/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OW_ROCK.cpp | 101 terrain_res[get_loc(x,y)->terrain_id]->average_type ); in gen_rocks() 108 if( rockInfo->valid_terrain(terrain_res[get_loc(x2, y)->terrain_id]->average_type) in gen_rocks() 109 && rockInfo->valid_terrain(terrain_res[get_loc(x, y2)->terrain_id]->average_type) in gen_rocks() 110 && rockInfo->valid_terrain(terrain_res[get_loc(x2,y2)->terrain_id]->average_type)) in gen_rocks() 126 terrain_res[get_loc(sx,sy)->terrain_id]->average_type ); in gen_rocks() 157 terrain_res[get_loc(x,y)->terrain_id]->average_type ); in gen_rocks() 185 terrain_res[get_loc(x,y)->terrain_id]->average_type ); in gen_rocks() 284 terrain_res[get_loc(x,y)->terrain_id]->average_type ); in gen_dirt() 309 terrain_res[get_loc(sx,sy)->terrain_id]->average_type ); in gen_dirt() 340 terrain_res[get_loc(x,y)->terrain_id]->average_type ); in gen_dirt() [all …]
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H A D | OGENHILL.cpp | 181 loc2->terrain_id = terrainId; in gen_hills() 194 loc2->terrain_id = terrainId; in gen_hills() 203 loc2->terrain_id = terrainId; in gen_hills() 228 loc2->terrain_id = terrainId; in gen_hills() 248 loc2->terrain_id = terrainId; in gen_hills() 323 loc2->terrain_id = terrainId; in gen_hills() 348 loc2->terrain_id = terrainId; in gen_hills() 426 loc2->terrain_id = terrainId; in gen_hills() 438 loc2->terrain_id = terrainId; in gen_hills() 463 loc2->terrain_id = terrainId; in gen_hills() [all …]
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H A D | OGENMAP.cpp | 334 err_when( locPtr->terrain_id < 1 || in generate_map() 335 locPtr->terrain_id > terrain_res.terrain_count ); in generate_map() 365 if((get_loc(x,y)->terrain_id = terrain_res.scan( nwType, nwSubType, in set_tera_id() 408 if( terrain_res[locPtr->terrain_id]->is_coast() ) in set_loc_flags() 411 if(terrain_res[locPtr->terrain_id]->average_type!=TERRAIN_OCEAN) in set_loc_flags() 425 if( terrain_res[locPtr->terrain_id]->is_coast() ) in set_loc_flags() 428 if(terrain_res[locPtr->terrain_id]->average_type!=TERRAIN_OCEAN) in set_loc_flags() 586 terrainId = get_loc(x,y)->terrain_id; in substitute_pattern() 600 terrain_res[get_loc(tx,ty)->terrain_id]->pattern_id in substitute_pattern() 628 TerrainInfo *oldTerrain = terrain_res[get_loc(tx,ty)->terrain_id]; in substitute_pattern() [all …]
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H A D | OW_PLANT.cpp | 176 (teraType = terrain_res[newl->terrain_id]->average_type) || in plant_reprod() 226 char teraType = terrain_res[l->terrain_id]->average_type; in plant_spread() 234 if( !l->can_add_plant() || terrain_res[l->terrain_id]->average_type != teraType) in plant_spread() 395 char teraType = terrain_res[l->terrain_id]->average_type; in plant_init() 403 if( !l->can_add_plant() || terrain_res[l->terrain_id]->average_type != teraType) in plant_init() 449 (teraType = terrain_res[newl->terrain_id]->average_type) || in plant_spray()
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H A D | OUNITS.cpp | 67 …err_when(terrain_res[world.get_loc(debugShipXLoc, debugShipYLoc)->terrain_id]->average_type!=TERRA… in assign_to_ship() 256 err_when(terrain_res[world.get_loc(destX, destY)->terrain_id]->average_type == TERRAIN_OCEAN); in ship_to_beach() 417 …err_when(terrain_res[world.get_loc(curNodePtr->node_x, curNodePtr->node_y)->terrain_id]->average_t… in ship_to_beach_path_edit() 449 if(terrain_res[locPtr->terrain_id]->average_type!=TERRAIN_OCEAN) // found in ship_to_beach_path_edit() 489 if(terrain_res[locPtr->terrain_id]->average_type!=TERRAIN_OCEAN) in ship_to_beach_path_edit() 532 if(terrain_res[locPtr->terrain_id]->average_type!=TERRAIN_OCEAN && locPtr->can_move(UNIT_LAND)) in ship_to_beach_path_edit() 646 if(terrain_res[locPtr->terrain_id]->average_type==TERRAIN_OCEAN && in ship_leave_beach()
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H A D | OWORLD_M.cpp | 200 … tilePixel = terrain_res.get_map_tile(locPtr->terrain_id)[tileYOffset + (x & TERRAIN_TILE_X_MASK)]; in draw_map() 210 if( terrain_res[locPtr->terrain_id]->average_type >= in draw_map() 211 terrain_res[northWestPtr->terrain_id]->average_type) in draw_map()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/terrain/ |
H A D | terrain.cpp | 26 terrain_id{0} { in TileContent() 76 chunk->get_data(pos)->terrain_id = terrain_id; in fill() 182 int Terrain::priority(terrain_t terrain_id) { in priority() argument 183 this->validate_terrain(terrain_id); in priority() 188 this->validate_terrain(terrain_id); in blendmode() 193 this->validate_terrain(terrain_id); in texture() 194 return this->meta->textures[terrain_id]; in texture() 417 base_tile_data.terrain_id = base_tile_content->terrain_id; in create_tile_advice() 420 if (base_tile_data.terrain_id < 0) { in create_tile_advice() 490 neighbor->terrain_id = neigh_content->terrain_id; in get_neighbors() [all …]
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H A D | terrain.h | 58 terrain_t terrain_id; variable 95 terrain_t terrain_id; //!< the terrain id of the influence member 113 terrain_t terrain_id; member 122 terrain_t terrain_id; member 295 bool validate_terrain(terrain_t terrain_id); 305 int priority(terrain_t terrain_id); 310 int blendmode(terrain_t terrain_id); 315 Texture *texture(terrain_t terrain_id);
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gamestate/ |
H A D | generator.cpp | 33 terrain_id{0}, 46 terrain_id{0}, 118 new_region.terrain_id = this->terrain_id; in take_tiles() 170 base.terrain_id = base_id; in create_regions() 184 player.terrain_id = 10; in create_regions() 188 obj_space.terrain_id = 8; in create_regions() 191 trees1.terrain_id = 9; in create_regions() 195 trees2.terrain_id = 9; in create_regions() 223 extra_trees.terrain_id = 9; in create_regions() 242 chunk->get_data(tile.get_pos_on_chunk())->terrain_id = r.terrain_id; in terrain() [all …]
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H A D | game_spec.cpp | 373 for (size_t terrain_id = 0; in load_terrain() local 374 terrain_id < terrain_data.terrain_id_count; in load_terrain() 375 terrain_id++) { in load_terrain() 377 auto line = &terrain_meta[terrain_id]; in load_terrain() 380 terrain_data.terrain_id_priority_map[terrain_id] = line->blend_priority; in load_terrain() 381 terrain_data.terrain_id_blendmode_map[terrain_id] = line->blend_mode; in load_terrain() 389 terrain_data.textures[terrain_id] = new_texture; in load_terrain()
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H A D | game_save.cpp | 57 file << content->terrain_id << std::endl; in save_tile_content() 63 file >> content.terrain_id; in load_tile_content()
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H A D | generator.h | 108 int terrain_id; variable
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battle.cpp | 58 int terrain_id; variable 74 spriteset.reset(new Spriteset_Battle(background_name, terrain_id)); in Init() 96 terrain_id = 0; in Quit() 259 terrain_id = id; in SetTerrainId() 263 return terrain_id; in GetTerrainId() 359 int terrain_id) in CalculateBaseGridPosition() argument 370 if (terrain_id > 0) { in CalculateBaseGridPosition() 396 const auto terrain_id = Game_Battle::GetTerrainId(); in Calculate2k3BattlePosition() local 442 const auto grid = CalculateBaseGridPosition(idx, party_size, 0, table_y_idx, form, terrain_id); in Calculate2k3BattlePosition() 479 const auto terrain_id = Game_Battle::GetTerrainId(); in Calculate2k3BattlePosition() local [all …]
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H A D | background.cpp | 43 Background::Background(int terrain_id) : Drawable(Priority_Background) in Background() argument 47 const lcf::rpg::Terrain* terrain = lcf::ReaderUtil::GetElement(lcf::Data::terrains, terrain_id); in Background() 50 Output::Warning("Background: Invalid terrain ID {}", terrain_id); in Background()
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H A D | spriteset_battle.cpp | 34 Spriteset_Battle::Spriteset_Battle(const std::string bg_name, int terrain_id) in Spriteset_Battle() argument 43 background.reset(new Background(terrain_id)); in Spriteset_Battle()
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H A D | game_battle.h | 159 int terrain_id); 179 int terrain_id = 0; member
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H A D | spriteset_battle.h | 34 explicit Spriteset_Battle(std::string background, int terrain_id);
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H A D | background.h | 31 Background(int terrain_id);
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H A D | scene_battle.h | 58 int terrain_id = 0; member
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/scriptcore/ |
H A D | api_game_find.c | 247 Terrain *api_find_terrain(lua_State *L, int terrain_id) in api_find_terrain() argument 251 return terrain_by_number(terrain_id); in api_find_terrain()
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H A D | api_game_find.h | 54 Terrain *api_find_terrain(lua_State *L, int terrain_id);
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/dports/games/freeciv/freeciv-2.6.6/common/scriptcore/ |
H A D | api_game_find.c | 247 Terrain *api_find_terrain(lua_State *L, int terrain_id) in api_find_terrain() argument 251 return terrain_by_number(terrain_id); in api_find_terrain()
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H A D | api_game_find.h | 54 Terrain *api_find_terrain(lua_State *L, int terrain_id);
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/openage/convert/ |
H A D | fix_data.py | 44 terrain.terrain_id = idx
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | minimap.cpp | 193 const std::string& terrain_id = tdata.get_terrain_info(underlying_terrain).id(); in getMinimap() local 194 it = game_config::team_rgb_range.find(terrain_id); in getMinimap()
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