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Searched refs:GL_LIGHT1 (Results 1 – 25 of 662) sorted by relevance

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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/cameraLight/
H A DcameraLight.cpp33 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw()
36 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, camera()->viewDirection()); in draw()
67 glEnable(GL_LIGHT1); in init()
74 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 3.0); in init()
75 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 10.0); in init()
76 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1f); in init()
77 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.3f); in init()
78 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.3f); in init()
79 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in init()
80 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in init()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/drawLight/
H A DdrawLight.cpp42 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw()
43 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, in draw()
76 drawLight(GL_LIGHT1, 1.2f); in draw()
78 drawLight(GL_LIGHT1); in draw()
94 glEnable(GL_LIGHT1); in init()
99 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 3.0); in init()
100 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 20.0); in init()
101 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.5); in init()
102 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.0); in init()
104 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in init()
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/dports/games/asteroids3d/asteroids3D-0.5.1/src/
H A Dlight.c68 glEnable(GL_LIGHT1); in toggle_headlight()
70 glDisable(GL_LIGHT1); in toggle_headlight()
96 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in gl_init_headlight()
97 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in gl_init_headlight()
98 glLightfv(GL_LIGHT1, GL_SPECULAR, specular); in gl_init_headlight()
99 glLightfv(GL_LIGHT1, GL_POSITION, l1_pos); in gl_init_headlight()
100 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, l1_dir); in gl_init_headlight()
101 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 20); in gl_init_headlight()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/luxo/
H A Dluxo.cpp60 glEnable(GL_LIGHT1); in initSpotLight()
69 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_dir); in initSpotLight()
70 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 3.0); in initSpotLight()
71 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 50.0); in initSpotLight()
72 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.5); in initSpotLight()
73 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.0); in initSpotLight()
74 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 1.5); in initSpotLight()
75 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initSpotLight()
76 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initSpotLight()
77 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initSpotLight()
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/dports/games/gltron/gltron-0.70/src/video/
H A Dgraphics_lights.c37 glEnable(GL_LIGHT1); in setupLights()
38 glLightfv(GL_LIGHT1, GL_POSITION, posWorld1); in setupLights()
39 glLightfv(GL_LIGHT1, GL_AMBIENT, black); in setupLights()
40 glLightfv(GL_LIGHT1, GL_SPECULAR, gray66); in setupLights()
41 glLightfv(GL_LIGHT1, GL_DIFFUSE, gray66); in setupLights()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/
H A Dspot-light.c109 glEnable(GL_LIGHT1); in piglit_init()
110 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 60.0); in piglit_init()
111 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 0.0); in piglit_init()
112 glLightfv(GL_LIGHT1, GL_POSITION, pos); in piglit_init()
113 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, light1_dir); in piglit_init()
114 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in piglit_init()
/dports/games/billardgl/BillardGL-1.75/src/
H A DBeleuchtung.cpp27 glDisable(GL_LIGHT1); in Initialisiere()
36 glLightfv(GL_LIGHT1,GL_POSITION, light_position1); in Initialisiere()
37 glLightfv(GL_LIGHT1,GL_DIFFUSE,white_light1); in Initialisiere()
38 glLightfv(GL_LIGHT1,GL_SPECULAR,white_light1); in Initialisiere()
39 glEnable(GL_LIGHT1); in Initialisiere()
/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dlights.c13 glLightfv(GL_LIGHT1, GL_POSITION, light_position_2); in draw_test_light()
14 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_direction); in draw_test_light()
20 glDisable(GL_LIGHT1); in disable_local_lights()
31 glEnable(GL_LIGHT1); in enable_local_lights()
48 glLightfv(GL_LIGHT1, GL_POSITION, light_1_position); in draw_lights()
49 glLightfv(GL_LIGHT1,GL_DIFFUSE,light_1_diffuse); in draw_lights()
366 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, cut_off); in init_lights()
367 glLightfv(GL_LIGHT1,GL_SPECULAR,no_light); in init_lights()
368 glLightfv(GL_LIGHT1,GL_DIFFUSE,light_diffuse); in init_lights()
369 glLightfv(GL_LIGHT1,GL_AMBIENT,no_light); in init_lights()
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/dports/graphics/ftgl/ftgl-2.4.0/demo/
H A Dsimple.cpp127 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in RenderScene()
128 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in RenderScene()
129 glLightfv(GL_LIGHT1, GL_SPECULAR, specular); in RenderScene()
130 glLightfv(GL_LIGHT1, GL_POSITION, position); in RenderScene()
131 glEnable(GL_LIGHT1); in RenderScene()
H A Dc-demo.c136 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in RenderScene()
137 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in RenderScene()
138 glLightfv(GL_LIGHT1, GL_SPECULAR, specular); in RenderScene()
139 glLightfv(GL_LIGHT1, GL_POSITION, position); in RenderScene()
140 glEnable(GL_LIGHT1); in RenderScene()
/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/
H A Ddo_color_ogl.c30 glLightfv(GL_LIGHT1, GL_POSITION, light_position2); in do_lights()
32 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse2); in do_lights()
34 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient2); in do_lights()
37 glEnable(GL_LIGHT1); in do_lights()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/agora/Viewer/
H A DagoraViewer.cpp225 glEnable(GL_LIGHT1); in initSpotLight()
233 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0); in initSpotLight()
234 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 60.0); in initSpotLight()
235 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1f); in initSpotLight()
236 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.3f); in initSpotLight()
237 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.3f); in initSpotLight()
238 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initSpotLight()
239 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initSpotLight()
240 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initSpotLight()
301 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw()
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/example/
H A Dexample4.cpp74 glEnable( GL_LIGHT1 ); in control_cb()
78 glDisable( GL_LIGHT1 ); in control_cb()
100 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb()
271 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main()
272 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main()
273 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
H A Dexample3.cpp81 glEnable( GL_LIGHT1 ); in control_cb()
85 glDisable( GL_LIGHT1 ); in control_cb()
107 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb()
349 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main()
350 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main()
351 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
H A Dexample5.cpp89 glEnable( GL_LIGHT1 ); in control_cb()
93 glDisable( GL_LIGHT1 ); in control_cb()
117 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb()
344 glEnable(GL_LIGHT1); in main()
345 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main()
346 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main()
347 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
/dports/devel/glui/glui-2.36/src/example/
H A Dexample4.cpp74 glEnable( GL_LIGHT1 ); in control_cb()
78 glDisable( GL_LIGHT1 ); in control_cb()
100 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb()
271 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main()
272 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main()
273 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
H A Dexample3.cpp81 glEnable( GL_LIGHT1 ); in control_cb()
85 glDisable( GL_LIGHT1 ); in control_cb()
107 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb()
349 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main()
350 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main()
351 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
H A Dexample5.cpp89 glEnable( GL_LIGHT1 ); in control_cb()
93 glDisable( GL_LIGHT1 ); in control_cb()
117 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb()
344 glEnable(GL_LIGHT1); in main()
345 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main()
346 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main()
347 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
/dports/graphics/gle/gle-3.1.0/examples/
H A Dmainsimple.c70 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
71 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main()
72 glEnable (GL_LIGHT1); in main()
H A Dmainjoin.c126 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
127 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main()
128 glEnable (GL_LIGHT1); in main()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/dvonn/
H A Ddvonnviewer.cpp234 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0); in initSpotLight()
235 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 60.0); in initSpotLight()
236 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1f); in initSpotLight()
237 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.3f); in initSpotLight()
238 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.3f); in initSpotLight()
239 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initSpotLight()
240 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initSpotLight()
241 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initSpotLight()
248 glLightfv(GL_LIGHT1, GL_POSITION, posv); in initSpotLight()
249 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, dirv); in initSpotLight()
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/dports/science/elmerfem/elmerfem-release-9.0/post/src/camera/
H A Dtestglp.cc70 glEnable(GL_LIGHT1); in draw_scene()
96 glLightfv(GL_LIGHT1, GL_DIFFUSE, blue_light); in draw_scene()
97 glLightfv(GL_LIGHT1, GL_POSITION, blue_pos); in draw_scene()
/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dsundancer2.c101 glLightfv (GL_LIGHT1, GL_AMBIENT, Ambient); in hack_init()
102 glLightfv (GL_LIGHT1, GL_DIFFUSE, Diffuse); in hack_init()
103 glLightfv (GL_LIGHT1, GL_POSITION, LightPosition); in hack_init()
104 glLightfv (GL_LIGHT1, GL_SPOT_DIRECTION, LightPosition); in hack_init()
106 glEnable (GL_LIGHT1); in hack_init()
179 glLightfv (GL_LIGHT1, GL_POSITION, LightPosition); in hack_draw()
/dports/devel/agar/agar-1.5.0/tests/
H A Dglview.c118 glEnable(GL_LIGHT1); in MyDrawFunction()
131 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 10.0f); in MyDrawFunction()
132 glLightfv(GL_LIGHT1, GL_POSITION, pos); in MyDrawFunction()
139 glLightfv(GL_LIGHT1, GL_AMBIENT, ti->ambient); in MyDrawFunction()
140 glLightfv(GL_LIGHT1, GL_DIFFUSE, ti->diffuse); in MyDrawFunction()
141 glLightfv(GL_LIGHT1, GL_SPECULAR, ti->specular); in MyDrawFunction()
/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/editors/old/
H A DSoGLMaterialSphere.cpp242 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in initializeGL()
245 glLightfv(GL_LIGHT1, GL_SPECULAR, specular); in initializeGL()
250 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 10.0f); in initializeGL()
251 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 100.0f); in initializeGL()
254 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spotDir1); in initializeGL()
260 glEnable(GL_LIGHT1); in initializeGL()

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