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Searched refs:level_nr (Results 26 – 50 of 64) sorted by relevance

123

/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A Dexport.h122 int level_nr; /* number of corresponding level */ member
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtape.h148 int level_nr; member
H A Dscreens.c837 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls()
1370 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt()
1372 LoadLevel(level_nr); in DrawMainMenuExt()
1373 LoadScore(level_nr); in DrawMainMenuExt()
1399 LoadTape(level_nr); in DrawMainMenuExt()
1697 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel()
1725 level_nr = new_level_nr; in HandleMainMenu_SelectLevel()
1731 LoadLevel(level_nr); in HandleMainMenu_SelectLevel()
1735 LoadTape(level_nr); in HandleMainMenu_SelectLevel()
3890 LoadScore(level_nr); in DrawHallOfFame()
[all …]
H A Dfiles.c4676 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP()
4713 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND()
8527 tape.level_nr = level_nr; in setTapeInfoToDefaults()
8598 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO()
8964 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO()
11031 level_nr = convert_level_nr++; in ConvertLevels()
11033 printf("Level %03d: ", level_nr); in ConvertLevels()
11035 LoadLevel(level_nr); in ConvertLevels()
11049 SaveLevel(level_nr); in ConvertLevels()
11057 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels()
[all …]
H A Deditor.c1063 &level_nr,
6721 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet()
6727 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet()
6731 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet()
6800 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet()
10898 LoadLevel(level_nr); in HandleCounterButtons()
10899 LoadScore(level_nr); in HandleCounterButtons()
11469 int level_nr_former = level_nr; in HandleControlButtons()
11487 SaveLevel(level_nr); in HandleControlButtons()
11498 level_nr); in HandleControlButtons()
[all …]
H A Dgame.c2946 DrawGameValue_Level(level_nr); in DrawAllGameValues()
4430 LevelStats_incPlayed(level_nr); in InitGame()
4685 LevelStats_incSolved(level_nr); in GameWon()
4902 if (level_nr < leveldir_current->last_level) in GameEnd()
4913 level_nr++; in GameEnd()
4927 level_nr++; in GameEnd()
4940 LoadScore(level_nr); in NewHiScore()
4990 SaveScore(level_nr); in NewHiScore()
15953 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic()
16524 snapshot_level_nr = level_nr; in SaveEngineSnapshot()
[all …]
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtape.h148 int level_nr; member
H A Dscreens.c803 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls()
1336 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt()
1338 LoadLevel(level_nr); in DrawMainMenuExt()
1339 LoadScore(level_nr); in DrawMainMenuExt()
1365 LoadTape(level_nr); in DrawMainMenuExt()
1663 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel()
1691 level_nr = new_level_nr; in HandleMainMenu_SelectLevel()
1697 LoadLevel(level_nr); in HandleMainMenu_SelectLevel()
1701 LoadTape(level_nr); in HandleMainMenu_SelectLevel()
3835 LoadScore(level_nr); in DrawHallOfFame()
[all …]
H A Dfiles.c4676 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP()
4713 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND()
8527 tape.level_nr = level_nr; in setTapeInfoToDefaults()
8598 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO()
8964 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO()
11020 level_nr = convert_level_nr++; in ConvertLevels()
11022 printf("Level %03d: ", level_nr); in ConvertLevels()
11024 LoadLevel(level_nr); in ConvertLevels()
11038 SaveLevel(level_nr); in ConvertLevels()
11046 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels()
[all …]
H A Deditor.c1063 &level_nr,
6721 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet()
6727 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet()
6731 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet()
6800 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet()
10898 LoadLevel(level_nr); in HandleCounterButtons()
10899 LoadScore(level_nr); in HandleCounterButtons()
11469 int level_nr_former = level_nr; in HandleControlButtons()
11487 SaveLevel(level_nr); in HandleControlButtons()
11498 level_nr); in HandleControlButtons()
[all …]
H A Dgame.c2946 DrawGameValue_Level(level_nr); in DrawAllGameValues()
4430 LevelStats_incPlayed(level_nr); in InitGame()
4685 LevelStats_incSolved(level_nr); in GameWon()
4902 if (level_nr < leveldir_current->last_level) in GameEnd()
4913 level_nr++; in GameEnd()
4927 level_nr++; in GameEnd()
4940 LoadScore(level_nr); in NewHiScore()
4990 SaveScore(level_nr); in NewHiScore()
15953 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic()
16524 snapshot_level_nr = level_nr; in SaveEngineSnapshot()
[all …]
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dscreens.c798 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls()
1312 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt()
1314 LoadLevel(level_nr); in DrawMainMenuExt()
1315 LoadScore(level_nr); in DrawMainMenuExt()
1341 LoadTape(level_nr); in DrawMainMenuExt()
1639 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel()
1667 level_nr = new_level_nr; in HandleMainMenu_SelectLevel()
1673 LoadLevel(level_nr); in HandleMainMenu_SelectLevel()
1677 LoadTape(level_nr); in HandleMainMenu_SelectLevel()
3694 LoadScore(level_nr); in DrawHallOfFame()
[all …]
H A Dfiles.c4469 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP()
4506 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND()
8293 tape.level_nr = level_nr; in setTapeInfoToDefaults()
8364 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO()
8729 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO()
10763 level_nr = convert_level_nr++; in ConvertLevels()
10765 printf("Level %03d: ", level_nr); in ConvertLevels()
10767 LoadLevel(level_nr); in ConvertLevels()
10781 SaveLevel(level_nr); in ConvertLevels()
10789 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels()
[all …]
H A Deditor.c1058 &level_nr,
6716 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet()
6722 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet()
6726 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet()
6795 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet()
10886 LoadLevel(level_nr); in HandleCounterButtons()
10887 LoadScore(level_nr); in HandleCounterButtons()
11457 int level_nr_former = level_nr; in HandleControlButtons()
11475 SaveLevel(level_nr); in HandleControlButtons()
11486 level_nr); in HandleControlButtons()
[all …]
H A Dgame.c2926 chars = (level_nr < 100 ? chars1 : chars2); in DrawGameValue_Level()
3107 if (level_nr < 100) in DrawGameValue_Level()
3154 DrawGameValue_Level(level_nr); in DrawAllGameValues()
5044 if (level_nr < leveldir_current->last_level) in GameEnd()
5055 level_nr++; in GameEnd()
5069 level_nr++; in GameEnd()
5082 LoadScore(level_nr); in NewHiScore()
5132 SaveScore(level_nr); in NewHiScore()
16062 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic()
16658 snapshot_level_nr = level_nr; in SaveEngineSnapshot()
[all …]
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dscreens.c798 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls()
1312 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt()
1314 LoadLevel(level_nr); in DrawMainMenuExt()
1315 LoadScore(level_nr); in DrawMainMenuExt()
1341 LoadTape(level_nr); in DrawMainMenuExt()
1639 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel()
1667 level_nr = new_level_nr; in HandleMainMenu_SelectLevel()
1673 LoadLevel(level_nr); in HandleMainMenu_SelectLevel()
1677 LoadTape(level_nr); in HandleMainMenu_SelectLevel()
3694 LoadScore(level_nr); in DrawHallOfFame()
[all …]
H A Dfiles.c4469 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP()
4506 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND()
8293 tape.level_nr = level_nr; in setTapeInfoToDefaults()
8364 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO()
8729 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO()
10763 level_nr = convert_level_nr++; in ConvertLevels()
10765 printf("Level %03d: ", level_nr); in ConvertLevels()
10767 LoadLevel(level_nr); in ConvertLevels()
10781 SaveLevel(level_nr); in ConvertLevels()
10789 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels()
[all …]
H A Deditor.c1058 &level_nr,
6716 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet()
6722 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet()
6726 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet()
6795 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet()
10886 LoadLevel(level_nr); in HandleCounterButtons()
10887 LoadScore(level_nr); in HandleCounterButtons()
11457 int level_nr_former = level_nr; in HandleControlButtons()
11475 SaveLevel(level_nr); in HandleControlButtons()
11486 level_nr); in HandleControlButtons()
[all …]
H A Dgame.c2926 chars = (level_nr < 100 ? chars1 : chars2); in DrawGameValue_Level()
3107 if (level_nr < 100) in DrawGameValue_Level()
3154 DrawGameValue_Level(level_nr); in DrawAllGameValues()
5044 if (level_nr < leveldir_current->last_level) in GameEnd()
5055 level_nr++; in GameEnd()
5069 level_nr++; in GameEnd()
5082 LoadScore(level_nr); in NewHiScore()
5132 SaveScore(level_nr); in NewHiScore()
16062 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic()
16658 snapshot_level_nr = level_nr; in SaveEngineSnapshot()
[all …]
/dports/games/supertux/supertux-0.1.3/src/
H A Dworld.cpp61 World::World(const std::string& subset, int level_nr) in World() argument
67 level = new Level(subset, level_nr); in World()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c386 int2str(level_nr, 2), FS_SMALL, FC_YELLOW); in InitGame()
437 PlayMusic(level_nr % num_bg_loops); in InitGame()
3630 if (level_nr == leveldir_current->handicap_level) in GameWon()
3638 else if (level_nr < leveldir_current->last_level) in GameWon()
3646 level_nr++; in GameWon()
3652 level_nr++; in GameWon()
3664 LoadScore(level_nr); in NewHiScore()
3714 SaveScore(level_nr); in NewHiScore()
4030 PlayMusic(level_nr % num_bg_loops); in HandleGameButtons()
H A Deditor.c400 &level_nr,
2595 LoadLevel(level_nr); in HandleCounterButtons()
2763 SaveLevel(level_nr); in HandleControlButtons()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h1159 extern int level_nr;
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h1159 extern int level_nr;
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.h1200 extern int level_nr;

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