/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/SGIX/ |
H A D | fragment_lighting.py | 29 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX=_C('GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_… variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/SGIX/ |
H A D | fragment_lighting.py | 29 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX=_C('GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_… variable
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 2799 #ifndef GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 2800 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/science/medit/medit-2012.02.05_5/sources/GL.old/ |
H A D | glext.h | 834 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 2158 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 3921 #ifndef GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 3922 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/astro/openuniverse/openuniverse-1.0beta3/src/ |
H A D | glext.h | 843 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 2926 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 2466 -define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 2466 -define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 2466 -define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B). macro
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/dports/games/cube/cube_source/include/GL/ |
H A D | glext.h | 928 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 880 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 5460 -define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 5460 -define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B). macro
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/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 5460 -define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B). macro
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/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 5460 -define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B). macro
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/dports/emulators/aranym/aranym-1.1.0/src/ |
H A D | glenums.c | 1526 /* 0x840B */ GL_ENUM(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX)
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 1814 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/ |
H A D | flextGL.h | 3276 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 8459 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840b macro
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 1133 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 1131 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1131 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 1131 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B macro
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