Home
last modified time | relevance | path

Searched refs:push_back (Results 51 – 75 of 268556) sorted by last modified time

12345678910>>...10743

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCTriangleSelector.cpp93 Triangles.push_back(core::triangle3df( in createFromMesh()
H A DCMS3DMeshFileLoader.cpp280 groups.push_back(SGroup()); in load()
298 grp.VertexIds.push_back(os::Byteswap::byteswap(*(u16*)pPtr)); in load()
300 grp.VertexIds.push_back(*(u16*)pPtr); in load()
464 parentNames.push_back( (c8*)pJoint->ParentName ); in load()
601 vertexWeights.push_back(*(MS3DVertexWeights*)pPtr); in load()
656 AnimatedMesh->getAllJoints()[j2]->Children.push_back(AnimatedMesh->getAllJoints()[jointnum]); in load()
765 Vertices->push_back(v); in load()
767 Indices.push_back(index); in load()
784 indices.push_back(Indices[++iIndex]); in load()
H A DCLWOMeshFileLoader.cpp201 vertexCount.push_back(0); in createMesh()
248 mb->Vertices.push_back(vertex); in createMesh()
475 Points.push_back(vec); in readChunks()
512 Materials.push_back(mat); in readChunks()
561 Images.push_back(path); in readChunks()
690 UvName.push_back(name); in readVertexMapping()
712 UvCoords.push_back(tcoord); in readVertexMapping()
713 UvPointsArray.push_back(index); in readVertexMapping()
744 DUvName.push_back(name); in readDiscVertexMapping()
767 VmCoords.push_back(vmcoords); in readDiscVertexMapping()
[all …]
H A DCGUIEditBox.cpp808 BrokenText.push_back(core::stringw()); in draw()
1161 BrokenText.push_back(line); in breakText()
1162 BrokenTextPositions.push_back(lastLineStart); in breakText()
1186 BrokenText.push_back(line); in breakText()
1187 BrokenTextPositions.push_back(lastLineStart); in breakText()
1204 BrokenText.push_back(line); in breakText()
1205 BrokenTextPositions.push_back(lastLineStart); in breakText()
H A DCParticleAnimatedMeshSceneNodeEmitter.cpp107 Particles.push_back(p); in emitt()
160 Particles.push_back(p); in emitt()
193 VertexPerMeshBufferList.push_back( BaseMesh->getMeshBuffer(i)->getVertexCount() ); in setAnimatedMeshSceneNode()
H A DCGUITreeView.cpp86 Children.push_back( newChild ); in addChildBack()
H A DCGUIStaticText.cpp384 BrokenText.push_back(line + first + L"-"); in breakText()
395 BrokenText.push_back(line); in breakText()
403 BrokenText.push_back(line); in breakText()
429 BrokenText.push_back(line); in breakText()
440 BrokenText.push_back(line); in breakText()
478 BrokenText.push_back(line); in breakText()
502 BrokenText.push_back(line); in breakText()
518 BrokenText.push_back(line); in breakText()
H A DCIrrDeviceWin32.cpp190 ActiveJoysticks.push_back(activeJoystick); in directInputAddJoystick()
388 joystickInfo.push_back(info); in activateJoysticks()
413 ActiveJoysticks.push_back(activeJoystick); in activateJoysticks()
422 joystickInfo.push_back(returnInfo); in activateJoysticks()
1047 EnvMap.push_back(em); in CIrrDeviceWin32()
1986 Cursors.push_back( CursorW32(LoadCursor(NULL, IDC_HAND)) ); in initCursors()
1987 Cursors.push_back( CursorW32(LoadCursor(NULL, IDC_HELP)) ); in initCursors()
1989 Cursors.push_back( CursorW32(LoadCursor(NULL, IDC_NO)) ); in initCursors()
2039 cW32.Frames.push_back( CursorFrameW32(hc) ); in addIcon()
2042 Cursors.push_back( cW32 ); in addIcon()
[all …]
H A DCIrrDeviceWinCE.cpp438 EnvMap.push_back(em); in CIrrDeviceWinCE()
H A DCDefaultSceneNodeFactory.cpp33 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CUBE, "cube")); in CDefaultSceneNodeFactory()
34 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SPHERE, "sphere")); in CDefaultSceneNodeFactory()
35 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TEXT, "text")); in CDefaultSceneNodeFactory()
37 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TERRAIN, "terrain")); in CDefaultSceneNodeFactory()
38 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_BOX, "skyBox")); in CDefaultSceneNodeFactory()
41 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octree")); in CDefaultSceneNodeFactory()
43 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octTree")); in CDefaultSceneNodeFactory()
44 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MESH, "mesh")); in CDefaultSceneNodeFactory()
45 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_LIGHT, "light")); in CDefaultSceneNodeFactory()
46 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_EMPTY, "empty")); in CDefaultSceneNodeFactory()
[all …]
H A DCMetaTriangleSelector.cpp105 TriangleSelectors.push_back(toAdd); in addTriangleSelector()
H A DCParticleCylinderEmitter.cpp104 Particles.push_back(p); in emitt()
H A DCAnimatedMeshSceneNode.cpp853 Materials.push_back(mb->getMaterial()); in setMesh()
855 Materials.push_back(video::SMaterial()); in setMesh()
974 PretransitingSave.push_back(core::matrix4()); in animateJoints()
1067 PretransitingSave.push_back(core::matrix4()); in beginTransition()
H A DCZipReader.cpp283 FileInfo.push_back(entry); in scanGZipHeader()
432 FileInfo.push_back(entry); in scanZipHeader()
H A DCB3DMeshFileLoader.cpp96 B3dStack.push_back(SB3dChunk(header, B3DFile->getPos()-8)); in load()
113 B3dStack.push_back(SB3dChunk(header, B3DFile->getPos()-8)); in load()
198 B3dStack.push_back(SB3dChunk(header, B3DFile->getPos()-8)); in readChunkNODE()
267 B3dStack.push_back(SB3dChunk(header, B3DFile->getPos()-8)); in readChunkMESH()
430 BaseVertices.push_back(Vertex); in readChunkVRTS()
432 AnimatedVertices_VertexID.push_back(-1); in readChunkVRTS()
433 AnimatedVertices_BufferID.push_back(-1); in readChunkVRTS()
515 meshBuffer->Vertices_Standard.push_back( BaseVertices[ vertex_id[i] ] ); in readChunkTRIS()
517 meshBuffer->Vertices_2TCoords.push_back(BaseVertices[ vertex_id[i] ] ); in readChunkTRIS()
801 Textures.push_back(SB3dTexture()); in readChunkTEXS()
[all …]
H A DCOctreeTriangleSelector.cpp84 node->Child[ch]->Triangles.push_back(node->Triangles[i]); in constructOctree()
90 keepTriangles.push_back(node->Triangles[i]); in constructOctree()
H A DCAnimatedMeshHalfLife.cpp298 AnimList.push_back ( ipol ); in initModel()
340 part.model.push_back ( sub ); in initModel()
343 BodyList.push_back ( part ); in initModel()
815 atlas.push_back ( entry ); in addSource()
H A DCDMFLoader.cpp176 meshBuffer->Vertices_2TCoords.push_back(vert); in createMesh()
191 meshBuffer->Vertices_Standard.push_back(vert); in createMesh()
207 meshBuffer->Indices.push_back(base + h); in createMesh()
208 meshBuffer->Indices.push_back(base + l); in createMesh()
209 meshBuffer->Indices.push_back(base + c); in createMesh()
H A DCIrrDeviceConsole.cpp155 OutputBuffer.push_back(str); in CIrrDeviceConsole()
472 Text.push_back(p); in addPostPresentText()
H A DCFileSystem.cpp66 ArchiveLoader.push_back(new CArchiveLoaderPAK(this)); in CFileSystem()
70 ArchiveLoader.push_back(new CArchiveLoaderNPK(this)); in CFileSystem()
74 ArchiveLoader.push_back(new CArchiveLoaderTAR(this)); in CFileSystem()
78 ArchiveLoader.push_back(new CArchiveLoaderWAD(this)); in CFileSystem()
82 ArchiveLoader.push_back(new CArchiveLoaderMount(this)); in CFileSystem()
86 ArchiveLoader.push_back(new CArchiveLoaderZIP(this)); in CFileSystem()
178 ArchiveLoader.push_back(loader); in addArchiveLoader()
311 FileArchives.push_back(archive); in addFileArchive()
417 FileArchives.push_back(archive); in addFileArchive()
445 FileArchives.push_back(archive); in addFileArchive()
H A DCTextSceneNode.cpp233 Symbol.push_back(info); in setText()
H A DCGUIComboBox.cpp164 Items.push_back( SComboData ( text, data ) ); in addItem()
H A DCGeometryCreator.cpp405 buffer->Indices.push_back(p2); in createSphereMesh()
576 buffer->Indices.push_back(0); in createCylinderMesh()
580 buffer->Indices.push_back(0); in createCylinderMesh()
582 buffer->Indices.push_back(1); in createCylinderMesh()
593 buffer->Vertices.push_back(v); in createCylinderMesh()
606 buffer->Indices.push_back(0); in createCylinderMesh()
632 buffer->Indices.push_back(1); in createCylinderMesh()
688 buffer->Vertices.push_back(v); in createConeMesh()
701 buffer->Indices.push_back(0); in createConeMesh()
711 buffer->Vertices.push_back(v); in createConeMesh()
[all …]
H A DCOpenGLSLMaterialRenderer.cpp394 UniformInfo.push_back(ui); in linkProgram()
470 UniformInfo.push_back(ui); in linkProgram()
H A DCTerrainSceneNode.cpp415 mb->getVertexBuffer().push_back(vertex); in loadHeightMapRAW()
689 indexBuffer.push_back(index12); in preRenderIndicesCalculations()
690 indexBuffer.push_back(index11); in preRenderIndicesCalculations()
691 indexBuffer.push_back(index22); in preRenderIndicesCalculations()
692 indexBuffer.push_back(index22); in preRenderIndicesCalculations()
693 indexBuffer.push_back(index11); in preRenderIndicesCalculations()
694 indexBuffer.push_back(index21); in preRenderIndicesCalculations()
841 mb.getIndexBuffer().push_back(index12); in getMeshBufferForLOD()
842 mb.getIndexBuffer().push_back(index11); in getMeshBufferForLOD()
843 mb.getIndexBuffer().push_back(index22); in getMeshBufferForLOD()
[all …]

12345678910>>...10743