/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/ |
H A D | battle.cpp | 53 BattleMode* BattleMode::_current_instance = NULL; 59 BattleMode::BattleMode() : in BattleMode() function in hoa_battle::BattleMode 111 BattleMode::~BattleMode() { in ~BattleMode() 141 void BattleMode::Reset() { in Reset() 170 void BattleMode::Update() { in Update() 223 void BattleMode::Draw() { in Draw() 286 void BattleMode::FreezeTimers() { in FreezeTimers() 366 void BattleMode::Exit() { in Exit() 516 void BattleMode::_Initialize() { in _Initialize() 703 void BattleMode::_DrawSprites() { in _DrawSprites() [all …]
|
H A D | battle.h | 62 class BattleMode : public hoa_mode_manager::GameMode { 66 BattleMode(); 68 ~BattleMode(); 71 static BattleMode* CurrentInstance() in CurrentInstance() 223 static BattleMode* _current_instance;
|
H A D | battle_utils.cpp | 450 target_party = &BattleMode::CurrentInstance()->GetCharacterParty(); in SetInitialTarget() 452 target_party = &BattleMode::CurrentInstance()->GetEnemyParty(); in SetInitialTarget() 456 target_party = &BattleMode::CurrentInstance()->GetEnemyParty(); in SetInitialTarget() 458 target_party = &BattleMode::CurrentInstance()->GetCharacterParty(); in SetInitialTarget() 657 target_party = &BattleMode::CurrentInstance()->GetCharacterParty(); in SelectNextActor() 659 target_party = &BattleMode::CurrentInstance()->GetEnemyParty(); in SelectNextActor() 663 target_party = &BattleMode::CurrentInstance()->GetEnemyParty(); in SelectNextActor() 665 target_party = &BattleMode::CurrentInstance()->GetCharacterParty(); in SelectNextActor()
|
H A D | battle_actors.cpp | 116 BattleMode::CurrentInstance()->NotifyActorReady(this); in ChangeState() 130 BattleMode::CurrentInstance()->NotifyActorDeath(this); in ChangeState() 335 BattleMode::CurrentInstance()->NotifyCharacterCommand(this); in ChangeState() 497 BattleMode::CurrentInstance()->GetCharacterBarCovers().Draw(); in DrawStatus() 658 deque<BattleCharacter*> alive_characters = BattleMode::CurrentInstance()->GetCharacterActors(); in _DecideAction()
|
H A D | battle_finish.cpp | 191 for (uint32 i = 0; i < BattleMode::CurrentInstance()->_character_actors.size(); i++) { in Initialize() 192 _characters.push_back(BattleMode::CurrentInstance()->_character_actors[i]->GetGlobalCharacter()); in Initialize() 194 …_char_portraits[i].Load("img/portraits/map/" + BattleMode::CurrentInstance()->_character_actors[i]… in Initialize() 282 deque<BattleEnemy*>& all_enemies = BattleMode::CurrentInstance()->GetEnemyActors(); in _TallyXPMoneyAndItems() 308 deque<BattleCharacter*>& all_characters = BattleMode::CurrentInstance()->GetCharacterActors(); in _TallyXPMoneyAndItems() 351 BattleMode::CurrentInstance()->Exit(); in Update()
|
H A D | battle_indicators.cpp | 382 StillImage* image = BattleMode::CurrentInstance()->GetStatusIcon(new_status, new_intensity); in AddStatusIndicator() 387 StillImage* first_image = BattleMode::CurrentInstance()->GetStatusIcon(old_status, old_intensity); in AddStatusIndicator() 388 …StillImage* second_image = BattleMode::CurrentInstance()->GetStatusIcon(new_status, new_intensity); in AddStatusIndicator()
|
H A D | battle_finish.h | 116 friend class hoa_battle::BattleMode;
|
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_battl.c | 59 static int BattleMode; variable 152 BattleMode = battlemode; in BATTLE_Init() 172 if ( BattleMode != battle_StandAloneGame ) in BATTLE_Init() 273 switch( BattleMode ) in BATTLE_Init() 358 if ( BattleMode != battle_StandAloneGame ) in BATTLE_Init() 550 if ( BattleMode == battle_Hunter ) in BATTLE_StartRound() 564 if ( BattleMode == battle_Hunter ) in BATTLE_StartRound() 673 switch( BattleMode ) in BATTLE_CheckGameStatus() 831 if ( BattleMode == battle_Tag ) in BATTLE_SortPlayerRanks() 970 if ( BattleMode == battle_ScoreMore ) in BATTLE_PlayerKilledPlayer() [all …]
|
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/ |
H A D | battle.cpp | 67 BattleMode *BattleMode::_current_instance = nullptr; 113 BattleMode::BattleMode() : in BattleMode() function in vt_battle::BattleMode 142 BattleMode::~BattleMode() in ~BattleMode() 165 void BattleMode::_ResetMusicState() in _ResetMusicState() 210 void BattleMode::Reset() in Reset() 225 void BattleMode::RestartBattle() in RestartBattle() 279 void BattleMode::Update() in Update() 474 void BattleMode::Draw() in Draw() 764 void BattleMode::_Initialize() in _Initialize() 1048 void BattleMode::_DrawSprites() in _DrawSprites() [all …]
|
H A D | transition_to_battle.h | 18 class BattleMode; variable 25 TransitionToBattleMode(BattleMode* BM, bool is_boss = false); 49 BattleMode* _BM;
|
H A D | battle.h | 84 class BattleMode : public vt_mode_manager::GameMode 89 BattleMode(); 91 ~BattleMode(); 94 static BattleMode *CurrentInstance() { in CurrentInstance() 311 static BattleMode* _current_instance;
|
H A D | battle_sequence.h | 63 SequenceSupervisor(BattleMode *current_instance); 80 BattleMode *_battle;
|
H A D | battle_target.cpp | 98 party_target = &BattleMode::CurrentInstance()->GetEnemyParty(); in SetTarget() 100 party_target = &BattleMode::CurrentInstance()->GetCharacterParty(); in SetTarget() 107 party_target = &BattleMode::CurrentInstance()->GetCharacterParty(); in SetTarget() 109 party_target = &BattleMode::CurrentInstance()->GetEnemyParty(); in SetTarget()
|
H A D | battle_sequence.cpp | 58 SequenceSupervisor::SequenceSupervisor(BattleMode *current_instance) : in SequenceSupervisor() 206 BattleMode::CurrentInstance()->ChangeState(BATTLE_STATE_NORMAL); in _UpdateInitialSequence() 213 BattleMode::CurrentInstance()->ChangeState(BATTLE_STATE_NORMAL); in _UpdateInitialSequence()
|
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/ |
H A D | battle_actor.cpp | 219 BattleMode::CurrentInstance()->NotifyActorDeath(this); in ChangeState() 260 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterDamage() 364 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterSPDamage() 389 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterHealing() 411 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterRevive() 460 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterMiss() 511 BattleMode* BM = BattleMode::CurrentInstance(); in _UpdateState() 550 BattleMode* BM = BattleMode::CurrentInstance(); in Update() 765 BattleMode::CurrentInstance()->SetActorIdleStateTime(this); in SetStamina() 771 BattleMode::CurrentInstance()->SetActorIdleStateTime(this); in SetStaminaModifier() [all …]
|
H A D | battle_enemy.cpp | 71 … BattleMode::CurrentInstance()->GetIndicatorSupervisor().AddShortNotice(_action->GetName(), in ChangeState() 95 luabind::call_function<void>(_death_init, BattleMode::CurrentInstance(), this); in ChangeState() 114 BattleMode::CurrentInstance()->NotifyActorDeath(this); in ChangeState() 141 if (BattleMode::CurrentInstance()->IsInSceneMode()) in Update() 170 …vt_mode_manager::IndicatorSupervisor& indicator = BattleMode::CurrentInstance()->GetIndicatorSuper… in Update()
|
H A D | battle_character.cpp | 111 BattleMode::CurrentInstance()->SetActorStatePaused(true); in ChangeState() 117 if(BattleMode::CurrentInstance()->GetCommandSupervisor()->GetCommandCharacter() == this) in ChangeState() 153 … BattleMode::CurrentInstance()->GetIndicatorSupervisor().AddShortNotice(_action->GetName(), in ChangeState() 223 BattleMode* BM = BattleMode::CurrentInstance(); in Update() 327 BattleMode *BM = BattleMode::CurrentInstance(); in DrawSprite()
|
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/ |
H A D | mode_bindings.cpp | 753 .def("AddEnemy", (void(BattleMode:: *)(uint32_t, float, float))&BattleMode::AddEnemy) in BindModeCode() 754 .def("AddEnemy", (void(BattleMode:: *)(uint32_t))&BattleMode::AddEnemy) in BindModeCode() 755 .def("SetBossBattle", &BattleMode::SetBossBattle) in BindModeCode() 756 .def("IsBossBattle", &BattleMode::IsBossBattle) in BindModeCode() 757 .def("RestartBattle", &BattleMode::RestartBattle) in BindModeCode() 759 .def("IsInSceneMode", &BattleMode::IsInSceneMode) in BindModeCode() 760 .def("SetSceneMode", &BattleMode::SetSceneMode) in BindModeCode() 761 .def("GetState", &BattleMode::GetState) in BindModeCode() 762 .def("ChangeState", &BattleMode::ChangeState) in BindModeCode() 763 .def("OpenCommandMenu", &BattleMode::OpenCommandMenu) in BindModeCode() [all …]
|
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/ |
H A D | battle_with_dark_soldiers_script.lua | 73 …if ((start_timer:IsInitial() == true) and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_… 78 if (Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_VICTORY 79 or Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_DEFEAT 80 or Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_EXITING) then
|
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/ |
H A D | command_supervisor.cpp | 133 std::deque<BattleCharacter *>& characters = BattleMode::CurrentInstance()->GetCharacterActors(); in ConstructMenus() 324 BattleMode::CurrentInstance()->NotifyCommandCancel(); in CancelCurrentCommand() 834 for(uint32_t i = 0; i < BattleMode::CurrentInstance()->GetCharacterActors().size(); i++) { in _UpdateActorTargetText() 835 … _target_options.AddOption(BattleMode::CurrentInstance()->GetCharacterActors().at(i)->GetName()); in _UpdateActorTargetText() 837 && !BattleMode::CurrentInstance()->GetCharacterActors().at(i)->IsAlive()) { in _UpdateActorTargetText() 842 for(uint32_t i = 0; i < BattleMode::CurrentInstance()->GetEnemyActors().size(); i++) { in _UpdateActorTargetText() 843 … _target_options.AddOption(BattleMode::CurrentInstance()->GetEnemyActors().at(i)->GetName()); in _UpdateActorTargetText() 844 if(BattleMode::CurrentInstance()->GetEnemyActors().at(i)->IsAlive() == false) { in _UpdateActorTargetText() 920 BattleMode::CurrentInstance()->NotifyCharacterCommandComplete(character); in _FinalizeCommand()
|
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/status_effects/ |
H A D | status_effects_supervisor.cpp | 124 BattleMode* BM = BattleMode::CurrentInstance(); in Update() 321 BattleMode* BM = BattleMode::CurrentInstance(); in ChangeActiveStatusEffect()
|
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/ |
H A D | battle_with_banesore_script.lua | 163 …if ((start_timer:IsInitial() == true) and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_… 190 …if (bronann:GetState() ~= vt_battle.BattleMode.ACTOR_STATE_IDLE and bronann:GetState() ~= vt_battl…
|
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/finish/ |
H A D | battle_victory.cpp | 176 …std::deque<BattleCharacter *>& all_characters = BattleMode::CurrentInstance()->GetCharacterActors(… in Initialize() 202 std::deque<BattleEnemy*>& all_enemies = BattleMode::CurrentInstance()->GetEnemyActors(); in Initialize() 402 …std::deque<BattleCharacter *>& battle_characters = BattleMode::CurrentInstance()->GetCharacterActo… in _SetCharacterStatus() 463 …std::deque<BattleCharacter *>& battle_characters = BattleMode::CurrentInstance()->GetCharacterActo… in _UpdateXP() 590 BattleMode::CurrentInstance()->ChangeState(BATTLE_STATE_EXITING); in _UpdateEndMenu()
|
/dports/games/valyriatear/ValyriaTear-1.1.0/data/debug/ |
H A D | debug_battle.lua | 26 local battle = vt_battle.BattleMode()
|
/dports/games/allacrost/allacrost-1.0.2/dat/config/ |
H A D | boot.lua | 57 local battle = hoa_battle.BattleMode();
|