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Searched refs:GL_TEXT_FRAGMENT_SHADER_ATI (Results 1 – 25 of 307) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DATI_text_fragment_shader.java45 int GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200; field
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h182 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
183 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 macro
H A Dgl_common.c999 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); in glSetupYUVFragmentATI()
1860 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); in glEnableYUVConversion()
1900 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); in glDisableYUVConversion()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h182 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
183 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 macro
H A Dgl_common.c999 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); in glSetupYUVFragmentATI()
1860 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); in glEnableYUVConversion()
1900 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); in glDisableYUVConversion()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ATI_text_fragment_shader4 GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ATI_text_fragment_shader5 GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ATI_text_fragment_shader4 GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_text_fragment_shader5 GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_text_fragment_shader5 GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ATI_text_fragment_shader3 GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/
H A Dtext_fragment_shader.py14 GL_TEXT_FRAGMENT_SHADER_ATI=_C('GL_TEXT_FRAGMENT_SHADER_ATI',0x8200) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/
H A Dtext_fragment_shader.py14 GL_TEXT_FRAGMENT_SHADER_ATI=_C('GL_TEXT_FRAGMENT_SHADER_ATI',0x8200) variable
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h9111 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
9112 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h3515 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h12837 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
12838 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h4283 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 macro
/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/
H A Dglext.h2883 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
2885 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl3300 -define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl3300 -define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200). macro
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/
H A Dgl.hrl3300 -define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200). macro
/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl3106 -define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200). macro
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl3106 -define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200). macro
/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl3106 -define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200). macro
/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl3106 -define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200). macro

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