/dports/games/scorched3d/scorched/src/common/coms/ |
H A D | ComsMessageHandler.cpp | 33 ComsMessageHandler::ComsMessageHandler(const char *instanceName) : in ComsMessageHandler() function in ComsMessageHandler 39 ComsMessageHandler::~ComsMessageHandler() in ~ComsMessageHandler() 43 void ComsMessageHandler::setConnectionHandler( in setConnectionHandler() 49 void ComsMessageHandler::addHandler(ComsMessageType &comsMessageType, in addHandler() 57 void ComsMessageHandler::addSentHandler(ComsMessageType &comsMessageType, in addSentHandler() 65 void ComsMessageHandler::processMessage(NetMessage &message) in processMessage() 107 void ComsMessageHandler::processReceiveMessage(NetMessage &message) in processReceiveMessage() 112 void ComsMessageHandler::processSentMessage(NetMessage &message) in processSentMessage() 117 void ComsMessageHandler::processMessage(NetMessage &message, in processMessage()
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H A D | ComsMessageHandler.h | 53 class ComsMessageHandler : public NetMessageHandlerI 56 ComsMessageHandler(const char *instanceName = ""); 57 virtual ~ComsMessageHandler(); 94 ComsMessageHandler &handler) : in ComsMessageHandlerIAdapter()
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/dports/games/scorched3d/scorched/src/common/engine/ |
H A D | ScorchedContext.h | 30 class ComsMessageHandler; variable 69 ComsMessageHandler &getComsMessageHandler() { return *comsMessageHandler_; } in getComsMessageHandler() 81 ComsMessageHandler *comsMessageHandler_;
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/dports/games/scorched3d/scorched/src/server/server/ |
H A D | ServerHandlers.h | 38 class ComsMessageHandler; variable 42 ServerHandlers(ComsMessageHandler &comsMessageHandler);
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H A D | ServerOperationResultHandler.cpp | 27 ServerOperationResultHandler::ServerOperationResultHandler(ComsMessageHandler &comsMessageHandler) in ServerOperationResultHandler()
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H A D | ServerBuyAccessoryHandler.h | 30 ServerBuyAccessoryHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerFileAkHandler.h | 29 ServerFileAkHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerLinesHandler.h | 29 ServerLinesHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerOperationResultHandler.h | 29 ServerOperationResultHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerGiftMoneyHandler.h | 29 ServerGiftMoneyHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerInitializeModHandler.h | 29 ServerInitializeModHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerAdminHandler.h | 29 ServerAdminHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerHaveModFilesHandler.h | 29 ServerHaveModFilesHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerPlayedMoveHandler.h | 30 ServerPlayedMoveHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerDefenseHandler.h | 32 ServerDefenseHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerConnectHandler.h | 30 ServerConnectHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerLoadLevel.h | 29 ServerLoadLevel(ComsMessageHandler &comsMessageHandler);
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H A D | ServerTankChangeHandler.h | 30 ServerTankChangeHandler(ComsMessageHandler &comsMessageHandler);
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H A D | ServerInitializeModHandler.cpp | 26 ServerInitializeModHandler::ServerInitializeModHandler(ComsMessageHandler &comsMessageHandler) in ServerInitializeModHandler()
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H A D | ServerHandlers.cpp | 23 ServerHandlers::ServerHandlers(ComsMessageHandler &comsMessageHandler) : in ServerHandlers()
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H A D | ServerFileAkHandler.cpp | 27 ServerFileAkHandler::ServerFileAkHandler(ComsMessageHandler &comsMessageHandler) in ServerFileAkHandler()
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H A D | ServerPlayedMoveHandler.cpp | 30 ServerPlayedMoveHandler::ServerPlayedMoveHandler(ComsMessageHandler &comsMessageHandler) in ServerPlayedMoveHandler()
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H A D | ServerSyncCheck.h | 33 ServerSyncCheck(ComsMessageHandler &comsMessageHandler);
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H A D | ServerDefenseHandler.cpp | 30 ServerDefenseHandler::ServerDefenseHandler(ComsMessageHandler &comsMessageHandler) in ServerDefenseHandler()
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H A D | ServerGiftMoneyHandler.cpp | 31 ServerGiftMoneyHandler::ServerGiftMoneyHandler(ComsMessageHandler &comsMessageHandler) in ServerGiftMoneyHandler()
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