/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | export.h | 122 int level_nr; /* number of corresponding level */ member
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | tape.h | 148 int level_nr; member
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H A D | screens.c | 837 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls() 1370 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt() 1372 LoadLevel(level_nr); in DrawMainMenuExt() 1373 LoadScore(level_nr); in DrawMainMenuExt() 1399 LoadTape(level_nr); in DrawMainMenuExt() 1697 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel() 1725 level_nr = new_level_nr; in HandleMainMenu_SelectLevel() 1731 LoadLevel(level_nr); in HandleMainMenu_SelectLevel() 1735 LoadTape(level_nr); in HandleMainMenu_SelectLevel() 3890 LoadScore(level_nr); in DrawHallOfFame() [all …]
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H A D | files.c | 4676 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP() 4713 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND() 8527 tape.level_nr = level_nr; in setTapeInfoToDefaults() 8598 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO() 8964 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO() 11031 level_nr = convert_level_nr++; in ConvertLevels() 11033 printf("Level %03d: ", level_nr); in ConvertLevels() 11035 LoadLevel(level_nr); in ConvertLevels() 11049 SaveLevel(level_nr); in ConvertLevels() 11057 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels() [all …]
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H A D | editor.c | 1063 &level_nr, 6721 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet() 6727 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet() 6731 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet() 6800 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet() 10898 LoadLevel(level_nr); in HandleCounterButtons() 10899 LoadScore(level_nr); in HandleCounterButtons() 11469 int level_nr_former = level_nr; in HandleControlButtons() 11487 SaveLevel(level_nr); in HandleControlButtons() 11498 level_nr); in HandleControlButtons() [all …]
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H A D | game.c | 2946 DrawGameValue_Level(level_nr); in DrawAllGameValues() 4430 LevelStats_incPlayed(level_nr); in InitGame() 4685 LevelStats_incSolved(level_nr); in GameWon() 4902 if (level_nr < leveldir_current->last_level) in GameEnd() 4913 level_nr++; in GameEnd() 4927 level_nr++; in GameEnd() 4940 LoadScore(level_nr); in NewHiScore() 4990 SaveScore(level_nr); in NewHiScore() 15953 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic() 16524 snapshot_level_nr = level_nr; in SaveEngineSnapshot() [all …]
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | tape.h | 148 int level_nr; member
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H A D | screens.c | 803 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls() 1336 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt() 1338 LoadLevel(level_nr); in DrawMainMenuExt() 1339 LoadScore(level_nr); in DrawMainMenuExt() 1365 LoadTape(level_nr); in DrawMainMenuExt() 1663 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel() 1691 level_nr = new_level_nr; in HandleMainMenu_SelectLevel() 1697 LoadLevel(level_nr); in HandleMainMenu_SelectLevel() 1701 LoadTape(level_nr); in HandleMainMenu_SelectLevel() 3835 LoadScore(level_nr); in DrawHallOfFame() [all …]
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H A D | files.c | 4676 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP() 4713 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND() 8527 tape.level_nr = level_nr; in setTapeInfoToDefaults() 8598 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO() 8964 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO() 11020 level_nr = convert_level_nr++; in ConvertLevels() 11022 printf("Level %03d: ", level_nr); in ConvertLevels() 11024 LoadLevel(level_nr); in ConvertLevels() 11038 SaveLevel(level_nr); in ConvertLevels() 11046 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels() [all …]
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H A D | editor.c | 1063 &level_nr, 6721 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet() 6727 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet() 6731 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet() 6800 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet() 10898 LoadLevel(level_nr); in HandleCounterButtons() 10899 LoadScore(level_nr); in HandleCounterButtons() 11469 int level_nr_former = level_nr; in HandleControlButtons() 11487 SaveLevel(level_nr); in HandleControlButtons() 11498 level_nr); in HandleControlButtons() [all …]
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H A D | game.c | 2946 DrawGameValue_Level(level_nr); in DrawAllGameValues() 4430 LevelStats_incPlayed(level_nr); in InitGame() 4685 LevelStats_incSolved(level_nr); in GameWon() 4902 if (level_nr < leveldir_current->last_level) in GameEnd() 4913 level_nr++; in GameEnd() 4927 level_nr++; in GameEnd() 4940 LoadScore(level_nr); in NewHiScore() 4990 SaveScore(level_nr); in NewHiScore() 15953 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic() 16524 snapshot_level_nr = level_nr; in SaveEngineSnapshot() [all …]
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | screens.c | 798 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls() 1312 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt() 1314 LoadLevel(level_nr); in DrawMainMenuExt() 1315 LoadScore(level_nr); in DrawMainMenuExt() 1341 LoadTape(level_nr); in DrawMainMenuExt() 1639 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel() 1667 level_nr = new_level_nr; in HandleMainMenu_SelectLevel() 1673 LoadLevel(level_nr); in HandleMainMenu_SelectLevel() 1677 LoadTape(level_nr); in HandleMainMenu_SelectLevel() 3694 LoadScore(level_nr); in DrawHallOfFame() [all …]
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H A D | files.c | 4469 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP() 4506 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND() 8293 tape.level_nr = level_nr; in setTapeInfoToDefaults() 8364 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO() 8729 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO() 10763 level_nr = convert_level_nr++; in ConvertLevels() 10765 printf("Level %03d: ", level_nr); in ConvertLevels() 10767 LoadLevel(level_nr); in ConvertLevels() 10781 SaveLevel(level_nr); in ConvertLevels() 10789 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels() [all …]
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H A D | editor.c | 1058 &level_nr, 6716 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet() 6722 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet() 6726 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet() 6795 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet() 10886 LoadLevel(level_nr); in HandleCounterButtons() 10887 LoadScore(level_nr); in HandleCounterButtons() 11457 int level_nr_former = level_nr; in HandleControlButtons() 11475 SaveLevel(level_nr); in HandleControlButtons() 11486 level_nr); in HandleControlButtons() [all …]
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H A D | game.c | 2926 chars = (level_nr < 100 ? chars1 : chars2); in DrawGameValue_Level() 3107 if (level_nr < 100) in DrawGameValue_Level() 3154 DrawGameValue_Level(level_nr); in DrawAllGameValues() 5044 if (level_nr < leveldir_current->last_level) in GameEnd() 5055 level_nr++; in GameEnd() 5069 level_nr++; in GameEnd() 5082 LoadScore(level_nr); in NewHiScore() 5132 SaveScore(level_nr); in NewHiScore() 16062 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic() 16658 snapshot_level_nr = level_nr; in SaveEngineSnapshot() [all …]
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | screens.c | 798 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls() 1312 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt() 1314 LoadLevel(level_nr); in DrawMainMenuExt() 1315 LoadScore(level_nr); in DrawMainMenuExt() 1341 LoadTape(level_nr); in DrawMainMenuExt() 1639 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel() 1667 level_nr = new_level_nr; in HandleMainMenu_SelectLevel() 1673 LoadLevel(level_nr); in HandleMainMenu_SelectLevel() 1677 LoadTape(level_nr); in HandleMainMenu_SelectLevel() 3694 LoadScore(level_nr); in DrawHallOfFame() [all …]
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H A D | files.c | 4469 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP() 4506 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND() 8293 tape.level_nr = level_nr; in setTapeInfoToDefaults() 8364 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO() 8729 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO() 10763 level_nr = convert_level_nr++; in ConvertLevels() 10765 printf("Level %03d: ", level_nr); in ConvertLevels() 10767 LoadLevel(level_nr); in ConvertLevels() 10781 SaveLevel(level_nr); in ConvertLevels() 10789 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels() [all …]
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H A D | editor.c | 1058 &level_nr, 6716 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet() 6722 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet() 6726 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet() 6795 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet() 10886 LoadLevel(level_nr); in HandleCounterButtons() 10887 LoadScore(level_nr); in HandleCounterButtons() 11457 int level_nr_former = level_nr; in HandleControlButtons() 11475 SaveLevel(level_nr); in HandleControlButtons() 11486 level_nr); in HandleControlButtons() [all …]
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H A D | game.c | 2926 chars = (level_nr < 100 ? chars1 : chars2); in DrawGameValue_Level() 3107 if (level_nr < 100) in DrawGameValue_Level() 3154 DrawGameValue_Level(level_nr); in DrawAllGameValues() 5044 if (level_nr < leveldir_current->last_level) in GameEnd() 5055 level_nr++; in GameEnd() 5069 level_nr++; in GameEnd() 5082 LoadScore(level_nr); in NewHiScore() 5132 SaveScore(level_nr); in NewHiScore() 16062 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic() 16658 snapshot_level_nr = level_nr; in SaveEngineSnapshot() [all …]
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/dports/games/supertux/supertux-0.1.3/src/ |
H A D | world.cpp | 61 World::World(const std::string& subset, int level_nr) in World() argument 67 level = new Level(subset, level_nr); in World()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | game.c | 386 int2str(level_nr, 2), FS_SMALL, FC_YELLOW); in InitGame() 437 PlayMusic(level_nr % num_bg_loops); in InitGame() 3630 if (level_nr == leveldir_current->handicap_level) in GameWon() 3638 else if (level_nr < leveldir_current->last_level) in GameWon() 3646 level_nr++; in GameWon() 3652 level_nr++; in GameWon() 3664 LoadScore(level_nr); in NewHiScore() 3714 SaveScore(level_nr); in NewHiScore() 4030 PlayMusic(level_nr % num_bg_loops); in HandleGameButtons()
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H A D | editor.c | 400 &level_nr, 2595 LoadLevel(level_nr); in HandleCounterButtons() 2763 SaveLevel(level_nr); in HandleControlButtons()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | system.h | 1159 extern int level_nr;
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | system.h | 1159 extern int level_nr;
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | system.h | 1200 extern int level_nr;
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