/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | editor.c | 400 &level_nr, 2595 LoadLevel(level_nr); in HandleCounterButtons() 2763 SaveLevel(level_nr); in HandleControlButtons()
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H A D | files.c | 480 void LoadLevel(int level_nr) in LoadLevel() argument 639 void SaveLevel(int level_nr) in SaveLevel() argument 682 void LoadScore(int level_nr) in LoadScore() argument 735 void SaveScore(int level_nr) in SaveScore() argument 1472 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() 1475 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 1477 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 1484 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local 1487 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 1489 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() [all …]
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H A D | game.c | 386 int2str(level_nr, 2), FS_SMALL, FC_YELLOW); in InitGame() 437 PlayMusic(level_nr % num_bg_loops); in InitGame() 3630 if (level_nr == leveldir_current->handicap_level) in GameWon() 3638 else if (level_nr < leveldir_current->last_level) in GameWon() 3646 level_nr++; in GameWon() 3652 level_nr++; in GameWon() 3664 LoadScore(level_nr); in NewHiScore() 3714 SaveScore(level_nr); in NewHiScore() 4030 PlayMusic(level_nr % num_bg_loops); in HandleGameButtons()
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H A D | main.c | 55 int level_nr; variable
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H A D | main.h | 436 extern int level_nr;
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H A D | screens.c | 131 level_nr = leveldir_current->handicap_level; in DrawMainMenu() 134 LoadLevel(level_nr); in DrawMainMenu() 141 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, in DrawMainMenu() 269 (x == 15 && level_nr < leveldir_current->last_level)) && in HandleMainMenu() 274 int new_level_nr, old_level_nr = level_nr; in HandleMainMenu() 277 new_level_nr = level_nr + (x == 11 ? -step : +step); in HandleMainMenu() 290 level_nr = new_level_nr; in HandleMainMenu() 293 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu() 295 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu() 297 LoadLevel(level_nr); in HandleMainMenu() [all …]
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | editor.c | 1058 &level_nr, 6716 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet() 6722 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet() 6726 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet() 6795 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet() 10886 LoadLevel(level_nr); in HandleCounterButtons() 10887 LoadScore(level_nr); in HandleCounterButtons() 11457 int level_nr_former = level_nr; in HandleControlButtons() 11475 SaveLevel(level_nr); in HandleControlButtons() 11486 level_nr); in HandleControlButtons() [all …]
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H A D | files.c | 4469 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP() 4506 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND() 8293 tape.level_nr = level_nr; in setTapeInfoToDefaults() 8364 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO() 8729 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO() 10763 level_nr = convert_level_nr++; in ConvertLevels() 10765 printf("Level %03d: ", level_nr); in ConvertLevels() 10767 LoadLevel(level_nr); in ConvertLevels() 10781 SaveLevel(level_nr); in ConvertLevels() 10789 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels() [all …]
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H A D | game.c | 2926 chars = (level_nr < 100 ? chars1 : chars2); in DrawGameValue_Level() 3107 if (level_nr < 100) in DrawGameValue_Level() 3154 DrawGameValue_Level(level_nr); in DrawAllGameValues() 5044 if (level_nr < leveldir_current->last_level) in GameEnd() 5055 level_nr++; in GameEnd() 5069 level_nr++; in GameEnd() 5082 LoadScore(level_nr); in NewHiScore() 5132 SaveScore(level_nr); in NewHiScore() 16062 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic() 16658 snapshot_level_nr = level_nr; in SaveEngineSnapshot() [all …]
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H A D | init.c | 5182 int level_nr = atoi(str_ptr); /* get level_nr value */ in Execute_Command() local 5184 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in Execute_Command() 5185 global.autoplay_level[level_nr] = TRUE; in Execute_Command()
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H A D | network.c | 317 buffer[2] = (byte)(level_nr >> 8); in SendToServer_StartPlaying() 318 buffer[3] = (byte)(level_nr & 0xff); in SendToServer_StartPlaying() 531 level_nr = new_level_nr; in Handle_OP_START_PLAYING() 534 LoadTape(level_nr); in Handle_OP_START_PLAYING() 535 LoadLevel(level_nr); in Handle_OP_START_PLAYING()
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H A D | screens.c | 798 strcpy(main_text_level_number, int2str(level_nr, in InitializeMainControls() 1312 level_nr = leveldir_current->handicap_level; in DrawMainMenuExt() 1314 LoadLevel(level_nr); in DrawMainMenuExt() 1315 LoadScore(level_nr); in DrawMainMenuExt() 1341 LoadTape(level_nr); in DrawMainMenuExt() 1639 int old_level_nr = level_nr; in HandleMainMenu_SelectLevel() 1667 level_nr = new_level_nr; in HandleMainMenu_SelectLevel() 1673 LoadLevel(level_nr); in HandleMainMenu_SelectLevel() 1677 LoadTape(level_nr); in HandleMainMenu_SelectLevel() 3694 LoadScore(level_nr); in DrawHallOfFame() [all …]
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H A D | tape.c | 512 tape.level_nr = level_nr; in TapeErase() 1019 LoadTape(level_nr); in TapeQuickLoad() 1041 LoadSolutionTape(level_nr); in InsertSolutionTape() 1075 else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1120 level_nr = autoplay_level_nr++; in AutoPlayTape() 1129 LoadLevel(level_nr); in AutoPlayTape() 1142 LoadSolutionTape(level_nr); in AutoPlayTape() 1147 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) in AutoPlayTape() 1148 tape_missing[level_nr] = TRUE; in AutoPlayTape() 1350 LoadTape(level_nr); in HandleTapeButtonsExt() [all …]
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H A D | tape.h | 103 int level_nr; member
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | Murphy.c | 1051 printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n", level_nr); in subAnimateMurphy()
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H A D | export.h | 122 int level_nr; /* number of corresponding level */ member
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H A D | file.c | 190 PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; in copyInternalEngineVars_SP() 321 int level_nr = getFile8Bit(file); in LoadNativeLevelFromFileStream_SP() local 323 level_nr &= 0x7f; /* clear highest bit */ in LoadNativeLevelFromFileStream_SP() 324 level_nr = (level_nr < 1 ? 1 : in LoadNativeLevelFromFileStream_SP() 325 level_nr > 111 ? 111 : level_nr); in LoadNativeLevelFromFileStream_SP() 327 native_sp_level.demo.level_nr = level_nr; in LoadNativeLevelFromFileStream_SP() 653 putFile8Bit(file, native_sp_level.demo.level_nr); in SaveNativeLevel_SP()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | setup.c | 4034 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4054 level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() 4057 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4058 if (level_nr > leveldir_current->last_level) in LoadLevelSetup_SeriesInfo() 4059 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4066 int level_nr = atoi(token_value); in LoadLevelSetup_SeriesInfo() local 4069 level_nr = leveldir_current->first_level; in LoadLevelSetup_SeriesInfo() 4071 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4074 level_nr = leveldir_current->last_level; in LoadLevelSetup_SeriesInfo() 4076 leveldir_current->handicap_level = level_nr; in LoadLevelSetup_SeriesInfo() [all …]
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H A D | system.c | 47 int level_nr; variable
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H A D | system.h | 1159 extern int level_nr;
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | editor.c | 1063 &level_nr, 6721 int level_nr_former = level_nr; in PrepareSavingIntoPersonalLevelSet() 6727 level_nr == last_copied_level_nr) in PrepareSavingIntoPersonalLevelSet() 6731 level_nr = last_written_level_nr; in PrepareSavingIntoPersonalLevelSet() 6800 if (level_nr > leveldir_current->last_level) in ModifyLevelInfoForSavingIntoPersonalLevelSet() 10898 LoadLevel(level_nr); in HandleCounterButtons() 10899 LoadScore(level_nr); in HandleCounterButtons() 11469 int level_nr_former = level_nr; in HandleControlButtons() 11487 SaveLevel(level_nr); in HandleControlButtons() 11498 level_nr); in HandleControlButtons() [all …]
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H A D | files.c | 4676 demo->level_nr = tape.level_nr; /* (currently not used) */ in CopyNativeTape_RND_to_SP() 4713 tape.level_nr = demo->level_nr; /* (currently not used) */ in CopyNativeTape_SP_to_RND() 8527 tape.level_nr = level_nr; in setTapeInfoToDefaults() 8598 tape->level_nr = getFile16BitBE(file); in LoadTape_INFO() 8964 putFile16BitBE(file, tape->level_nr); in SaveTape_INFO() 11020 level_nr = convert_level_nr++; in ConvertLevels() 11022 printf("Level %03d: ", level_nr); in ConvertLevels() 11024 LoadLevel(level_nr); in ConvertLevels() 11038 SaveLevel(level_nr); in ConvertLevels() 11046 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) in ConvertLevels() [all …]
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H A D | game.c | 2946 DrawGameValue_Level(level_nr); in DrawAllGameValues() 4430 LevelStats_incPlayed(level_nr); in InitGame() 4685 LevelStats_incSolved(level_nr); in GameWon() 4902 if (level_nr < leveldir_current->last_level) in GameEnd() 4913 level_nr++; in GameEnd() 4927 level_nr++; in GameEnd() 4940 LoadScore(level_nr); in NewHiScore() 4990 SaveScore(level_nr); in NewHiScore() 15953 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic() 16524 snapshot_level_nr = level_nr; in SaveEngineSnapshot() [all …]
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | Murphy.c | 1055 printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n", level_nr); in subAnimateMurphy()
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H A D | export.h | 123 int level_nr; /* number of corresponding level */ member
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