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Searched refs:BattleMode (Results 1 – 25 of 38) sorted by relevance

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/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle.cpp53 BattleMode* BattleMode::_current_instance = NULL;
59 BattleMode::BattleMode() : in BattleMode() function in hoa_battle::BattleMode
111 BattleMode::~BattleMode() { in ~BattleMode()
141 void BattleMode::Reset() { in Reset()
170 void BattleMode::Update() { in Update()
223 void BattleMode::Draw() { in Draw()
286 void BattleMode::FreezeTimers() { in FreezeTimers()
366 void BattleMode::Exit() { in Exit()
516 void BattleMode::_Initialize() { in _Initialize()
703 void BattleMode::_DrawSprites() { in _DrawSprites()
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H A Dbattle.h62 class BattleMode : public hoa_mode_manager::GameMode {
66 BattleMode();
68 ~BattleMode();
71 static BattleMode* CurrentInstance() in CurrentInstance()
223 static BattleMode* _current_instance;
H A Dbattle_utils.cpp450 target_party = &BattleMode::CurrentInstance()->GetCharacterParty(); in SetInitialTarget()
452 target_party = &BattleMode::CurrentInstance()->GetEnemyParty(); in SetInitialTarget()
456 target_party = &BattleMode::CurrentInstance()->GetEnemyParty(); in SetInitialTarget()
458 target_party = &BattleMode::CurrentInstance()->GetCharacterParty(); in SetInitialTarget()
657 target_party = &BattleMode::CurrentInstance()->GetCharacterParty(); in SelectNextActor()
659 target_party = &BattleMode::CurrentInstance()->GetEnemyParty(); in SelectNextActor()
663 target_party = &BattleMode::CurrentInstance()->GetEnemyParty(); in SelectNextActor()
665 target_party = &BattleMode::CurrentInstance()->GetCharacterParty(); in SelectNextActor()
H A Dbattle_actors.cpp116 BattleMode::CurrentInstance()->NotifyActorReady(this); in ChangeState()
130 BattleMode::CurrentInstance()->NotifyActorDeath(this); in ChangeState()
335 BattleMode::CurrentInstance()->NotifyCharacterCommand(this); in ChangeState()
497 BattleMode::CurrentInstance()->GetCharacterBarCovers().Draw(); in DrawStatus()
658 deque<BattleCharacter*> alive_characters = BattleMode::CurrentInstance()->GetCharacterActors(); in _DecideAction()
H A Dbattle_finish.cpp191 for (uint32 i = 0; i < BattleMode::CurrentInstance()->_character_actors.size(); i++) { in Initialize()
192 _characters.push_back(BattleMode::CurrentInstance()->_character_actors[i]->GetGlobalCharacter()); in Initialize()
194 …_char_portraits[i].Load("img/portraits/map/" + BattleMode::CurrentInstance()->_character_actors[i]… in Initialize()
282 deque<BattleEnemy*>& all_enemies = BattleMode::CurrentInstance()->GetEnemyActors(); in _TallyXPMoneyAndItems()
308 deque<BattleCharacter*>& all_characters = BattleMode::CurrentInstance()->GetCharacterActors(); in _TallyXPMoneyAndItems()
351 BattleMode::CurrentInstance()->Exit(); in Update()
H A Dbattle_indicators.cpp382 StillImage* image = BattleMode::CurrentInstance()->GetStatusIcon(new_status, new_intensity); in AddStatusIndicator()
387 StillImage* first_image = BattleMode::CurrentInstance()->GetStatusIcon(old_status, old_intensity); in AddStatusIndicator()
388 …StillImage* second_image = BattleMode::CurrentInstance()->GetStatusIcon(new_status, new_intensity); in AddStatusIndicator()
H A Dbattle_finish.h116 friend class hoa_battle::BattleMode;
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_battl.c59 static int BattleMode; variable
152 BattleMode = battlemode; in BATTLE_Init()
172 if ( BattleMode != battle_StandAloneGame ) in BATTLE_Init()
273 switch( BattleMode ) in BATTLE_Init()
358 if ( BattleMode != battle_StandAloneGame ) in BATTLE_Init()
550 if ( BattleMode == battle_Hunter ) in BATTLE_StartRound()
564 if ( BattleMode == battle_Hunter ) in BATTLE_StartRound()
673 switch( BattleMode ) in BATTLE_CheckGameStatus()
831 if ( BattleMode == battle_Tag ) in BATTLE_SortPlayerRanks()
970 if ( BattleMode == battle_ScoreMore ) in BATTLE_PlayerKilledPlayer()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp67 BattleMode *BattleMode::_current_instance = nullptr;
113 BattleMode::BattleMode() : in BattleMode() function in vt_battle::BattleMode
142 BattleMode::~BattleMode() in ~BattleMode()
165 void BattleMode::_ResetMusicState() in _ResetMusicState()
210 void BattleMode::Reset() in Reset()
225 void BattleMode::RestartBattle() in RestartBattle()
279 void BattleMode::Update() in Update()
474 void BattleMode::Draw() in Draw()
764 void BattleMode::_Initialize() in _Initialize()
1048 void BattleMode::_DrawSprites() in _DrawSprites()
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H A Dtransition_to_battle.h18 class BattleMode; variable
25 TransitionToBattleMode(BattleMode* BM, bool is_boss = false);
49 BattleMode* _BM;
H A Dbattle.h84 class BattleMode : public vt_mode_manager::GameMode
89 BattleMode();
91 ~BattleMode();
94 static BattleMode *CurrentInstance() { in CurrentInstance()
311 static BattleMode* _current_instance;
H A Dbattle_sequence.h63 SequenceSupervisor(BattleMode *current_instance);
80 BattleMode *_battle;
H A Dbattle_target.cpp98 party_target = &BattleMode::CurrentInstance()->GetEnemyParty(); in SetTarget()
100 party_target = &BattleMode::CurrentInstance()->GetCharacterParty(); in SetTarget()
107 party_target = &BattleMode::CurrentInstance()->GetCharacterParty(); in SetTarget()
109 party_target = &BattleMode::CurrentInstance()->GetEnemyParty(); in SetTarget()
H A Dbattle_sequence.cpp58 SequenceSupervisor::SequenceSupervisor(BattleMode *current_instance) : in SequenceSupervisor()
206 BattleMode::CurrentInstance()->ChangeState(BATTLE_STATE_NORMAL); in _UpdateInitialSequence()
213 BattleMode::CurrentInstance()->ChangeState(BATTLE_STATE_NORMAL); in _UpdateInitialSequence()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_actor.cpp219 BattleMode::CurrentInstance()->NotifyActorDeath(this); in ChangeState()
260 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterDamage()
364 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterSPDamage()
389 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterHealing()
411 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterRevive()
460 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterMiss()
511 BattleMode* BM = BattleMode::CurrentInstance(); in _UpdateState()
550 BattleMode* BM = BattleMode::CurrentInstance(); in Update()
765 BattleMode::CurrentInstance()->SetActorIdleStateTime(this); in SetStamina()
771 BattleMode::CurrentInstance()->SetActorIdleStateTime(this); in SetStaminaModifier()
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H A Dbattle_enemy.cpp71BattleMode::CurrentInstance()->GetIndicatorSupervisor().AddShortNotice(_action->GetName(), in ChangeState()
95 luabind::call_function<void>(_death_init, BattleMode::CurrentInstance(), this); in ChangeState()
114 BattleMode::CurrentInstance()->NotifyActorDeath(this); in ChangeState()
141 if (BattleMode::CurrentInstance()->IsInSceneMode()) in Update()
170 …vt_mode_manager::IndicatorSupervisor& indicator = BattleMode::CurrentInstance()->GetIndicatorSuper… in Update()
H A Dbattle_character.cpp111 BattleMode::CurrentInstance()->SetActorStatePaused(true); in ChangeState()
117 if(BattleMode::CurrentInstance()->GetCommandSupervisor()->GetCommandCharacter() == this) in ChangeState()
153BattleMode::CurrentInstance()->GetIndicatorSupervisor().AddShortNotice(_action->GetName(), in ChangeState()
223 BattleMode* BM = BattleMode::CurrentInstance(); in Update()
327 BattleMode *BM = BattleMode::CurrentInstance(); in DrawSprite()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp753 .def("AddEnemy", (void(BattleMode:: *)(uint32_t, float, float))&BattleMode::AddEnemy) in BindModeCode()
754 .def("AddEnemy", (void(BattleMode:: *)(uint32_t))&BattleMode::AddEnemy) in BindModeCode()
755 .def("SetBossBattle", &BattleMode::SetBossBattle) in BindModeCode()
756 .def("IsBossBattle", &BattleMode::IsBossBattle) in BindModeCode()
757 .def("RestartBattle", &BattleMode::RestartBattle) in BindModeCode()
759 .def("IsInSceneMode", &BattleMode::IsInSceneMode) in BindModeCode()
760 .def("SetSceneMode", &BattleMode::SetSceneMode) in BindModeCode()
761 .def("GetState", &BattleMode::GetState) in BindModeCode()
762 .def("ChangeState", &BattleMode::ChangeState) in BindModeCode()
763 .def("OpenCommandMenu", &BattleMode::OpenCommandMenu) in BindModeCode()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dbattle_with_dark_soldiers_script.lua73 …if ((start_timer:IsInitial() == true) and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_…
78 if (Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_VICTORY
79 or Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_DEFEAT
80 or Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_EXITING) then
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/
H A Dcommand_supervisor.cpp133 std::deque<BattleCharacter *>& characters = BattleMode::CurrentInstance()->GetCharacterActors(); in ConstructMenus()
324 BattleMode::CurrentInstance()->NotifyCommandCancel(); in CancelCurrentCommand()
834 for(uint32_t i = 0; i < BattleMode::CurrentInstance()->GetCharacterActors().size(); i++) { in _UpdateActorTargetText()
835 … _target_options.AddOption(BattleMode::CurrentInstance()->GetCharacterActors().at(i)->GetName()); in _UpdateActorTargetText()
837 && !BattleMode::CurrentInstance()->GetCharacterActors().at(i)->IsAlive()) { in _UpdateActorTargetText()
842 for(uint32_t i = 0; i < BattleMode::CurrentInstance()->GetEnemyActors().size(); i++) { in _UpdateActorTargetText()
843 … _target_options.AddOption(BattleMode::CurrentInstance()->GetEnemyActors().at(i)->GetName()); in _UpdateActorTargetText()
844 if(BattleMode::CurrentInstance()->GetEnemyActors().at(i)->IsAlive() == false) { in _UpdateActorTargetText()
920 BattleMode::CurrentInstance()->NotifyCharacterCommandComplete(character); in _FinalizeCommand()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/status_effects/
H A Dstatus_effects_supervisor.cpp124 BattleMode* BM = BattleMode::CurrentInstance(); in Update()
321 BattleMode* BM = BattleMode::CurrentInstance(); in ChangeActiveStatusEffect()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/
H A Dbattle_with_banesore_script.lua163 …if ((start_timer:IsInitial() == true) and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_…
190 …if (bronann:GetState() ~= vt_battle.BattleMode.ACTOR_STATE_IDLE and bronann:GetState() ~= vt_battl…
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/finish/
H A Dbattle_victory.cpp176 …std::deque<BattleCharacter *>& all_characters = BattleMode::CurrentInstance()->GetCharacterActors(… in Initialize()
202 std::deque<BattleEnemy*>& all_enemies = BattleMode::CurrentInstance()->GetEnemyActors(); in Initialize()
402 …std::deque<BattleCharacter *>& battle_characters = BattleMode::CurrentInstance()->GetCharacterActo… in _SetCharacterStatus()
463 …std::deque<BattleCharacter *>& battle_characters = BattleMode::CurrentInstance()->GetCharacterActo… in _UpdateXP()
590 BattleMode::CurrentInstance()->ChangeState(BATTLE_STATE_EXITING); in _UpdateEndMenu()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/debug/
H A Ddebug_battle.lua26 local battle = vt_battle.BattleMode()
/dports/games/allacrost/allacrost-1.0.2/dat/config/
H A Dboot.lua57 local battle = hoa_battle.BattleMode();

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