/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CTriangleSelector.cpp | 93 Triangles.push_back(core::triangle3df( in createFromMesh()
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H A D | CMS3DMeshFileLoader.cpp | 280 groups.push_back(SGroup()); in load() 298 grp.VertexIds.push_back(os::Byteswap::byteswap(*(u16*)pPtr)); in load() 300 grp.VertexIds.push_back(*(u16*)pPtr); in load() 464 parentNames.push_back( (c8*)pJoint->ParentName ); in load() 601 vertexWeights.push_back(*(MS3DVertexWeights*)pPtr); in load() 656 AnimatedMesh->getAllJoints()[j2]->Children.push_back(AnimatedMesh->getAllJoints()[jointnum]); in load() 765 Vertices->push_back(v); in load() 767 Indices.push_back(index); in load() 784 indices.push_back(Indices[++iIndex]); in load()
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H A D | CLWOMeshFileLoader.cpp | 201 vertexCount.push_back(0); in createMesh() 248 mb->Vertices.push_back(vertex); in createMesh() 475 Points.push_back(vec); in readChunks() 512 Materials.push_back(mat); in readChunks() 561 Images.push_back(path); in readChunks() 690 UvName.push_back(name); in readVertexMapping() 712 UvCoords.push_back(tcoord); in readVertexMapping() 713 UvPointsArray.push_back(index); in readVertexMapping() 744 DUvName.push_back(name); in readDiscVertexMapping() 767 VmCoords.push_back(vmcoords); in readDiscVertexMapping() [all …]
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H A D | CGUIEditBox.cpp | 808 BrokenText.push_back(core::stringw()); in draw() 1161 BrokenText.push_back(line); in breakText() 1162 BrokenTextPositions.push_back(lastLineStart); in breakText() 1186 BrokenText.push_back(line); in breakText() 1187 BrokenTextPositions.push_back(lastLineStart); in breakText() 1204 BrokenText.push_back(line); in breakText() 1205 BrokenTextPositions.push_back(lastLineStart); in breakText()
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H A D | CParticleAnimatedMeshSceneNodeEmitter.cpp | 107 Particles.push_back(p); in emitt() 160 Particles.push_back(p); in emitt() 193 VertexPerMeshBufferList.push_back( BaseMesh->getMeshBuffer(i)->getVertexCount() ); in setAnimatedMeshSceneNode()
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H A D | CGUITreeView.cpp | 86 Children.push_back( newChild ); in addChildBack()
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H A D | CGUIStaticText.cpp | 384 BrokenText.push_back(line + first + L"-"); in breakText() 395 BrokenText.push_back(line); in breakText() 403 BrokenText.push_back(line); in breakText() 429 BrokenText.push_back(line); in breakText() 440 BrokenText.push_back(line); in breakText() 478 BrokenText.push_back(line); in breakText() 502 BrokenText.push_back(line); in breakText() 518 BrokenText.push_back(line); in breakText()
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H A D | CIrrDeviceWin32.cpp | 190 ActiveJoysticks.push_back(activeJoystick); in directInputAddJoystick() 388 joystickInfo.push_back(info); in activateJoysticks() 413 ActiveJoysticks.push_back(activeJoystick); in activateJoysticks() 422 joystickInfo.push_back(returnInfo); in activateJoysticks() 1047 EnvMap.push_back(em); in CIrrDeviceWin32() 1986 Cursors.push_back( CursorW32(LoadCursor(NULL, IDC_HAND)) ); in initCursors() 1987 Cursors.push_back( CursorW32(LoadCursor(NULL, IDC_HELP)) ); in initCursors() 1989 Cursors.push_back( CursorW32(LoadCursor(NULL, IDC_NO)) ); in initCursors() 2039 cW32.Frames.push_back( CursorFrameW32(hc) ); in addIcon() 2042 Cursors.push_back( cW32 ); in addIcon() [all …]
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H A D | CIrrDeviceWinCE.cpp | 438 EnvMap.push_back(em); in CIrrDeviceWinCE()
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H A D | CDefaultSceneNodeFactory.cpp | 33 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CUBE, "cube")); in CDefaultSceneNodeFactory() 34 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SPHERE, "sphere")); in CDefaultSceneNodeFactory() 35 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TEXT, "text")); in CDefaultSceneNodeFactory() 37 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TERRAIN, "terrain")); in CDefaultSceneNodeFactory() 38 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_BOX, "skyBox")); in CDefaultSceneNodeFactory() 41 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octree")); in CDefaultSceneNodeFactory() 43 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octTree")); in CDefaultSceneNodeFactory() 44 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MESH, "mesh")); in CDefaultSceneNodeFactory() 45 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_LIGHT, "light")); in CDefaultSceneNodeFactory() 46 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_EMPTY, "empty")); in CDefaultSceneNodeFactory() [all …]
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H A D | CMetaTriangleSelector.cpp | 105 TriangleSelectors.push_back(toAdd); in addTriangleSelector()
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H A D | CParticleCylinderEmitter.cpp | 104 Particles.push_back(p); in emitt()
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H A D | CAnimatedMeshSceneNode.cpp | 853 Materials.push_back(mb->getMaterial()); in setMesh() 855 Materials.push_back(video::SMaterial()); in setMesh() 974 PretransitingSave.push_back(core::matrix4()); in animateJoints() 1067 PretransitingSave.push_back(core::matrix4()); in beginTransition()
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H A D | CZipReader.cpp | 283 FileInfo.push_back(entry); in scanGZipHeader() 432 FileInfo.push_back(entry); in scanZipHeader()
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H A D | CB3DMeshFileLoader.cpp | 96 B3dStack.push_back(SB3dChunk(header, B3DFile->getPos()-8)); in load() 113 B3dStack.push_back(SB3dChunk(header, B3DFile->getPos()-8)); in load() 198 B3dStack.push_back(SB3dChunk(header, B3DFile->getPos()-8)); in readChunkNODE() 267 B3dStack.push_back(SB3dChunk(header, B3DFile->getPos()-8)); in readChunkMESH() 430 BaseVertices.push_back(Vertex); in readChunkVRTS() 432 AnimatedVertices_VertexID.push_back(-1); in readChunkVRTS() 433 AnimatedVertices_BufferID.push_back(-1); in readChunkVRTS() 515 meshBuffer->Vertices_Standard.push_back( BaseVertices[ vertex_id[i] ] ); in readChunkTRIS() 517 meshBuffer->Vertices_2TCoords.push_back(BaseVertices[ vertex_id[i] ] ); in readChunkTRIS() 801 Textures.push_back(SB3dTexture()); in readChunkTEXS() [all …]
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H A D | COctreeTriangleSelector.cpp | 84 node->Child[ch]->Triangles.push_back(node->Triangles[i]); in constructOctree() 90 keepTriangles.push_back(node->Triangles[i]); in constructOctree()
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H A D | CAnimatedMeshHalfLife.cpp | 298 AnimList.push_back ( ipol ); in initModel() 340 part.model.push_back ( sub ); in initModel() 343 BodyList.push_back ( part ); in initModel() 815 atlas.push_back ( entry ); in addSource()
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H A D | CDMFLoader.cpp | 176 meshBuffer->Vertices_2TCoords.push_back(vert); in createMesh() 191 meshBuffer->Vertices_Standard.push_back(vert); in createMesh() 207 meshBuffer->Indices.push_back(base + h); in createMesh() 208 meshBuffer->Indices.push_back(base + l); in createMesh() 209 meshBuffer->Indices.push_back(base + c); in createMesh()
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H A D | CIrrDeviceConsole.cpp | 155 OutputBuffer.push_back(str); in CIrrDeviceConsole() 472 Text.push_back(p); in addPostPresentText()
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H A D | CFileSystem.cpp | 66 ArchiveLoader.push_back(new CArchiveLoaderPAK(this)); in CFileSystem() 70 ArchiveLoader.push_back(new CArchiveLoaderNPK(this)); in CFileSystem() 74 ArchiveLoader.push_back(new CArchiveLoaderTAR(this)); in CFileSystem() 78 ArchiveLoader.push_back(new CArchiveLoaderWAD(this)); in CFileSystem() 82 ArchiveLoader.push_back(new CArchiveLoaderMount(this)); in CFileSystem() 86 ArchiveLoader.push_back(new CArchiveLoaderZIP(this)); in CFileSystem() 178 ArchiveLoader.push_back(loader); in addArchiveLoader() 311 FileArchives.push_back(archive); in addFileArchive() 417 FileArchives.push_back(archive); in addFileArchive() 445 FileArchives.push_back(archive); in addFileArchive()
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H A D | CTextSceneNode.cpp | 233 Symbol.push_back(info); in setText()
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H A D | CGUIComboBox.cpp | 164 Items.push_back( SComboData ( text, data ) ); in addItem()
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H A D | CGeometryCreator.cpp | 405 buffer->Indices.push_back(p2); in createSphereMesh() 576 buffer->Indices.push_back(0); in createCylinderMesh() 580 buffer->Indices.push_back(0); in createCylinderMesh() 582 buffer->Indices.push_back(1); in createCylinderMesh() 593 buffer->Vertices.push_back(v); in createCylinderMesh() 606 buffer->Indices.push_back(0); in createCylinderMesh() 632 buffer->Indices.push_back(1); in createCylinderMesh() 688 buffer->Vertices.push_back(v); in createConeMesh() 701 buffer->Indices.push_back(0); in createConeMesh() 711 buffer->Vertices.push_back(v); in createConeMesh() [all …]
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H A D | COpenGLSLMaterialRenderer.cpp | 394 UniformInfo.push_back(ui); in linkProgram() 470 UniformInfo.push_back(ui); in linkProgram()
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H A D | CTerrainSceneNode.cpp | 415 mb->getVertexBuffer().push_back(vertex); in loadHeightMapRAW() 689 indexBuffer.push_back(index12); in preRenderIndicesCalculations() 690 indexBuffer.push_back(index11); in preRenderIndicesCalculations() 691 indexBuffer.push_back(index22); in preRenderIndicesCalculations() 692 indexBuffer.push_back(index22); in preRenderIndicesCalculations() 693 indexBuffer.push_back(index11); in preRenderIndicesCalculations() 694 indexBuffer.push_back(index21); in preRenderIndicesCalculations() 841 mb.getIndexBuffer().push_back(index12); in getMeshBufferForLOD() 842 mb.getIndexBuffer().push_back(index11); in getMeshBufferForLOD() 843 mb.getIndexBuffer().push_back(index22); in getMeshBufferForLOD() [all …]
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