/dports/games/lgeneral/lgeneral-1.3.2/src/ |
H A D | audio.c | 92 Mix_FadeOutChannel( channel, ms ); in audio_fade_out() 145 Mix_FadeOutChannel( wav->channel, ms ); in wav_fade_out()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/ |
H A D | mixer.pyx | 134 Mix_FadeOutChannel(-1, ms) 221 Mix_FadeOutChannel(i, ms) 286 Mix_FadeOutChannel(self.cid, ms)
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/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/sdl/ |
H A D | sdl_sound_chunk.cc | 125 Mix_FadeOutChannel(channel, fadetime); in FadeOut()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Sound/ |
H A D | JMixer.h | 168 return Mix_FadeOutChannel(channel, ms);
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H A D | JChunk.h | 184 Mix_FadeOutChannel(last_channel, ms); in FadeOut()
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/dports/games/osgg/Osgg-32d9e02/ |
H A D | sound.cpp | 150 Mix_FadeOutChannel(nozzleCh,32); in play()
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/dports/games/shootingstar/shootingstar-1.2.0/src/engine/ |
H A D | cMixer.cpp | 133 Mix_FadeOutChannel( channel, delay); in StopSound()
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sound.cpp | 188 Mix_FadeOutChannel(channel, duration_ms); in fadeOut()
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/dports/games/alienblaster/alienblaster/src/ |
H A D | mixer.cc | 131 Mix_FadeOutChannel(-1, mSecs); in fadeOut()
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/dports/games/tomenet/tomenet-4.6.0/src/client/ |
H A D | snd-sdl.c | 986 Mix_FadeOutChannel(weather_channel, 2000); in play_sound_weather() 1014 Mix_FadeOutChannel(weather_channel, 2000); in play_sound_weather() 1142 Mix_FadeOutChannel(weather_channel, 2000); in play_sound_weather_vol() 1345 Mix_FadeOutChannel(ambient_channel, 2000); in play_sound_ambient() 1373 Mix_FadeOutChannel(ambient_channel, 2000); in play_sound_ambient() 1745 Mix_FadeOutChannel(-1, 1500);
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLAudio/ |
H A D | SDLAudio.cpp | 66 Mix_FadeOutChannel(chunkChannel, 500); in Stop() 72 Mix_FadeOutChannel(chunkChannel, 1000); in StopLooping()
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | sound.cpp | 73 Mix_FadeOutChannel (currentChannel, ms); in stop()
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/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | sound.c | 864 Mix_FadeOutChannel( -1, 500 ); // Stop all sounds that are playing in sound_fade_all() 992 Mix_FadeOutChannel( LoopedList.lst[cnt].channel, 500 ); in LoopedList_clear() 1161 Mix_FadeOutChannel( -1, 500 ); // Stop all in-game sounds that are playing in sound_finish_sound()
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/dports/devel/p5-SDL/SDL-2.548/src/Mixer/ |
H A D | Channels.xs | 157 RETVAL = Mix_FadeOutChannel(which,ms);
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/dports/games/openxcom/OpenXcom-1.0/src/Menu/ |
H A D | IntroState.cpp | 423 Mix_FadeOutChannel(-1, 45 * 20); in init()
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/project_files/hwc/rtl/ |
H A D | fpcrtl.h | 69 #define sdlh_Mix_FadeOutChannel Mix_FadeOutChannel
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/dports/games/hedgewars/hedgewars-src-1.0.0/project_files/hwc/rtl/ |
H A D | fpcrtl.h | 69 #define sdlh_Mix_FadeOutChannel Mix_FadeOutChannel
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/ |
H A D | Mixer.cc | 115 return Mix_FadeOutChannel(channel, ms); in FadeOutChannel()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 525 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_mixer.h | 521 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Mixer/include/ |
H A D | SDL_mixer.h | 524 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_mixer.h | 526 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
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/dports/games/cube/cube_source/include/ |
H A D | SDL_mixer.h | 526 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 525 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
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/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/ |
H A D | SDL_mixer.h | 526 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
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