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Searched refs:quaketime (Results 26 – 50 of 69) sorted by relevance

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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/
H A Dcore.fdh7 void quake(int quaketime, int snd);
H A Dundead_core.cpp252 game.quaketime = 100; in Run()
452 game.quaketime = 20; in RunDefeated()
501 game.quaketime = 40; in RunDefeated()
H A Dundead_core.fdh7 void quake(int quaketime, int snd);
H A Dballos.fdh7 void megaquake(int quaketime, int snd);
H A Dcore.cpp277 game.quaketime = 20; in Run()
422 game.quaketime = 100; in StartWaterStream()
H A Dx.cpp300 game.quaketime = 2; in Run()
320 game.quaketime = 40; in Run()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/hell/
H A Dhell.fdh7 void quake(int quaketime, int snd);
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/
H A Dundead_core.cpp272 game.quaketime = 100; in Run()
468 game.quaketime = 20; in RunDefeated()
517 game.quaketime = 40; in RunDefeated()
H A Dcore.cpp302 game.quaketime = 20; in Run()
456 game.quaketime = 100; in StartWaterStream()
H A Dx.cpp314 game.quaketime = 2; in Run()
333 game.quaketime = 40; in Run()
H A Dironhead.cpp202 game.quaketime = 20; in Run()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/almond/
H A Dalmond.cpp145 game.quaketime = 20; in ai_shutter_big()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/maze/
H A Dmaze.cpp193 game.quaketime = 40; in ai_boulder()
H A Dpooh_black.cpp199 game.quaketime = 2; in ai_pooh_black_dying()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/maze/
H A Dmaze.cpp182 game.quaketime = 40; in ai_boulder()
H A Dpooh_black.cpp209 game.quaketime = 2; in ai_pooh_black_dying()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dmain.cpp291 game.quaketime = game.megaquaketime = 0; in InitNewGame()
H A Dmap.cpp663 if (game.quaketime) in map_scroll_do()
701 game.quaketime--; in map_scroll_do()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/
H A Dbalrog.cpp82 game.quaketime = 30; in ai_balrog()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sym/
H A Dsym.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/last_cave/
H A Dlast_cave.cpp427 game.quaketime = 10; in ai_red_demon()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/village/
H A Dma_pignon.cpp405 game.quaketime = 10; in ai_ma_pignon_rock()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dmain.cpp271 game.quaketime = game.megaquaketime = 0; in InitNewGame()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/last_cave/
H A Dlast_cave.cpp445 game.quaketime = 10; in ai_red_demon()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/village/
H A Dma_pignon.cpp409 game.quaketime = 10; in ai_ma_pignon_rock()

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