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Searched refs:Mix_FadeOutChannel (Results 1 – 25 of 81) sorted by relevance

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/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Daudio.c92 Mix_FadeOutChannel( channel, ms ); in audio_fade_out()
145 Mix_FadeOutChannel( wav->channel, ms ); in wav_fade_out()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/
H A Dmixer.pyx134 Mix_FadeOutChannel(-1, ms)
221 Mix_FadeOutChannel(i, ms)
286 Mix_FadeOutChannel(self.cid, ms)
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/sdl/
H A Dsdl_sound_chunk.cc125 Mix_FadeOutChannel(channel, fadetime); in FadeOut()
/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Sound/
H A DJMixer.h168 return Mix_FadeOutChannel(channel, ms);
H A DJChunk.h184 Mix_FadeOutChannel(last_channel, ms); in FadeOut()
/dports/games/osgg/Osgg-32d9e02/
H A Dsound.cpp150 Mix_FadeOutChannel(nozzleCh,32); in play()
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcMixer.cpp133 Mix_FadeOutChannel( channel, delay); in StopSound()
/dports/games/gigalomania/gigalomaniasrc/
H A Dsound.cpp188 Mix_FadeOutChannel(channel, duration_ms); in fadeOut()
/dports/games/alienblaster/alienblaster/src/
H A Dmixer.cc131 Mix_FadeOutChannel(-1, mSecs); in fadeOut()
/dports/games/tomenet/tomenet-4.6.0/src/client/
H A Dsnd-sdl.c986 Mix_FadeOutChannel(weather_channel, 2000); in play_sound_weather()
1014 Mix_FadeOutChannel(weather_channel, 2000); in play_sound_weather()
1142 Mix_FadeOutChannel(weather_channel, 2000); in play_sound_weather_vol()
1345 Mix_FadeOutChannel(ambient_channel, 2000); in play_sound_ambient()
1373 Mix_FadeOutChannel(ambient_channel, 2000); in play_sound_ambient()
1745 Mix_FadeOutChannel(-1, 1500);
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLAudio/
H A DSDLAudio.cpp66 Mix_FadeOutChannel(chunkChannel, 500); in Stop()
72 Mix_FadeOutChannel(chunkChannel, 1000); in StopLooping()
/dports/games/nimuh/nimuh-1.02/src/
H A Dsound.cpp73 Mix_FadeOutChannel (currentChannel, ms); in stop()
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dsound.c864 Mix_FadeOutChannel( -1, 500 ); // Stop all sounds that are playing in sound_fade_all()
992 Mix_FadeOutChannel( LoopedList.lst[cnt].channel, 500 ); in LoopedList_clear()
1161 Mix_FadeOutChannel( -1, 500 ); // Stop all in-game sounds that are playing in sound_finish_sound()
/dports/devel/p5-SDL/SDL-2.548/src/Mixer/
H A DChannels.xs157 RETVAL = Mix_FadeOutChannel(which,ms);
/dports/games/openxcom/OpenXcom-1.0/src/Menu/
H A DIntroState.cpp423 Mix_FadeOutChannel(-1, 45 * 20); in init()
/dports/games/hedgewars-server/hedgewars-src-1.0.0/project_files/hwc/rtl/
H A Dfpcrtl.h69 #define sdlh_Mix_FadeOutChannel Mix_FadeOutChannel
/dports/games/hedgewars/hedgewars-src-1.0.0/project_files/hwc/rtl/
H A Dfpcrtl.h69 #define sdlh_Mix_FadeOutChannel Mix_FadeOutChannel
/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/
H A DMixer.cc115 return Mix_FadeOutChannel(channel, ms); in FadeOutChannel()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h525 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_mixer.h521 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Mixer/include/
H A DSDL_mixer.h524 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_mixer.h526 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
/dports/games/cube/cube_source/include/
H A DSDL_mixer.h526 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h525 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/
H A DSDL_mixer.h526 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);

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