/dports/games/stuntrally/stuntrally-2.6.1/data/compositor/bloom/ |
H A D | Bloom2_ps20.hlsl | 14 float4 blur = tex2D(Blur1, texCoord); 16 //return blur*0.5+sharp*0.5; 17 return blur*BlurWeight+sharp*OriginalImageWeight; 18 //return blur; 20 //return ( sharp + blur * 1.8 ) / 2; 24 // float4 color = lerp( sharp, blur, 0.4f ); 30 return ( sharp + blur * 1.8 ) / 2 + 31 luminance(blur) * 37 return ( sharp + blur * 0.9) / 2 + 42 return ( sharp + blur * 0.9) / 2 + [all …]
|
H A D | Bloom_ps20.hlsl | 12 float4 blur = tex2D(Blur1, texCoord); 16 return ( sharp + blur * 1.8 ) / 2; 18 // float4 color = lerp( sharp, blur, 0.4f ); 24 return ( sharp + blur * 1.8 ) / 2 + 25 luminance(blur) * 31 return ( sharp + blur * 0.9) / 2 + 32 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 36 return ( sharp + blur * 0.9) / 2 + 37 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 41 // luminance( blur ) + blur / 2;
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/ |
H A D | Bloom2_ps20.hlsl | 14 float4 blur = tex2D(Blur1, texCoord); 16 //return blur*0.5+sharp*0.5; 17 return blur*BlurWeight+sharp*OriginalImageWeight; 18 //return blur; 20 //return ( sharp + blur * 1.8 ) / 2; 24 // float4 color = lerp( sharp, blur, 0.4f ); 30 return ( sharp + blur * 1.8 ) / 2 + 31 luminance(blur) * 37 return ( sharp + blur * 0.9) / 2 + 42 return ( sharp + blur * 0.9) / 2 + [all …]
|
H A D | Bloom2_ps40.hlsl | 24 //return blur*0.5+sharp*0.5; 25 return blur*BlurWeight+sharp*OriginalImageWeight; 26 //return blur; 28 //return ( sharp + blur * 1.8 ) / 2; 32 // float4 color = lerp( sharp, blur, 0.4f ); 38 return ( sharp + blur * 1.8 ) / 2 + 39 luminance(blur) * 45 return ( sharp + blur * 0.9) / 2 + 46 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 50 return ( sharp + blur * 0.9) / 2 + [all …]
|
H A D | Bloom_ps20.hlsl | 12 float4 blur = tex2D(Blur1, texCoord); 16 return ( sharp + blur * 1.8 ) / 2; 18 // float4 color = lerp( sharp, blur, 0.4f ); 24 return ( sharp + blur * 1.8 ) / 2 + 25 luminance(blur) * 31 return ( sharp + blur * 0.9) / 2 + 32 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 36 return ( sharp + blur * 0.9) / 2 + 37 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 41 // luminance( blur ) + blur / 2;
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/ |
H A D | Bloom2_ps20.cg | 14 float4 blur = tex2D(Blur1, texCoord); 16 //return blur*0.5+sharp*0.5; 17 return blur*BlurWeight+sharp*OriginalImageWeight; 18 //return blur; 20 //return ( sharp + blur * 1.8 ) / 2; 24 // float4 color = lerp( sharp, blur, 0.4f ); 30 return ( sharp + blur * 1.8 ) / 2 + 31 luminance(blur) * 37 return ( sharp + blur * 0.9) / 2 + 42 return ( sharp + blur * 0.9) / 2 + [all …]
|
H A D | Bloom_ps20.cg | 12 float4 blur = tex2D(Blur1, texCoord); 16 return ( sharp + blur * 1.8 ) / 2; 18 // float4 color = lerp( sharp, blur, 0.4f ); 24 return ( sharp + blur * 1.8 ) / 2 + 25 luminance(blur) * 31 return ( sharp + blur * 0.9) / 2 + 32 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 36 return ( sharp + blur * 0.9) / 2 + 37 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 41 // luminance( blur ) + blur / 2;
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/ |
H A D | Bloom2_ps20.hlsl | 14 float4 blur = tex2D(Blur1, texCoord); 16 //return blur*0.5+sharp*0.5; 17 return blur*BlurWeight+sharp*OriginalImageWeight; 18 //return blur; 20 //return ( sharp + blur * 1.8 ) / 2; 24 // float4 color = lerp( sharp, blur, 0.4f ); 30 return ( sharp + blur * 1.8 ) / 2 + 31 luminance(blur) * 37 return ( sharp + blur * 0.9) / 2 + 42 return ( sharp + blur * 0.9) / 2 + [all …]
|
H A D | Bloom2_ps40.hlsl | 24 //return blur*0.5+sharp*0.5; 25 return blur*BlurWeight+sharp*OriginalImageWeight; 26 //return blur; 28 //return ( sharp + blur * 1.8 ) / 2; 32 // float4 color = lerp( sharp, blur, 0.4f ); 38 return ( sharp + blur * 1.8 ) / 2 + 39 luminance(blur) * 45 return ( sharp + blur * 0.9) / 2 + 46 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 50 return ( sharp + blur * 0.9) / 2 + [all …]
|
H A D | Bloom_ps20.hlsl | 12 float4 blur = tex2D(Blur1, texCoord); 16 return ( sharp + blur * 1.8 ) / 2; 18 // float4 color = lerp( sharp, blur, 0.4f ); 24 return ( sharp + blur * 1.8 ) / 2 + 25 luminance(blur) * 31 return ( sharp + blur * 0.9) / 2 + 32 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 36 return ( sharp + blur * 0.9) / 2 + 37 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 41 // luminance( blur ) + blur / 2;
|
/dports/misc/gimp-help-en/gimp-help-2.10.0/po/ca/filters/ |
H A D | blur.po | 16 #: src/filters/blur/gauss.xml:26(None) src/filters/blur/pixelize.xml:26(None) 49 #: src/filters/blur/gauss.xml:8(title) src/filters/blur/gauss.xml:13(tertiary) 76 #: src/filters/blur/gauss.xml:20(title) src/filters/blur/pixelize.xml:20(title) 89 #: src/filters/blur/gauss.xml:29(para) src/filters/blur/pixelize.xml:29(para) 111 "blur. The blur can be set to act in one direction more than the other by " 124 #: src/filters/blur/gauss.xml:55(title) src/filters/blur/pixelize.xml:51(title) 153 #: src/filters/blur/gauss.xml:79(term) src/filters/blur/pixelize.xml:75(term) 165 #: src/filters/blur/gauss.xml:82(para) src/filters/blur/pixelize.xml:78(para) 188 "vertical blur, you can give the effect of a motion blur." 744 "@@image: 'images/filters/examples/blur-taj-blur.jpg'; " [all …]
|
/dports/misc/gimp-help-en/gimp-help-2.10.0/po/nn/filters/ |
H A D | blur.po | 19 #: src/filters/blur/blur.xml:32(None) src/filters/blur/tileable.xml:31(None) 66 #: src/filters/blur/blur.xml:17(primary) 76 #: src/filters/blur/blur.xml:14(title) src/filters/blur/blur.xml:18(secondary) 77 #: src/filters/blur/blur.xml:19(tertiary) src/filters/blur/blur.xml:22(primary) 86 #: src/filters/blur/blur.xml:26(title) src/filters/blur/tileable.xml:25(title) 547 #: src/filters/blur/blur.xml:41(None) 553 #: src/filters/blur/blur.xml:28(title) 557 #: src/filters/blur/blur.xml:48(para) 569 #: src/filters/blur/blur.xml:54(para) 574 #: src/filters/blur/blur.xml:57(para) [all …]
|
/dports/misc/gimp-help-en/gimp-help-2.10.0/po/pt_BR/filters/ |
H A D | blur.po | 24 #: src/filters/blur/tileable.xml:31(None) src/filters/blur/blur.xml:32(None) 63 #: src/filters/blur/blur.xml:17(primary) 73 #: src/filters/blur/blur.xml:14(title) src/filters/blur/blur.xml:18(secondary) 74 #: src/filters/blur/blur.xml:19(tertiary) 75 #: src/filters/blur/blur.xml:22(primary) 84 #: src/filters/blur/tileable.xml:25(title) src/filters/blur/blur.xml:26(title) 95 #: src/filters/blur/tileable.xml:34(para) src/filters/blur/blur.xml:35(para) 119 #: src/filters/blur/blur.xml:64(title) 208 #: src/filters/blur/gauss.xml:45(para) src/filters/blur/blur.xml:44(para) 464 #: src/filters/blur/blur.xml:41(None) [all …]
|
/dports/multimedia/obs-streamfx/obs-StreamFX-0.9.3/source/gfx/blur/ |
H A D | gfx-blur-base.hpp | 23 namespace blur { namespace 38 virtual ::gfx::blur::type get_type() = 0; 91 virtual bool is_type_supported(::gfx::blur::type type) = 0; 93 virtual std::shared_ptr<::gfx::blur::base> create(::gfx::blur::type type) = 0; 95 virtual double_t get_min_size(::gfx::blur::type type) = 0; 97 virtual double_t get_step_size(::gfx::blur::type type) = 0; 99 virtual double_t get_max_size(::gfx::blur::type type) = 0; 101 virtual double_t get_min_angle(::gfx::blur::type type) = 0; 103 virtual double_t get_step_angle(::gfx::blur::type type) = 0; 105 virtual double_t get_max_angle(::gfx::blur::type type) = 0; [all …]
|
/dports/misc/gimp-help-en/gimp-help-2.10.0/po/de/filters/ |
H A D | blur.po | 24 #: src/filters/blur/gauss.xml:26(None) src/filters/blur/pixelize.xml:26(None) 75 #: src/filters/blur/gauss.xml:8(title) src/filters/blur/gauss.xml:13(tertiary) 102 #: src/filters/blur/gauss.xml:20(title) src/filters/blur/pixelize.xml:20(title) 115 #: src/filters/blur/gauss.xml:29(para) src/filters/blur/pixelize.xml:29(para) 138 "blur. The blur can be set to act in one direction more than the other by " 153 #: src/filters/blur/gauss.xml:55(title) src/filters/blur/pixelize.xml:51(title) 182 #: src/filters/blur/gauss.xml:79(term) src/filters/blur/pixelize.xml:75(term) 194 #: src/filters/blur/gauss.xml:82(para) src/filters/blur/pixelize.xml:78(para) 217 "vertical blur, you can give the effect of a motion blur." 952 msgid "Selective blur" [all …]
|
/dports/misc/gimp-help-en/gimp-help-2.10.0/po/fr/filters/ |
H A D | blur.po | 17 #: src/filters/blur/gauss.xml:26(None) src/filters/blur/pixelize.xml:26(None) 44 #: src/filters/blur/gauss.xml:8(title) src/filters/blur/gauss.xml:13(tertiary) 71 #: src/filters/blur/gauss.xml:20(title) src/filters/blur/pixelize.xml:20(title) 84 #: src/filters/blur/gauss.xml:29(para) src/filters/blur/pixelize.xml:29(para) 106 "blur. The blur can be set to act in one direction more than the other by " 119 #: src/filters/blur/gauss.xml:55(title) src/filters/blur/pixelize.xml:51(title) 135 #: src/filters/blur/gauss.xml:67(title) src/filters/blur/pixelize.xml:63(title) 148 #: src/filters/blur/gauss.xml:79(term) src/filters/blur/pixelize.xml:75(term) 160 #: src/filters/blur/gauss.xml:82(para) src/filters/blur/pixelize.xml:78(para) 183 "vertical blur, you can give the effect of a motion blur." [all …]
|
/dports/multimedia/vmaf/vmaf-2.3.0/libvmaf/src/feature/ |
H A D | float_motion.c | 36 float *blur[3]; member 69 s->blur[0] = aligned_malloc(s->float_stride * h, 32); in init() 72 if (!s->ref || !s->tmp || !s->blur[0] || !s->blur[1] || !s->blur[2]) in init() 81 if (s->blur[0]) aligned_free(s->blur[0]); in init() 82 if (s->blur[1]) aligned_free(s->blur[1]); in init() 83 if (s->blur[2]) aligned_free(s->blur[2]); in init() 154 err = compute_motion(s->blur[blur_idx_2], s->blur[blur_idx_0], in extract() 171 err = compute_motion(s->blur[blur_idx_2], s->blur[blur_idx_1], in extract() 189 if (s->blur[0]) aligned_free(s->blur[0]); in close() 190 if (s->blur[1]) aligned_free(s->blur[1]); in close() [all …]
|
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/wrench/reftests/boxshadow/ |
H A D | box-shadow-suite-blur.yaml | 12 blur-radius: 5 19 blur-radius: 5 26 blur-radius: 5 33 blur-radius: 5 41 blur-radius: 5 48 blur-radius: 5 55 blur-radius: 5 62 blur-radius: 5 69 blur-radius: 5 77 blur-radius: 5 [all …]
|
H A D | scale.yaml | 15 blur-radius: 1 23 blur-radius: 1 31 blur-radius: 1 39 blur-radius: 1 47 blur-radius: 1 55 blur-radius: 1 63 blur-radius: 1 71 blur-radius: 1 79 blur-radius: 1 86 blur-radius: 1 [all …]
|
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/wrench/reftests/boxshadow/ |
H A D | box-shadow-suite-blur.yaml | 12 blur-radius: 5 19 blur-radius: 5 26 blur-radius: 5 33 blur-radius: 5 41 blur-radius: 5 48 blur-radius: 5 55 blur-radius: 5 62 blur-radius: 5 69 blur-radius: 5 77 blur-radius: 5 [all …]
|
H A D | scale.yaml | 15 blur-radius: 1 23 blur-radius: 1 31 blur-radius: 1 39 blur-radius: 1 47 blur-radius: 1 55 blur-radius: 1 63 blur-radius: 1 71 blur-radius: 1 79 blur-radius: 1 86 blur-radius: 1 [all …]
|
/dports/www/firefox/firefox-99.0/gfx/wr/wrench/reftests/boxshadow/ |
H A D | box-shadow-suite-blur.yaml | 12 blur-radius: 5 19 blur-radius: 5 26 blur-radius: 5 33 blur-radius: 5 41 blur-radius: 5 48 blur-radius: 5 55 blur-radius: 5 62 blur-radius: 5 69 blur-radius: 5 77 blur-radius: 5 [all …]
|
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/wrench/reftests/boxshadow/ |
H A D | box-shadow-suite-blur.yaml | 12 blur-radius: 5 19 blur-radius: 5 26 blur-radius: 5 33 blur-radius: 5 41 blur-radius: 5 48 blur-radius: 5 55 blur-radius: 5 62 blur-radius: 5 69 blur-radius: 5 77 blur-radius: 5 [all …]
|
/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | DrawList.cpp | 51 Point blur = body.Velocity() - centerVelocity; in Add() local 52 if(Cull(body, position, blur) || cloak >= 1.) in Add() 64 Point blur = body.Velocity() - centerVelocity; in Add() local 65 if(Cull(body, position, blur)) in Add() 77 Point blur; in AddUnblurred() local 78 if(Cull(body, position, blur)) in AddUnblurred() 91 if(Cull(body, position, blur)) in AddSwizzled() 94 Push(body, position, blur, 0., 1., swizzle); in AddSwizzled() 172 blur *= zoom; in Push() 173 item.blur[0] = unit.Cross(blur) / (width * 4.); in Push() [all …]
|
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/HelloMatlab/ |
H A D | iir_blur.cpp | 14 Func blur; in blur_cols_transpose() local 17 blur(x, y, c) = undef<float>(); in blur_cols_transpose() 19 blur(x, 0, c) = input(x, 0, c); in blur_cols_transpose() 22 blur(x, ry, c) = in blur_cols_transpose() 26 blur(x, flip_ry, c) = in blur_cols_transpose() 27 (1 - alpha) * blur(x, flip_ry + 1, c) + alpha * blur(x, flip_ry, c); in blur_cols_transpose() 31 transpose(x, y, c) = blur(y, x, c); in blur_cols_transpose() 45 blur.compute_at(transpose, yo); in blur_cols_transpose() 48 blur.update(1) in blur_cols_transpose() 51 blur.update(2) in blur_cols_transpose() [all …]
|