/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/ |
H A D | core.fdh | 7 void quake(int quaketime, int snd);
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H A D | undead_core.cpp | 252 game.quaketime = 100; in Run() 452 game.quaketime = 20; in RunDefeated() 501 game.quaketime = 40; in RunDefeated()
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H A D | undead_core.fdh | 7 void quake(int quaketime, int snd);
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H A D | ballos.fdh | 7 void megaquake(int quaketime, int snd);
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H A D | core.cpp | 277 game.quaketime = 20; in Run() 422 game.quaketime = 100; in StartWaterStream()
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H A D | x.cpp | 300 game.quaketime = 2; in Run() 320 game.quaketime = 40; in Run()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/hell/ |
H A D | hell.fdh | 7 void quake(int quaketime, int snd);
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/ |
H A D | undead_core.cpp | 272 game.quaketime = 100; in Run() 468 game.quaketime = 20; in RunDefeated() 517 game.quaketime = 40; in RunDefeated()
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H A D | core.cpp | 302 game.quaketime = 20; in Run() 456 game.quaketime = 100; in StartWaterStream()
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H A D | x.cpp | 314 game.quaketime = 2; in Run() 333 game.quaketime = 40; in Run()
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H A D | ironhead.cpp | 202 game.quaketime = 20; in Run()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/almond/ |
H A D | almond.cpp | 145 game.quaketime = 20; in ai_shutter_big()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/maze/ |
H A D | maze.cpp | 193 game.quaketime = 40; in ai_boulder()
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H A D | pooh_black.cpp | 199 game.quaketime = 2; in ai_pooh_black_dying()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/maze/ |
H A D | maze.cpp | 182 game.quaketime = 40; in ai_boulder()
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H A D | pooh_black.cpp | 209 game.quaketime = 2; in ai_pooh_black_dying()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | main.cpp | 291 game.quaketime = game.megaquaketime = 0; in InitNewGame()
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H A D | map.cpp | 663 if (game.quaketime) in map_scroll_do() 701 game.quaketime--; in map_scroll_do()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/ |
H A D | balrog.cpp | 82 game.quaketime = 30; in ai_balrog()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sym/ |
H A D | sym.fdh | 7 void quake(int quaketime, int snd);
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/last_cave/ |
H A D | last_cave.cpp | 427 game.quaketime = 10; in ai_red_demon()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/village/ |
H A D | ma_pignon.cpp | 405 game.quaketime = 10; in ai_ma_pignon_rock()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | main.cpp | 271 game.quaketime = game.megaquaketime = 0; in InitNewGame()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/last_cave/ |
H A D | last_cave.cpp | 445 game.quaketime = 10; in ai_red_demon()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/village/ |
H A D | ma_pignon.cpp | 409 game.quaketime = 10; in ai_ma_pignon_rock()
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