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Searched refs:glad_glDetachShader (Results 1 – 25 of 107) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/glad/src/
H A Dgles2.c61 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
213 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); in glad_gl_load_GL_ES_VERSION_2_0()
/dports/benchmarks/glmark2/glmark2-2021.12/src/glad/src/
H A Dgles2.c66 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
215 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); in glad_gl_load_GL_ES_VERSION_2_0()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/glad/
H A Dglad.c331 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
695 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
1023 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
/dports/multimedia/wlrobs/wlrobs-v1.0/glad/
H A Dglad.c187 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
416 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
/dports/games/warzone2100/warzone2100/3rdparty/glad/src/
H A Dglad.c342 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
781 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
1184 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/ext/glad/src/
H A Dglad.c312 PFNGLDETACHSHADERPROC glad_glDetachShader; variable
632 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/glad/include/glad/
H A Dgles2.h780 GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; variable
781 #define glDetachShader glad_glDetachShader
/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/SupportExt/
H A DofxsOGLFunctions_gl.cpp473 extern PFNGLDETACHSHADERPROC glad_glDetachShader;
1082 _mglDetachShader = glad_glDetachShader; in load_functions()
/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/
H A DofxsOGLFunctions_gl.cpp473 extern PFNGLDETACHSHADERPROC glad_glDetachShader;
1082 _mglDetachShader = glad_glDetachShader; in load_functions()
/dports/benchmarks/glmark2/glmark2-2021.12/src/glad/include/glad/
H A Dgles2.h825 GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; variable
826 #define glDetachShader glad_glDetachShader
/dports/misc/box2d/box2d-2.4.1/extern/glad/src/
H A Dgl.c99 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
509 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); in glad_gl_load_GL_VERSION_2_0()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/opengl/gl/glad/src/
H A Dglad.c212 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
658 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/x11-toolkits/ztoolkit/ztoolkit/pugl/test/glad/
H A Dglad.c338 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
776 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/pugl/examples/glad/
H A Dglad.c338 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
776 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/pugl/examples/glad/
H A Dglad.c338 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
776 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/pugl/examples/glad/
H A Dglad.c338 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
776 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/pugl/examples/glad/
H A Dglad.c338 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
776 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/audio/wolf-shaper-lv2/wolf-shaper-0.1.8-33-ge84de58/dpf/dgl/src/pugl-upstream/examples/glad/
H A Dglad.c338 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
776 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/pugl/examples/glad/
H A Dglad.c338 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
776 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
/dports/games/taisei/taisei-1.3.2/subprojects/glad/src/
H A Dglad.c250 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
822 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
1345 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
/dports/math/curv/curv-0.5/extern/glad/glad/
H A Dglad.c339 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
823 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/games/NBlood/NBlood-a1689a4/source/glad/src/
H A Dglad.c386 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
1434 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
1723 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/SupportExt/glad/
H A Dglad.cpp505 PFNGLDETACHSHADERPROC glad_glDetachShader; variable
1322 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/glad/
H A Dglad.cpp505 PFNGLDETACHSHADERPROC glad_glDetachShader; variable
1322 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/libsrc/glad/src/
H A Dglad.c352 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; variable
1316 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()

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