Home
last modified time | relevance | path

Searched refs:SP_misc_gib_head (Results 1 – 25 of 58) sorted by path

123

/dports/games/egl/egl-0.3.1_9/game/
H A Dg_misc.c1538 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c108 void SP_misc_gib_head (edict_t *self);
231 {"misc_gib_head", SP_misc_gib_head},
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_misc.c1567 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c105 void SP_misc_gib_head (edict_t *self);
237 {"misc_gib_head", SP_misc_gib_head},
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_misc.c1538 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c105 void SP_misc_gib_head (edict_t *self);
225 {"misc_gib_head", SP_misc_gib_head},
/dports/games/q2pro/q2pro/game/
H A Dg_misc.c1538 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c105 void SP_misc_gib_head (edict_t *self);
225 {"misc_gib_head", SP_misc_gib_head},
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_misc.c1633 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c86 void SP_misc_gib_head (edict_t *self);
244 {"misc_gib_head", SP_misc_gib_head},
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_misc.c1567 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c105 void SP_misc_gib_head (edict_t *self);
237 {"misc_gib_head", SP_misc_gib_head},
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_misc.c1519 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c86 void SP_misc_gib_head (edict_t *self);
206 {"misc_gib_head", SP_misc_gib_head},
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_misc.c1538 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c106 void SP_misc_gib_head (edict_t *self);
226 {"misc_gib_head", SP_misc_gib_head},
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_misc.c1538 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c86 void SP_misc_gib_head (edict_t *self);
206 {"misc_gib_head", SP_misc_gib_head},
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_misc.c2177 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c86 void SP_misc_gib_head (edict_t *self);
208 {"misc_gib_head", SP_misc_gib_head},
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_misc.c1638 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c86 void SP_misc_gib_head (edict_t *self);
243 {"misc_gib_head", SP_misc_gib_head},
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_misc.c1567 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function
H A Dg_spawn.c105 void SP_misc_gib_head (edict_t *self);
237 {"misc_gib_head", SP_misc_gib_head},
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_misc.c1538 void SP_misc_gib_head (edict_t *ent) in SP_misc_gib_head() function

123