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Searched refs:ComsMessageHandler (Results 1 – 25 of 44) sorted by relevance

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/dports/games/scorched3d/scorched/src/common/coms/
H A DComsMessageHandler.cpp33 ComsMessageHandler::ComsMessageHandler(const char *instanceName) : in ComsMessageHandler() function in ComsMessageHandler
39 ComsMessageHandler::~ComsMessageHandler() in ~ComsMessageHandler()
43 void ComsMessageHandler::setConnectionHandler( in setConnectionHandler()
49 void ComsMessageHandler::addHandler(ComsMessageType &comsMessageType, in addHandler()
57 void ComsMessageHandler::addSentHandler(ComsMessageType &comsMessageType, in addSentHandler()
65 void ComsMessageHandler::processMessage(NetMessage &message) in processMessage()
107 void ComsMessageHandler::processReceiveMessage(NetMessage &message) in processReceiveMessage()
112 void ComsMessageHandler::processSentMessage(NetMessage &message) in processSentMessage()
117 void ComsMessageHandler::processMessage(NetMessage &message, in processMessage()
H A DComsMessageHandler.h53 class ComsMessageHandler : public NetMessageHandlerI
56 ComsMessageHandler(const char *instanceName = "");
57 virtual ~ComsMessageHandler();
94 ComsMessageHandler &handler) : in ComsMessageHandlerIAdapter()
/dports/games/scorched3d/scorched/src/common/engine/
H A DScorchedContext.h30 class ComsMessageHandler; variable
69 ComsMessageHandler &getComsMessageHandler() { return *comsMessageHandler_; } in getComsMessageHandler()
81 ComsMessageHandler *comsMessageHandler_;
/dports/games/scorched3d/scorched/src/server/server/
H A DServerHandlers.h38 class ComsMessageHandler; variable
42 ServerHandlers(ComsMessageHandler &comsMessageHandler);
H A DServerOperationResultHandler.cpp27 ServerOperationResultHandler::ServerOperationResultHandler(ComsMessageHandler &comsMessageHandler) in ServerOperationResultHandler()
H A DServerBuyAccessoryHandler.h30 ServerBuyAccessoryHandler(ComsMessageHandler &comsMessageHandler);
H A DServerFileAkHandler.h29 ServerFileAkHandler(ComsMessageHandler &comsMessageHandler);
H A DServerLinesHandler.h29 ServerLinesHandler(ComsMessageHandler &comsMessageHandler);
H A DServerOperationResultHandler.h29 ServerOperationResultHandler(ComsMessageHandler &comsMessageHandler);
H A DServerGiftMoneyHandler.h29 ServerGiftMoneyHandler(ComsMessageHandler &comsMessageHandler);
H A DServerInitializeModHandler.h29 ServerInitializeModHandler(ComsMessageHandler &comsMessageHandler);
H A DServerAdminHandler.h29 ServerAdminHandler(ComsMessageHandler &comsMessageHandler);
H A DServerHaveModFilesHandler.h29 ServerHaveModFilesHandler(ComsMessageHandler &comsMessageHandler);
H A DServerPlayedMoveHandler.h30 ServerPlayedMoveHandler(ComsMessageHandler &comsMessageHandler);
H A DServerDefenseHandler.h32 ServerDefenseHandler(ComsMessageHandler &comsMessageHandler);
H A DServerConnectHandler.h30 ServerConnectHandler(ComsMessageHandler &comsMessageHandler);
H A DServerLoadLevel.h29 ServerLoadLevel(ComsMessageHandler &comsMessageHandler);
H A DServerTankChangeHandler.h30 ServerTankChangeHandler(ComsMessageHandler &comsMessageHandler);
H A DServerInitializeModHandler.cpp26 ServerInitializeModHandler::ServerInitializeModHandler(ComsMessageHandler &comsMessageHandler) in ServerInitializeModHandler()
H A DServerHandlers.cpp23 ServerHandlers::ServerHandlers(ComsMessageHandler &comsMessageHandler) : in ServerHandlers()
H A DServerFileAkHandler.cpp27 ServerFileAkHandler::ServerFileAkHandler(ComsMessageHandler &comsMessageHandler) in ServerFileAkHandler()
H A DServerPlayedMoveHandler.cpp30 ServerPlayedMoveHandler::ServerPlayedMoveHandler(ComsMessageHandler &comsMessageHandler) in ServerPlayedMoveHandler()
H A DServerSyncCheck.h33 ServerSyncCheck(ComsMessageHandler &comsMessageHandler);
H A DServerDefenseHandler.cpp30 ServerDefenseHandler::ServerDefenseHandler(ComsMessageHandler &comsMessageHandler) in ServerDefenseHandler()
H A DServerGiftMoneyHandler.cpp31 ServerGiftMoneyHandler::ServerGiftMoneyHandler(ComsMessageHandler &comsMessageHandler) in ServerGiftMoneyHandler()

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