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Searched refs:uv_a (Results 26 – 50 of 123) sorted by relevance

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/dports/graphics/mesa-dri/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
[all …]
/dports/graphics/yafaray/libYafaRay-3.5.1/src/interface/
H A Dxmlinterface.cc160 bool xmlInterface_t::addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const material_… in addTriangle() argument
170 << "\" uv_a=\"" << uv_a << "\" uv_b=\"" << uv_b << "\" uv_c=\"" << uv_c << "\"/>\n"; in addTriangle()
H A Dyafrayinterface.cc206 bool yafrayInterface_t::addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const materi… in addTriangle() argument
208 return scene->addTriangle(a, b, c, uv_a, uv_b, uv_c, mat); in addTriangle()
/dports/graphics/yafaray/libYafaRay-3.5.1/include/interface/
H A Dxmlinterface.h34 …virtual bool addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const material_t *mat);
H A Dyafrayinterface.h54 …virtual bool addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const material_t *mat)…
/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/tools/
H A Dbmesh_path_uv.c87 const float uv_a[2] = {luv_a->uv[0], luv_a->uv[1] / params->aspect_y}; in looptag_add_adjacent_uv() local
105 const float cost_cut = params->use_topology_distance ? 1.0f : len_v2v2(uv_a, uv_b); in looptag_add_adjacent_uv()
/dports/devel/luv/luv-1.41.0-0/
H A Dappveyor.yml83 - cp build.luarocks\deps\libuv\Release\uv_a.lib build\lib\uv.lib
/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/third-party/imgui/imgui/
H A Dimgui_draw.cpp387 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
389 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
393 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
402 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
407 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
961 …extureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in AddImage() argument
972 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
978 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in AddImageQuad() argument
988 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
/dports/graphics/yafaray/libYafaRay-3.5.1/src/yafraycore/
H A Dxmlparser.cc563 int a=0, b=0, c=0, uv_a=0, uv_b=0, uv_c=0; in startEl_mesh() local
575 if(!strcmp(attrs[0], "uv_a")) uv_a = atoi(attrs[1]); in startEl_mesh()
580 if(dat->has_uv) parser.scene->addTriangle(a, b, c, uv_a, uv_b, uv_c, dat->mat); in startEl_mesh()
/dports/databases/cassandra-cpp-driver/cpp-driver-2.16.0/cmake/
H A DFindLibuv.cmake50 set(_LIBUV_NAMES "uv_a"
/dports/games/pioneer/pioneer-20210723/contrib/imgui/
H A Dimgui_draw.cpp558 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
560 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
564 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
573 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
578 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1384 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1387 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1396 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1397 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1399 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui_draw.cpp558 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
560 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
564 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
573 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
578 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1384 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1387 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1396 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1397 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1399 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui_draw.cpp558 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
560 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
564 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
573 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
578 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1384 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1387 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1396 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1397 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1399 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/
H A Dimgui_draw.cpp590 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
592 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
596 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
605 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
610 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1480 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1483 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1492 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1493 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1495 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/ImGui/
H A Dimgui_draw.cpp637 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
639 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
643 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
652 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
657 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1620 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1623 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1632 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1633 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1635 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/audio/faudio/FAudio-21.01/utils/uicommon/
H A Dimgui_draw.cpp589 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
591 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
595 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
604 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
609 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1487 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1490 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1499 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1500 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1502 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/editors/imhex/ImHex-1.7.0/external/ImGui/source/
H A Dimgui_draw.cpp647 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
649 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
662 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
667 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1689 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1692 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1701 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1702 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1704 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/misc/dartsim/dart-6.11.1/dart/external/imgui/
H A Dimgui_draw.cpp631 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
633 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
637 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
646 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
651 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1620 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1623 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1632 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1633 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1635 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/graphics/ospray/ospray-2.8.0/apps/common/external/imgui/
H A Dimgui_draw.cpp641 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
643 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
647 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
656 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
661 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1683 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1686 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1695 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1696 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1698 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/
H A Dscene.h161 bool addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const material_t *mat);
/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/
H A Dimgui_draw.cpp678 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
680 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
684 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
693 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
698 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1877 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1880 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1889 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1890 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1892 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/graphics/ospray-studio/ospray_studio-0.9.1/external/imgui/
H A Dimgui_draw.cpp684 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_…
686 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
690 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
699 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b…
704 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
1887 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b…
1890 const ImVec2 uv_size = uv_b - uv_a;
1899 const ImVec2 min = ImMin(uv_a, uv_b);
1900 const ImVec2 max = ImMax(uv_a, uv_b);
1902 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
[all …]
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/
H A Dimgui_draw.cpp684 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
686 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
690 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
699 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
704 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1887 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument
1890 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1899 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1900 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1902 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/imgui/
H A Dimgui_draw.cpp363 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument
365 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
369 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
378 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument
383 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/imgui/
H A Dimgui.h1768 …extureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0, 0), con…
1769 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0, 0), con…
1770 …extureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b…
1814 …IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b…
1815 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b…

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