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/dports/games/stuntrally/stuntrally-2.6.1/data/compositor/bloom/
H A DBloom2_ps20.hlsl14 float4 blur = tex2D(Blur1, texCoord);
16 //return blur*0.5+sharp*0.5;
17 return blur*BlurWeight+sharp*OriginalImageWeight;
18 //return blur;
20 //return ( sharp + blur * 1.8 ) / 2;
24 // float4 color = lerp( sharp, blur, 0.4f );
30 return ( sharp + blur * 1.8 ) / 2 +
31 luminance(blur) *
37 return ( sharp + blur * 0.9) / 2 +
42 return ( sharp + blur * 0.9) / 2 +
[all …]
H A DBloom_ps20.hlsl12 float4 blur = tex2D(Blur1, texCoord);
16 return ( sharp + blur * 1.8 ) / 2;
18 // float4 color = lerp( sharp, blur, 0.4f );
24 return ( sharp + blur * 1.8 ) / 2 +
25 luminance(blur) *
31 return ( sharp + blur * 0.9) / 2 +
32 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
36 return ( sharp + blur * 0.9) / 2 +
37 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
41 // luminance( blur ) + blur / 2;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/
H A DBloom2_ps20.hlsl14 float4 blur = tex2D(Blur1, texCoord);
16 //return blur*0.5+sharp*0.5;
17 return blur*BlurWeight+sharp*OriginalImageWeight;
18 //return blur;
20 //return ( sharp + blur * 1.8 ) / 2;
24 // float4 color = lerp( sharp, blur, 0.4f );
30 return ( sharp + blur * 1.8 ) / 2 +
31 luminance(blur) *
37 return ( sharp + blur * 0.9) / 2 +
42 return ( sharp + blur * 0.9) / 2 +
[all …]
H A DBloom2_ps40.hlsl24 //return blur*0.5+sharp*0.5;
25 return blur*BlurWeight+sharp*OriginalImageWeight;
26 //return blur;
28 //return ( sharp + blur * 1.8 ) / 2;
32 // float4 color = lerp( sharp, blur, 0.4f );
38 return ( sharp + blur * 1.8 ) / 2 +
39 luminance(blur) *
45 return ( sharp + blur * 0.9) / 2 +
46 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
50 return ( sharp + blur * 0.9) / 2 +
[all …]
H A DBloom_ps20.hlsl12 float4 blur = tex2D(Blur1, texCoord);
16 return ( sharp + blur * 1.8 ) / 2;
18 // float4 color = lerp( sharp, blur, 0.4f );
24 return ( sharp + blur * 1.8 ) / 2 +
25 luminance(blur) *
31 return ( sharp + blur * 0.9) / 2 +
32 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
36 return ( sharp + blur * 0.9) / 2 +
37 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
41 // luminance( blur ) + blur / 2;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/
H A DBloom2_ps20.cg14 float4 blur = tex2D(Blur1, texCoord);
16 //return blur*0.5+sharp*0.5;
17 return blur*BlurWeight+sharp*OriginalImageWeight;
18 //return blur;
20 //return ( sharp + blur * 1.8 ) / 2;
24 // float4 color = lerp( sharp, blur, 0.4f );
30 return ( sharp + blur * 1.8 ) / 2 +
31 luminance(blur) *
37 return ( sharp + blur * 0.9) / 2 +
42 return ( sharp + blur * 0.9) / 2 +
[all …]
H A DBloom_ps20.cg12 float4 blur = tex2D(Blur1, texCoord);
16 return ( sharp + blur * 1.8 ) / 2;
18 // float4 color = lerp( sharp, blur, 0.4f );
24 return ( sharp + blur * 1.8 ) / 2 +
25 luminance(blur) *
31 return ( sharp + blur * 0.9) / 2 +
32 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
36 return ( sharp + blur * 0.9) / 2 +
37 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
41 // luminance( blur ) + blur / 2;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/
H A DBloom2_ps20.hlsl14 float4 blur = tex2D(Blur1, texCoord);
16 //return blur*0.5+sharp*0.5;
17 return blur*BlurWeight+sharp*OriginalImageWeight;
18 //return blur;
20 //return ( sharp + blur * 1.8 ) / 2;
24 // float4 color = lerp( sharp, blur, 0.4f );
30 return ( sharp + blur * 1.8 ) / 2 +
31 luminance(blur) *
37 return ( sharp + blur * 0.9) / 2 +
42 return ( sharp + blur * 0.9) / 2 +
[all …]
H A DBloom2_ps40.hlsl24 //return blur*0.5+sharp*0.5;
25 return blur*BlurWeight+sharp*OriginalImageWeight;
26 //return blur;
28 //return ( sharp + blur * 1.8 ) / 2;
32 // float4 color = lerp( sharp, blur, 0.4f );
38 return ( sharp + blur * 1.8 ) / 2 +
39 luminance(blur) *
45 return ( sharp + blur * 0.9) / 2 +
46 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
50 return ( sharp + blur * 0.9) / 2 +
[all …]
H A DBloom_ps20.hlsl12 float4 blur = tex2D(Blur1, texCoord);
16 return ( sharp + blur * 1.8 ) / 2;
18 // float4 color = lerp( sharp, blur, 0.4f );
24 return ( sharp + blur * 1.8 ) / 2 +
25 luminance(blur) *
31 return ( sharp + blur * 0.9) / 2 +
32 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
36 return ( sharp + blur * 0.9) / 2 +
37 luminance(blur) * float4(0.1, 0.15, 0.7, 0);
41 // luminance( blur ) + blur / 2;
/dports/misc/gimp-help-en/gimp-help-2.10.0/po/ca/filters/
H A Dblur.po16 #: src/filters/blur/gauss.xml:26(None) src/filters/blur/pixelize.xml:26(None)
49 #: src/filters/blur/gauss.xml:8(title) src/filters/blur/gauss.xml:13(tertiary)
76 #: src/filters/blur/gauss.xml:20(title) src/filters/blur/pixelize.xml:20(title)
89 #: src/filters/blur/gauss.xml:29(para) src/filters/blur/pixelize.xml:29(para)
111 "blur. The blur can be set to act in one direction more than the other by "
124 #: src/filters/blur/gauss.xml:55(title) src/filters/blur/pixelize.xml:51(title)
153 #: src/filters/blur/gauss.xml:79(term) src/filters/blur/pixelize.xml:75(term)
165 #: src/filters/blur/gauss.xml:82(para) src/filters/blur/pixelize.xml:78(para)
188 "vertical blur, you can give the effect of a motion blur."
744 "@@image: 'images/filters/examples/blur-taj-blur.jpg'; "
[all …]
/dports/misc/gimp-help-en/gimp-help-2.10.0/po/nn/filters/
H A Dblur.po19 #: src/filters/blur/blur.xml:32(None) src/filters/blur/tileable.xml:31(None)
66 #: src/filters/blur/blur.xml:17(primary)
76 #: src/filters/blur/blur.xml:14(title) src/filters/blur/blur.xml:18(secondary)
77 #: src/filters/blur/blur.xml:19(tertiary) src/filters/blur/blur.xml:22(primary)
86 #: src/filters/blur/blur.xml:26(title) src/filters/blur/tileable.xml:25(title)
547 #: src/filters/blur/blur.xml:41(None)
553 #: src/filters/blur/blur.xml:28(title)
557 #: src/filters/blur/blur.xml:48(para)
569 #: src/filters/blur/blur.xml:54(para)
574 #: src/filters/blur/blur.xml:57(para)
[all …]
/dports/misc/gimp-help-en/gimp-help-2.10.0/po/pt_BR/filters/
H A Dblur.po24 #: src/filters/blur/tileable.xml:31(None) src/filters/blur/blur.xml:32(None)
63 #: src/filters/blur/blur.xml:17(primary)
73 #: src/filters/blur/blur.xml:14(title) src/filters/blur/blur.xml:18(secondary)
74 #: src/filters/blur/blur.xml:19(tertiary)
75 #: src/filters/blur/blur.xml:22(primary)
84 #: src/filters/blur/tileable.xml:25(title) src/filters/blur/blur.xml:26(title)
95 #: src/filters/blur/tileable.xml:34(para) src/filters/blur/blur.xml:35(para)
119 #: src/filters/blur/blur.xml:64(title)
208 #: src/filters/blur/gauss.xml:45(para) src/filters/blur/blur.xml:44(para)
464 #: src/filters/blur/blur.xml:41(None)
[all …]
/dports/multimedia/obs-streamfx/obs-StreamFX-0.9.3/source/gfx/blur/
H A Dgfx-blur-base.hpp23 namespace blur { namespace
38 virtual ::gfx::blur::type get_type() = 0;
91 virtual bool is_type_supported(::gfx::blur::type type) = 0;
93 virtual std::shared_ptr<::gfx::blur::base> create(::gfx::blur::type type) = 0;
95 virtual double_t get_min_size(::gfx::blur::type type) = 0;
97 virtual double_t get_step_size(::gfx::blur::type type) = 0;
99 virtual double_t get_max_size(::gfx::blur::type type) = 0;
101 virtual double_t get_min_angle(::gfx::blur::type type) = 0;
103 virtual double_t get_step_angle(::gfx::blur::type type) = 0;
105 virtual double_t get_max_angle(::gfx::blur::type type) = 0;
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/dports/misc/gimp-help-en/gimp-help-2.10.0/po/de/filters/
H A Dblur.po24 #: src/filters/blur/gauss.xml:26(None) src/filters/blur/pixelize.xml:26(None)
75 #: src/filters/blur/gauss.xml:8(title) src/filters/blur/gauss.xml:13(tertiary)
102 #: src/filters/blur/gauss.xml:20(title) src/filters/blur/pixelize.xml:20(title)
115 #: src/filters/blur/gauss.xml:29(para) src/filters/blur/pixelize.xml:29(para)
138 "blur. The blur can be set to act in one direction more than the other by "
153 #: src/filters/blur/gauss.xml:55(title) src/filters/blur/pixelize.xml:51(title)
182 #: src/filters/blur/gauss.xml:79(term) src/filters/blur/pixelize.xml:75(term)
194 #: src/filters/blur/gauss.xml:82(para) src/filters/blur/pixelize.xml:78(para)
217 "vertical blur, you can give the effect of a motion blur."
952 msgid "Selective blur"
[all …]
/dports/misc/gimp-help-en/gimp-help-2.10.0/po/fr/filters/
H A Dblur.po17 #: src/filters/blur/gauss.xml:26(None) src/filters/blur/pixelize.xml:26(None)
44 #: src/filters/blur/gauss.xml:8(title) src/filters/blur/gauss.xml:13(tertiary)
71 #: src/filters/blur/gauss.xml:20(title) src/filters/blur/pixelize.xml:20(title)
84 #: src/filters/blur/gauss.xml:29(para) src/filters/blur/pixelize.xml:29(para)
106 "blur. The blur can be set to act in one direction more than the other by "
119 #: src/filters/blur/gauss.xml:55(title) src/filters/blur/pixelize.xml:51(title)
135 #: src/filters/blur/gauss.xml:67(title) src/filters/blur/pixelize.xml:63(title)
148 #: src/filters/blur/gauss.xml:79(term) src/filters/blur/pixelize.xml:75(term)
160 #: src/filters/blur/gauss.xml:82(para) src/filters/blur/pixelize.xml:78(para)
183 "vertical blur, you can give the effect of a motion blur."
[all …]
/dports/multimedia/vmaf/vmaf-2.3.0/libvmaf/src/feature/
H A Dfloat_motion.c36 float *blur[3]; member
69 s->blur[0] = aligned_malloc(s->float_stride * h, 32); in init()
72 if (!s->ref || !s->tmp || !s->blur[0] || !s->blur[1] || !s->blur[2]) in init()
81 if (s->blur[0]) aligned_free(s->blur[0]); in init()
82 if (s->blur[1]) aligned_free(s->blur[1]); in init()
83 if (s->blur[2]) aligned_free(s->blur[2]); in init()
154 err = compute_motion(s->blur[blur_idx_2], s->blur[blur_idx_0], in extract()
171 err = compute_motion(s->blur[blur_idx_2], s->blur[blur_idx_1], in extract()
189 if (s->blur[0]) aligned_free(s->blur[0]); in close()
190 if (s->blur[1]) aligned_free(s->blur[1]); in close()
[all …]
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/wrench/reftests/boxshadow/
H A Dbox-shadow-suite-blur.yaml12 blur-radius: 5
19 blur-radius: 5
26 blur-radius: 5
33 blur-radius: 5
41 blur-radius: 5
48 blur-radius: 5
55 blur-radius: 5
62 blur-radius: 5
69 blur-radius: 5
77 blur-radius: 5
[all …]
H A Dscale.yaml15 blur-radius: 1
23 blur-radius: 1
31 blur-radius: 1
39 blur-radius: 1
47 blur-radius: 1
55 blur-radius: 1
63 blur-radius: 1
71 blur-radius: 1
79 blur-radius: 1
86 blur-radius: 1
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/wrench/reftests/boxshadow/
H A Dbox-shadow-suite-blur.yaml12 blur-radius: 5
19 blur-radius: 5
26 blur-radius: 5
33 blur-radius: 5
41 blur-radius: 5
48 blur-radius: 5
55 blur-radius: 5
62 blur-radius: 5
69 blur-radius: 5
77 blur-radius: 5
[all …]
H A Dscale.yaml15 blur-radius: 1
23 blur-radius: 1
31 blur-radius: 1
39 blur-radius: 1
47 blur-radius: 1
55 blur-radius: 1
63 blur-radius: 1
71 blur-radius: 1
79 blur-radius: 1
86 blur-radius: 1
[all …]
/dports/www/firefox/firefox-99.0/gfx/wr/wrench/reftests/boxshadow/
H A Dbox-shadow-suite-blur.yaml12 blur-radius: 5
19 blur-radius: 5
26 blur-radius: 5
33 blur-radius: 5
41 blur-radius: 5
48 blur-radius: 5
55 blur-radius: 5
62 blur-radius: 5
69 blur-radius: 5
77 blur-radius: 5
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/wrench/reftests/boxshadow/
H A Dbox-shadow-suite-blur.yaml12 blur-radius: 5
19 blur-radius: 5
26 blur-radius: 5
33 blur-radius: 5
41 blur-radius: 5
48 blur-radius: 5
55 blur-radius: 5
62 blur-radius: 5
69 blur-radius: 5
77 blur-radius: 5
[all …]
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DDrawList.cpp51 Point blur = body.Velocity() - centerVelocity; in Add() local
52 if(Cull(body, position, blur) || cloak >= 1.) in Add()
64 Point blur = body.Velocity() - centerVelocity; in Add() local
65 if(Cull(body, position, blur)) in Add()
77 Point blur; in AddUnblurred() local
78 if(Cull(body, position, blur)) in AddUnblurred()
91 if(Cull(body, position, blur)) in AddSwizzled()
94 Push(body, position, blur, 0., 1., swizzle); in AddSwizzled()
172 blur *= zoom; in Push()
173 item.blur[0] = unit.Cross(blur) / (width * 4.); in Push()
[all …]
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/HelloMatlab/
H A Diir_blur.cpp14 Func blur; in blur_cols_transpose() local
17 blur(x, y, c) = undef<float>(); in blur_cols_transpose()
19 blur(x, 0, c) = input(x, 0, c); in blur_cols_transpose()
22 blur(x, ry, c) = in blur_cols_transpose()
26 blur(x, flip_ry, c) = in blur_cols_transpose()
27 (1 - alpha) * blur(x, flip_ry + 1, c) + alpha * blur(x, flip_ry, c); in blur_cols_transpose()
31 transpose(x, y, c) = blur(y, x, c); in blur_cols_transpose()
45 blur.compute_at(transpose, yo); in blur_cols_transpose()
48 blur.update(1) in blur_cols_transpose()
51 blur.update(2) in blur_cols_transpose()
[all …]

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