/dports/graphics/mesa-dri/mesa-21.3.6/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/yafaray/libYafaRay-3.5.1/src/interface/ |
H A D | xmlinterface.cc | 160 bool xmlInterface_t::addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const material_… in addTriangle() argument 170 << "\" uv_a=\"" << uv_a << "\" uv_b=\"" << uv_b << "\" uv_c=\"" << uv_c << "\"/>\n"; in addTriangle()
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H A D | yafrayinterface.cc | 206 bool yafrayInterface_t::addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const materi… in addTriangle() argument 208 return scene->addTriangle(a, b, c, uv_a, uv_b, uv_c, mat); in addTriangle()
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/interface/ |
H A D | xmlinterface.h | 34 …virtual bool addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const material_t *mat);
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H A D | yafrayinterface.h | 54 …virtual bool addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const material_t *mat)…
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/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/tools/ |
H A D | bmesh_path_uv.c | 87 const float uv_a[2] = {luv_a->uv[0], luv_a->uv[1] / params->aspect_y}; in looptag_add_adjacent_uv() local 105 const float cost_cut = params->use_topology_distance ? 1.0f : len_v2v2(uv_a, uv_b); in looptag_add_adjacent_uv()
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/dports/devel/luv/luv-1.41.0-0/ |
H A D | appveyor.yml | 83 - cp build.luarocks\deps\libuv\Release\uv_a.lib build\lib\uv.lib
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/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/third-party/imgui/imgui/ |
H A D | imgui_draw.cpp | 387 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 389 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 393 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 402 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 407 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 961 …extureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in AddImage() argument 972 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 978 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in AddImageQuad() argument 988 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
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/dports/graphics/yafaray/libYafaRay-3.5.1/src/yafraycore/ |
H A D | xmlparser.cc | 563 int a=0, b=0, c=0, uv_a=0, uv_b=0, uv_c=0; in startEl_mesh() local 575 if(!strcmp(attrs[0], "uv_a")) uv_a = atoi(attrs[1]); in startEl_mesh() 580 if(dat->has_uv) parser.scene->addTriangle(a, b, c, uv_a, uv_b, uv_c, dat->mat); in startEl_mesh()
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/dports/databases/cassandra-cpp-driver/cpp-driver-2.16.0/cmake/ |
H A D | FindLibuv.cmake | 50 set(_LIBUV_NAMES "uv_a"
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/dports/games/pioneer/pioneer-20210723/contrib/imgui/ |
H A D | imgui_draw.cpp | 558 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 560 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 564 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 573 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 578 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1384 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1387 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1396 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1397 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1399 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/ |
H A D | imgui_draw.cpp | 558 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 560 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 564 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 573 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 578 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1384 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1387 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1396 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1397 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1399 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/ |
H A D | imgui_draw.cpp | 558 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 560 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 564 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 573 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 578 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1384 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1387 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1396 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1397 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1399 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/ |
H A D | imgui_draw.cpp | 590 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 592 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 596 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 605 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 610 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1480 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1483 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1492 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1493 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1495 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/ImGui/ |
H A D | imgui_draw.cpp | 637 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 639 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 643 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 652 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 657 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1620 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1623 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1632 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1633 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1635 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/audio/faudio/FAudio-21.01/utils/uicommon/ |
H A D | imgui_draw.cpp | 589 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 591 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 595 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 604 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 609 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1487 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1490 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1499 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1500 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1502 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/editors/imhex/ImHex-1.7.0/external/ImGui/source/ |
H A D | imgui_draw.cpp | 647 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 649 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 662 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 667 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1689 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1692 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1701 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1702 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1704 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/misc/dartsim/dart-6.11.1/dart/external/imgui/ |
H A D | imgui_draw.cpp | 631 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 633 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 637 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 646 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 651 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1620 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1623 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1632 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1633 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1635 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/graphics/ospray/ospray-2.8.0/apps/common/external/imgui/ |
H A D | imgui_draw.cpp | 641 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 643 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 647 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 656 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 661 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1683 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1686 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1695 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1696 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1698 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/ |
H A D | scene.h | 161 bool addTriangle(int a, int b, int c, int uv_a, int uv_b, int uv_c, const material_t *mat);
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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | imgui_draw.cpp | 678 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 680 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 684 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 693 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 698 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1877 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1880 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1889 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1890 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1892 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/graphics/ospray-studio/ospray_studio-0.9.1/external/imgui/ |
H A D | imgui_draw.cpp | 684 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… 686 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); 690 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; 699 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… 704 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; 1887 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… 1890 const ImVec2 uv_size = uv_b - uv_a; 1899 const ImVec2 min = ImMin(uv_a, uv_b); 1900 const ImVec2 max = ImMax(uv_a, uv_b); 1902 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); [all …]
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/ |
H A D | imgui_draw.cpp | 684 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 686 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 690 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 699 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 704 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1887 …rt_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… in ShadeVertsLinearUV() argument 1890 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1899 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1900 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1902 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/imgui/ |
H A D | imgui_draw.cpp | 363 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_… in PrimRectUV() argument 365 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 369 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 378 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b… in PrimQuadUV() argument 383 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/imgui/ |
H A D | imgui.h | 1768 …extureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0, 0), con… 1769 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0, 0), con… 1770 …extureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… 1814 …IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b… 1815 …Vec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b…
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