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Searched refs:level_nr (Results 1 – 25 of 64) sorted by path

123

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Deditor.c400 &level_nr,
2595 LoadLevel(level_nr); in HandleCounterButtons()
2763 SaveLevel(level_nr); in HandleControlButtons()
H A Dfiles.c480 void LoadLevel(int level_nr) in LoadLevel() argument
639 void SaveLevel(int level_nr) in SaveLevel() argument
682 void LoadScore(int level_nr) in LoadScore() argument
735 void SaveScore(int level_nr) in SaveScore() argument
1472 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo()
1475 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
1477 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
1484 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local
1487 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
1489 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
[all …]
H A Dgame.c386 int2str(level_nr, 2), FS_SMALL, FC_YELLOW); in InitGame()
437 PlayMusic(level_nr % num_bg_loops); in InitGame()
3630 if (level_nr == leveldir_current->handicap_level) in GameWon()
3638 else if (level_nr < leveldir_current->last_level) in GameWon()
3646 level_nr++; in GameWon()
3652 level_nr++; in GameWon()
3664 LoadScore(level_nr); in NewHiScore()
3714 SaveScore(level_nr); in NewHiScore()
4030 PlayMusic(level_nr % num_bg_loops); in HandleGameButtons()
H A Dmain.c55 int level_nr; variable
H A Dmain.h436 extern int level_nr;
H A Dscreens.c131 level_nr = leveldir_current->handicap_level; in DrawMainMenu()
134 LoadLevel(level_nr); in DrawMainMenu()
141 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, in DrawMainMenu()
269 (x == 15 && level_nr < leveldir_current->last_level)) && in HandleMainMenu()
274 int new_level_nr, old_level_nr = level_nr; in HandleMainMenu()
277 new_level_nr = level_nr + (x == 11 ? -step : +step); in HandleMainMenu()
290 level_nr = new_level_nr; in HandleMainMenu()
293 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu()
295 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu()
297 LoadLevel(level_nr); in HandleMainMenu()
[all …]
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Deditor.c1058 &level_nr,
6716 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet()
6722 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet()
6726 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet()
6795 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet()
10886 LoadLevel(level_nr); in HandleCounterButtons()
10887 LoadScore(level_nr); in HandleCounterButtons()
11457 int level_nr_former = level_nr; in HandleControlButtons()
11475 SaveLevel(level_nr); in HandleControlButtons()
11486 level_nr); in HandleControlButtons()
[all …]
H A Dfiles.c4469 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP()
4506 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND()
8293 tape.level_nr = level_nr; in setTapeInfoToDefaults()
8364 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO()
8729 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO()
10763 level_nr = convert_level_nr++; in ConvertLevels()
10765 printf("Level %03d: ", level_nr); in ConvertLevels()
10767 LoadLevel(level_nr); in ConvertLevels()
10781 SaveLevel(level_nr); in ConvertLevels()
10789 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels()
[all …]
H A Dgame.c2926 chars = (level_nr < 100 ? chars1 : chars2); in DrawGameValue_Level()
3107 if (level_nr < 100) in DrawGameValue_Level()
3154 DrawGameValue_Level(level_nr); in DrawAllGameValues()
5044 if (level_nr < leveldir_current->last_level) in GameEnd()
5055 level_nr++; in GameEnd()
5069 level_nr++; in GameEnd()
5082 LoadScore(level_nr); in NewHiScore()
5132 SaveScore(level_nr); in NewHiScore()
16062 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic()
16658 snapshot_level_nr = level_nr; in SaveEngineSnapshot()
[all …]
H A Dinit.c5182 int level_nr = atoi(str_ptr); /* get level_nr value */ in Execute_Command() local
5184 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in Execute_Command()
5185 global.autoplay_level[level_nr] = TRUE; in Execute_Command()
H A Dnetwork.c317 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying()
318 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying()
531 level_nr = new_level_nr; in Handle_OP_START_PLAYING()
534 LoadTape(level_nr); in Handle_OP_START_PLAYING()
535 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
H A Dscreens.c798 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls()
1312 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt()
1314 LoadLevel(level_nr); in DrawMainMenuExt()
1315 LoadScore(level_nr); in DrawMainMenuExt()
1341 LoadTape(level_nr); in DrawMainMenuExt()
1639 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel()
1667 level_nr = new_level_nr; in HandleMainMenu_SelectLevel()
1673 LoadLevel(level_nr); in HandleMainMenu_SelectLevel()
1677 LoadTape(level_nr); in HandleMainMenu_SelectLevel()
3694 LoadScore(level_nr); in DrawHallOfFame()
[all …]
H A Dtape.c512 tape.level_nr = level_nr; in TapeErase()
1019 LoadTape(level_nr); in TapeQuickLoad()
1041 LoadSolutionTape(level_nr); in InsertSolutionTape()
1075 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1120 level_nr = autoplay_level_nr++; in AutoPlayTape()
1129 LoadLevel(level_nr); in AutoPlayTape()
1142 LoadSolutionTape(level_nr); in AutoPlayTape()
1147 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape()
1148 tape_missing[level_nr] = TRUE; in AutoPlayTape()
1350 LoadTape(level_nr); in HandleTapeButtonsExt()
[all …]
H A Dtape.h103 int level_nr; member
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A DMurphy.c1051 printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n", level_nr); in subAnimateMurphy()
H A Dexport.h122 int level_nr; /* number of corresponding level */ member
H A Dfile.c190 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP()
321 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local
323 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP()
324 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP()
325 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP()
327 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP()
653 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsetup.c4034 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4054 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo()
4057 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4058 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo()
4059 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4066 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local
4069 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo()
4071 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4074 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo()
4076 leveldir_current->handicap_level = level_nr; in LoadLevelSetup_SeriesInfo()
[all …]
H A Dsystem.c47 int level_nr; variable
H A Dsystem.h1159 extern int level_nr;
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Deditor.c1063 &level_nr,
6721 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet()
6727 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet()
6731 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet()
6800 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet()
10898 LoadLevel(level_nr); in HandleCounterButtons()
10899 LoadScore(level_nr); in HandleCounterButtons()
11469 int level_nr_former = level_nr; in HandleControlButtons()
11487 SaveLevel(level_nr); in HandleControlButtons()
11498 level_nr); in HandleControlButtons()
[all …]
H A Dfiles.c4676 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP()
4713 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND()
8527 tape.level_nr = level_nr; in setTapeInfoToDefaults()
8598 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO()
8964 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO()
11020 level_nr = convert_level_nr++; in ConvertLevels()
11022 printf("Level %03d: ", level_nr); in ConvertLevels()
11024 LoadLevel(level_nr); in ConvertLevels()
11038 SaveLevel(level_nr); in ConvertLevels()
11046 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels()
[all …]
H A Dgame.c2946 DrawGameValue_Level(level_nr); in DrawAllGameValues()
4430 LevelStats_incPlayed(level_nr); in InitGame()
4685 LevelStats_incSolved(level_nr); in GameWon()
4902 if (level_nr < leveldir_current->last_level) in GameEnd()
4913 level_nr++; in GameEnd()
4927 level_nr++; in GameEnd()
4940 LoadScore(level_nr); in NewHiScore()
4990 SaveScore(level_nr); in NewHiScore()
15953 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic()
16524 snapshot_level_nr = level_nr; in SaveEngineSnapshot()
[all …]
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A DMurphy.c1055 printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n", level_nr); in subAnimateMurphy()
H A Dexport.h123 int level_nr; /* number of corresponding level */ member

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