/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/cameraLight/ |
H A D | cameraLight.cpp | 33 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw() 36 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, camera()->viewDirection()); in draw() 67 glEnable(GL_LIGHT1); in init() 74 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 3.0); in init() 75 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 10.0); in init() 76 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1f); in init() 77 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.3f); in init() 78 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.3f); in init() 79 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in init() 80 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in init() [all …]
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/drawLight/ |
H A D | drawLight.cpp | 42 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw() 43 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, in draw() 76 drawLight(GL_LIGHT1, 1.2f); in draw() 78 drawLight(GL_LIGHT1); in draw() 94 glEnable(GL_LIGHT1); in init() 99 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 3.0); in init() 100 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 20.0); in init() 101 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.5); in init() 102 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.0); in init() 104 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in init() [all …]
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/dports/games/asteroids3d/asteroids3D-0.5.1/src/ |
H A D | light.c | 68 glEnable(GL_LIGHT1); in toggle_headlight() 70 glDisable(GL_LIGHT1); in toggle_headlight() 96 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in gl_init_headlight() 97 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in gl_init_headlight() 98 glLightfv(GL_LIGHT1, GL_SPECULAR, specular); in gl_init_headlight() 99 glLightfv(GL_LIGHT1, GL_POSITION, l1_pos); in gl_init_headlight() 100 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, l1_dir); in gl_init_headlight() 101 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 20); in gl_init_headlight()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/luxo/ |
H A D | luxo.cpp | 60 glEnable(GL_LIGHT1); in initSpotLight() 69 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_dir); in initSpotLight() 70 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 3.0); in initSpotLight() 71 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 50.0); in initSpotLight() 72 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.5); in initSpotLight() 73 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.0); in initSpotLight() 74 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 1.5); in initSpotLight() 75 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initSpotLight() 76 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initSpotLight() 77 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initSpotLight() [all …]
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/dports/games/gltron/gltron-0.70/src/video/ |
H A D | graphics_lights.c | 37 glEnable(GL_LIGHT1); in setupLights() 38 glLightfv(GL_LIGHT1, GL_POSITION, posWorld1); in setupLights() 39 glLightfv(GL_LIGHT1, GL_AMBIENT, black); in setupLights() 40 glLightfv(GL_LIGHT1, GL_SPECULAR, gray66); in setupLights() 41 glLightfv(GL_LIGHT1, GL_DIFFUSE, gray66); in setupLights()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/ |
H A D | spot-light.c | 109 glEnable(GL_LIGHT1); in piglit_init() 110 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 60.0); in piglit_init() 111 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 0.0); in piglit_init() 112 glLightfv(GL_LIGHT1, GL_POSITION, pos); in piglit_init() 113 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, light1_dir); in piglit_init() 114 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in piglit_init()
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/dports/games/billardgl/BillardGL-1.75/src/ |
H A D | Beleuchtung.cpp | 27 glDisable(GL_LIGHT1); in Initialisiere() 36 glLightfv(GL_LIGHT1,GL_POSITION, light_position1); in Initialisiere() 37 glLightfv(GL_LIGHT1,GL_DIFFUSE,white_light1); in Initialisiere() 38 glLightfv(GL_LIGHT1,GL_SPECULAR,white_light1); in Initialisiere() 39 glEnable(GL_LIGHT1); in Initialisiere()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | lights.c | 13 glLightfv(GL_LIGHT1, GL_POSITION, light_position_2); in draw_test_light() 14 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_direction); in draw_test_light() 20 glDisable(GL_LIGHT1); in disable_local_lights() 31 glEnable(GL_LIGHT1); in enable_local_lights() 48 glLightfv(GL_LIGHT1, GL_POSITION, light_1_position); in draw_lights() 49 glLightfv(GL_LIGHT1,GL_DIFFUSE,light_1_diffuse); in draw_lights() 366 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, cut_off); in init_lights() 367 glLightfv(GL_LIGHT1,GL_SPECULAR,no_light); in init_lights() 368 glLightfv(GL_LIGHT1,GL_DIFFUSE,light_diffuse); in init_lights() 369 glLightfv(GL_LIGHT1,GL_AMBIENT,no_light); in init_lights() [all …]
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/dports/graphics/ftgl/ftgl-2.4.0/demo/ |
H A D | simple.cpp | 127 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in RenderScene() 128 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in RenderScene() 129 glLightfv(GL_LIGHT1, GL_SPECULAR, specular); in RenderScene() 130 glLightfv(GL_LIGHT1, GL_POSITION, position); in RenderScene() 131 glEnable(GL_LIGHT1); in RenderScene()
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H A D | c-demo.c | 136 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in RenderScene() 137 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in RenderScene() 138 glLightfv(GL_LIGHT1, GL_SPECULAR, specular); in RenderScene() 139 glLightfv(GL_LIGHT1, GL_POSITION, position); in RenderScene() 140 glEnable(GL_LIGHT1); in RenderScene()
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/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/ |
H A D | do_color_ogl.c | 30 glLightfv(GL_LIGHT1, GL_POSITION, light_position2); in do_lights() 32 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse2); in do_lights() 34 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient2); in do_lights() 37 glEnable(GL_LIGHT1); in do_lights()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/agora/Viewer/ |
H A D | agoraViewer.cpp | 225 glEnable(GL_LIGHT1); in initSpotLight() 233 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0); in initSpotLight() 234 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 60.0); in initSpotLight() 235 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1f); in initSpotLight() 236 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.3f); in initSpotLight() 237 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.3f); in initSpotLight() 238 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initSpotLight() 239 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initSpotLight() 240 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initSpotLight() 301 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw() [all …]
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/example/ |
H A D | example4.cpp | 74 glEnable( GL_LIGHT1 ); in control_cb() 78 glDisable( GL_LIGHT1 ); in control_cb() 100 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb() 271 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main() 272 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main() 273 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
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H A D | example3.cpp | 81 glEnable( GL_LIGHT1 ); in control_cb() 85 glDisable( GL_LIGHT1 ); in control_cb() 107 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb() 349 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main() 350 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main() 351 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
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H A D | example5.cpp | 89 glEnable( GL_LIGHT1 ); in control_cb() 93 glDisable( GL_LIGHT1 ); in control_cb() 117 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb() 344 glEnable(GL_LIGHT1); in main() 345 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main() 346 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main() 347 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
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/dports/devel/glui/glui-2.36/src/example/ |
H A D | example4.cpp | 74 glEnable( GL_LIGHT1 ); in control_cb() 78 glDisable( GL_LIGHT1 ); in control_cb() 100 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb() 271 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main() 272 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main() 273 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
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H A D | example3.cpp | 81 glEnable( GL_LIGHT1 ); in control_cb() 85 glDisable( GL_LIGHT1 ); in control_cb() 107 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb() 349 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main() 350 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main() 351 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
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H A D | example5.cpp | 89 glEnable( GL_LIGHT1 ); in control_cb() 93 glDisable( GL_LIGHT1 ); in control_cb() 117 glLightfv(GL_LIGHT1, GL_DIFFUSE, v ); in control_cb() 344 glEnable(GL_LIGHT1); in main() 345 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in main() 346 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in main() 347 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in main()
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/dports/graphics/gle/gle-3.1.0/examples/ |
H A D | mainsimple.c | 70 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main() 71 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main() 72 glEnable (GL_LIGHT1); in main()
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H A D | mainjoin.c | 126 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main() 127 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main() 128 glEnable (GL_LIGHT1); in main()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/dvonn/ |
H A D | dvonnviewer.cpp | 234 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0); in initSpotLight() 235 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 60.0); in initSpotLight() 236 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1f); in initSpotLight() 237 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.3f); in initSpotLight() 238 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.3f); in initSpotLight() 239 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initSpotLight() 240 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initSpotLight() 241 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initSpotLight() 248 glLightfv(GL_LIGHT1, GL_POSITION, posv); in initSpotLight() 249 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, dirv); in initSpotLight() [all …]
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/dports/science/elmerfem/elmerfem-release-9.0/post/src/camera/ |
H A D | testglp.cc | 70 glEnable(GL_LIGHT1); in draw_scene() 96 glLightfv(GL_LIGHT1, GL_DIFFUSE, blue_light); in draw_scene() 97 glLightfv(GL_LIGHT1, GL_POSITION, blue_pos); in draw_scene()
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | sundancer2.c | 101 glLightfv (GL_LIGHT1, GL_AMBIENT, Ambient); in hack_init() 102 glLightfv (GL_LIGHT1, GL_DIFFUSE, Diffuse); in hack_init() 103 glLightfv (GL_LIGHT1, GL_POSITION, LightPosition); in hack_init() 104 glLightfv (GL_LIGHT1, GL_SPOT_DIRECTION, LightPosition); in hack_init() 106 glEnable (GL_LIGHT1); in hack_init() 179 glLightfv (GL_LIGHT1, GL_POSITION, LightPosition); in hack_draw()
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/dports/devel/agar/agar-1.5.0/tests/ |
H A D | glview.c | 118 glEnable(GL_LIGHT1); in MyDrawFunction() 131 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 10.0f); in MyDrawFunction() 132 glLightfv(GL_LIGHT1, GL_POSITION, pos); in MyDrawFunction() 139 glLightfv(GL_LIGHT1, GL_AMBIENT, ti->ambient); in MyDrawFunction() 140 glLightfv(GL_LIGHT1, GL_DIFFUSE, ti->diffuse); in MyDrawFunction() 141 glLightfv(GL_LIGHT1, GL_SPECULAR, ti->specular); in MyDrawFunction()
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/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/editors/old/ |
H A D | SoGLMaterialSphere.cpp | 242 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in initializeGL() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, specular); in initializeGL() 250 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 10.0f); in initializeGL() 251 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 100.0f); in initializeGL() 254 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spotDir1); in initializeGL() 260 glEnable(GL_LIGHT1); in initializeGL()
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