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Searched refs:GL_FORCE_BLUE_TO_ONE_NV (Results 1 – 25 of 311) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_texture_shader3.java51 int GL_FORCE_BLUE_TO_ONE_NV = 0x8860; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader320 GL_FORCE_BLUE_TO_ONE_NV 0x8860
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_texture_shader321 GL_FORCE_BLUE_TO_ONE_NV 0x8860
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader320 GL_FORCE_BLUE_TO_ONE_NV 0x8860
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader321 GL_FORCE_BLUE_TO_ONE_NV 0x8860
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_texture_shader319 GL_FORCE_BLUE_TO_ONE_NV 0x8860
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader321 GL_FORCE_BLUE_TO_ONE_NV 0x8860
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dtexture_shader3.py20 GL_FORCE_BLUE_TO_ONE_NV=_C('GL_FORCE_BLUE_TO_ONE_NV',0x8860) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dtexture_shader3.py20 GL_FORCE_BLUE_TO_ONE_NV=_C('GL_FORCE_BLUE_TO_ONE_NV',0x8860) variable
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h2739 #ifndef GL_FORCE_BLUE_TO_ONE_NV
2740 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h3502 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h3843 #ifndef GL_FORCE_BLUE_TO_ONE_NV
3844 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h4270 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl3297 -define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl3297 -define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860). macro
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/
H A Dgl.hrl3297 -define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860). macro
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h2806 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 macro
/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl5012 -define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860). macro
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl5012 -define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860). macro
/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl5012 -define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860). macro
/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl5012 -define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860). macro
/dports/emulators/aranym/aranym-1.1.0/src/
H A Dglenums.c2655 /* 0x8860 */ GL_ENUM(GL_FORCE_BLUE_TO_ONE_NV)
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h2940 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 macro
/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/
H A DflextGL.h4307 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 macro
/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/
H A Dglext.h6994 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 macro

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