/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkFramebufferPass.cxx | 99 &this->ViewportWidth, &this->ViewportHeight, &this->ViewportX, &this->ViewportY); in Render() 106 this->ViewportHeight = size[1]; in Render() 125 this->ViewportWidth, this->ViewportHeight, 4, VTK_UNSIGNED_CHAR, false); in Render() 127 this->ColorTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 133 this->DepthTexture->AllocateDepth(this->ViewportWidth, this->ViewportHeight, this->DepthFormat); in Render() 135 this->DepthTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 144 this->RenderDelegate(s, this->ViewportWidth, this->ViewportHeight, this->ViewportWidth, in Render() 145 this->ViewportHeight, this->FrameBufferObject, this->ColorTexture, this->DepthTexture); in Render() 154 this->ViewportX, this->ViewportY, this->ViewportWidth, this->ViewportHeight); in Render() 157 ostate->vtkglBlitFramebuffer(0, 0, this->ViewportWidth, this->ViewportHeight, this->ViewportX, in Render() [all …]
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H A D | vtkSimpleMotionBlurPass.cxx | 134 &this->ViewportWidth, &this->ViewportHeight, &this->ViewportX, &this->ViewportY); in Render() 141 this->ViewportHeight = size[1]; in Render() 161 this->ColorTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 171 this->ViewportWidth, this->ViewportHeight, 4, VTK_UNSIGNED_CHAR); in Render() 173 this->AccumulationTexture[i]->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 181 this->DepthTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 190 this->RenderDelegate(s, this->ViewportWidth, this->ViewportHeight, this->ViewportWidth, in Render() 191 this->ViewportHeight, this->FrameBufferObject, this->ColorTexture, this->DepthTexture); in Render() 223 ostate->vtkglViewport(0, 0, this->ViewportWidth, this->ViewportHeight); in Render() 224 ostate->vtkglScissor(0, 0, this->ViewportWidth, this->ViewportHeight); in Render() [all …]
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H A D | vtkOrderIndependentTranslucentPass.cxx | 62 this->ViewportHeight = 100; in vtkOrderIndependentTranslucentPass() 217 this->ViewportHeight = size[1]; in Render() 230 this->ViewportWidth, this->ViewportHeight, 4, VTK_FLOAT); in Render() 250 this->ViewportWidth, this->ViewportHeight, vtkTextureObject::Fixed32); in Render() 255 this->ViewportWidth, this->ViewportHeight, vtkTextureObject::Fixed24); in Render() 264 this->TranslucentRGBATexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 265 this->TranslucentRTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 266 this->TranslucentZTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 282 this->State->vtkglViewport(0, 0, this->ViewportWidth, this->ViewportHeight); in Render() 312 this->ViewportWidth, this->ViewportHeight, GL_DEPTH_BUFFER_BIT, GL_NEAREST); in Render() [all …]
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H A D | vtkDepthPeelingPass.cxx | 75 this->ViewportHeight = 100; in vtkDepthPeelingPass() 375 this->ViewportHeight = size[1]; in Render() 386 this->ViewportHeight, 4, false, 0); in Render() 389 this->ViewportHeight, 1, true, this->DepthFormat); in Render() 391 this->ViewportHeight, 1, true, this->DepthFormat); in Render() 397 this->ViewportHeight, 1, true, this->DepthFormat); in Render() 417 this->OpaqueZTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 419 this->ViewportY, this->ViewportWidth, this->ViewportHeight); in Render() 426 this->ViewportY, this->ViewportWidth, this->ViewportHeight); in Render() 439 this->State->vtkglViewport(0, 0, this->ViewportWidth, this->ViewportHeight); in Render() [all …]
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H A D | vtkOpenGLFluidMapper.cxx | 255 static_cast<unsigned int>(this->ViewportHeight), 1, VTK_FLOAT); in SetupBuffers() 259 static_cast<unsigned int>(this->ViewportHeight), 3, VTK_FLOAT); in SetupBuffers() 280 static_cast<unsigned int>(this->ViewportHeight)); in SetupBuffers() 293 static_cast<unsigned int>(this->ViewportHeight), 3, VTK_FLOAT); in SetupBuffers() 306 static_cast<unsigned int>(this->ViewportHeight)); in SetupBuffers() 313 this->ViewportY, this->ViewportWidth, this->ViewportHeight); in SetupBuffers() 315 this->ViewportX, this->ViewportY, this->ViewportWidth, this->ViewportHeight); in SetupBuffers() 393 glState->vtkglViewport(0, 0, this->ViewportWidth, this->ViewportHeight); in Render() 512 program->SetUniformi("viewportHeight", this->ViewportHeight); in Render() 565 program->SetUniformi("viewportHeight", this->ViewportHeight); in Render() [all …]
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H A D | vtkDualDepthPeelingPass.cxx | 901 &this->ViewportWidth, &this->ViewportHeight, &this->ViewportX, &this->ViewportY); in Initialize() 908 this->ViewportHeight = size[1]; in Initialize() 924 this->Textures[i]->Resize(this->ViewportWidth, this->ViewportHeight); in Initialize() 958 this->ViewportWidth, this->ViewportHeight, 4, vtkTypeTraits<vtkTypeUInt8>::VTK_TYPE_ID); in InitColorTexture() 975 tex->AllocateDepth(this->ViewportWidth, this->ViewportHeight, vtkTextureObject::Float32); in InitOpaqueDepthTexture() 1010 this->State->vtkglViewport(0, 0, this->ViewportWidth, this->ViewportHeight); in Prepare() 1075 int numPixels = this->ViewportHeight * this->ViewportWidth; in InitializeOcclusionQuery() 1096 this->ViewportX, this->ViewportY, 0, 0, this->ViewportWidth, this->ViewportHeight); in CopyOpaqueDepthBuffer() 1632 static_cast<float>(this->ViewportWidth * this->ViewportHeight) in Finalize() 1635 static_cast<float>(this->ViewportWidth * this->ViewportHeight) in Finalize() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkFramebufferPass.cxx | 98 r->GetTiledSizeAndOrigin(&this->ViewportWidth,&this->ViewportHeight, in Render() 106 this->ViewportHeight=size[1]; in Render() 125 this->ViewportWidth, this->ViewportHeight, 4, in Render() 128 this->ColorTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render() 135 this->ViewportWidth, this->ViewportHeight, this->DepthFormat); in Render() 147 this->ViewportWidth, this->ViewportHeight, in Render() 148 this->ViewportWidth, this->ViewportHeight, in Render() 162 this->ViewportWidth, this->ViewportHeight); in Render() 164 this->ViewportWidth, this->ViewportHeight); in Render() 167 0, 0, this->ViewportWidth, this->ViewportHeight, in Render() [all …]
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H A D | vtkSimpleMotionBlurPass.cxx | 141 this->ViewportHeight=size[1]; in Render() 160 this->ViewportWidth, this->ViewportHeight, 4, in Render() 173 this->ViewportWidth, this->ViewportHeight, 4, in Render() 195 this->ViewportWidth, this->ViewportHeight, in Render() 196 this->ViewportWidth, this->ViewportHeight, in Render() 235 this->ViewportWidth, this->ViewportHeight); in Render() 237 this->ViewportWidth, this->ViewportHeight); in Render() 262 0, this->ViewportHeight - 1, in Render() 293 this->ViewportWidth, this->ViewportHeight); in Render() 295 this->ViewportWidth, this->ViewportHeight); in Render() [all …]
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H A D | vtkOrderIndependentTranslucentPass.cxx | 61 this->ViewportHeight = 100; in vtkOrderIndependentTranslucentPass() 224 this->ViewportHeight=size[1]; in Render() 237 this->ViewportWidth, this->ViewportHeight, 4, VTK_FLOAT); in Render() 244 this->ViewportWidth, this->ViewportHeight, 1, VTK_FLOAT); in Render() 266 this->ViewportWidth, this->ViewportHeight); in Render() 268 this->ViewportWidth, this->ViewportHeight); in Render() 270 this->ViewportWidth, this->ViewportHeight); in Render() 292 this->ViewportWidth, this->ViewportHeight); in Render() 323 this->ViewportY + this->ViewportHeight, in Render() 324 0, 0, this->ViewportWidth, this->ViewportHeight, in Render() [all …]
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H A D | vtkDepthPeelingPass.cxx | 75 this->ViewportHeight = 100; in vtkDepthPeelingPass() 394 this->ViewportHeight=size[1]; in Render() 437 this->ViewportWidth, this->ViewportHeight); in Render() 440 this->ViewportWidth, this->ViewportHeight); in Render() 442 this->ViewportWidth, this->ViewportHeight); in Render() 447 this->ViewportWidth, this->ViewportHeight); in Render() 450 this->ViewportWidth, this->ViewportHeight); in Render() 456 this->ViewportWidth, this->ViewportHeight); in Render() 459 this->ViewportWidth, this->ViewportHeight); in Render() 647 this->ViewportWidth, this->ViewportHeight, in Render() [all …]
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H A D | vtkDualDepthPeelingPass.cxx | 958 r->GetTiledSizeAndOrigin(&this->ViewportWidth, &this->ViewportHeight, in Initialize() 966 this->ViewportHeight = size[1]; in Initialize() 982 this->Textures[i]->Resize(this->ViewportWidth, this->ViewportHeight); in Initialize() 1018 tex->Allocate2D(this->ViewportWidth, this->ViewportHeight, 4, in InitColorTexture() 1030 tex->Allocate2D(this->ViewportWidth, this->ViewportHeight, 2, in InitDepthTexture() 1040 tex->AllocateDepth(this->ViewportWidth, this->ViewportHeight, in InitOpaqueDepthTexture() 1080 this->ViewportWidth, this->ViewportHeight); in Prepare() 1146 int numPixels = this->ViewportHeight * this->ViewportWidth; in InitializeOcclusionQuery() 1165 this->ViewportWidth, this->ViewportHeight); in CopyOpaqueDepthBuffer() 1742 static_cast<float>(this->ViewportWidth * this->ViewportHeight) in Finalize() [all …]
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/ |
H A D | vtkDepthPeelingPass.cxx | 205 this->ViewportWidth, this->ViewportHeight); in BlendIntermediatePeels() 230 this->ViewportWidth-1, this->ViewportHeight-1, in BlendIntermediatePeels() 231 0, 0, this->ViewportWidth, this->ViewportHeight, in BlendIntermediatePeels() 265 this->ViewportWidth-1, this->ViewportHeight-1, in BlendFinalPeel() 266 0, 0, this->ViewportWidth, this->ViewportHeight, in BlendFinalPeel() 331 this->ViewportHeight=size[1]; in Render() 391 this->ViewportWidth, this->ViewportHeight); in Render() 395 this->ViewportWidth, this->ViewportHeight); in Render() 403 destSize[1] = this->ViewportHeight; in Render() 453 this->ViewportWidth, this->ViewportHeight); in Render() [all …]
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkDepthPeelingPass.cxx | 195 this->ViewportHeight=size[1]; in Render() 237 || (this->ViewportHeight > maxTexSize) ) in Render() 327 this->ViewportHeight); in Render() 342 this->ViewportHeight); in Render() 456 glVertex2f(this->ViewportWidth, this->ViewportHeight); in Render() 457 glTexCoord2f(0, this->ViewportHeight); in Render() 458 glVertex2f(0, this->ViewportHeight); in Render() 478 glTexCoord2f(0, this->ViewportHeight); in Render() 479 glVertex2f(0, this->ViewportHeight); in Render() 928 this->ViewportHeight); in RenderPeel() [all …]
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H A D | vtkOpenGLRenderer.cxx | 591 || (this->ViewportHeight > maxTexSize) ) in DeviceRenderTranslucentPolygonalGeometry() 673 this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry() 695 this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry() 785 glTexCoord2f(this->ViewportWidth, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry() 786 glVertex2f(this->ViewportWidth, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry() 787 glTexCoord2f(0, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry() 788 glVertex2f(0, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry() 808 glTexCoord2f(0, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry() 809 glVertex2f(0, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry() 1044 this->ViewportHeight); in RenderPeel() [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/ |
H A D | shaders.cpp | 497 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Video.ViewportWidth, Video.ViewportHeight, 0, GL_RGBA, GL_… in SetupFramebuffer() 523 glUniform1f(heightloc, Video.ViewportHeight); in RenderFramebufferToScreen() 525 glUniform1f(heightrelloc, (float)Video.Height / (float)Video.ViewportHeight); in RenderFramebufferToScreen() 536 glVertex2i(Video.ViewportWidth, Video.ViewportHeight); in RenderFramebufferToScreen() 538 glVertex2i(0, Video.ViewportHeight); in RenderFramebufferToScreen()
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H A D | movie.cpp | 179 videoHeight = Video.ViewportHeight; in PlayMovie() 220 …SDL_SetVideoMode(Video.ViewportWidth, Video.ViewportHeight, Video.Depth, SDL_GetVideoSurface()->fl… in PlayMovie() 301 …SDL_SetVideoMode(Video.ViewportWidth, Video.ViewportHeight, Video.Depth, SDL_GetVideoSurface()->fl… in PlayMovie()
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H A D | sdl.cpp | 272 glViewport(0, 0, (GLsizei)Video.ViewportWidth, (GLsizei)Video.ViewportHeight); in InitOpenGL() 287 glOrtho(0, Video.ViewportWidth, Video.ViewportHeight, 0, -1, 1); in InitOpenGL() 629 if (!Video.ViewportWidth || !Video.ViewportHeight) { in InitVideoSdl() 631 Video.ViewportHeight = Video.Height; in InitVideoSdl() 633 TheScreen = SDL_SetVideoMode(Video.ViewportWidth, Video.ViewportHeight, Video.Depth, flags); in InitVideoSdl() 641 TheScreen = SDL_SetVideoMode(Video.ViewportWidth, Video.ViewportHeight, 16, flags); in InitVideoSdl() 815 event.button.y = (Uint16)floorf(event.button.y * float(Video.Height) / Video.ViewportHeight); in SdlDoEvent() 818 event.motion.y = (Uint16)floorf(event.motion.y * float(Video.Height) / Video.ViewportHeight); in SdlDoEvent()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/css/ |
H A D | media_values_initial_viewport_test.cc | 29 EXPECT_EQ(480, media_values->ViewportHeight()); in TEST_F() 34 EXPECT_EQ(480, media_values->ViewportHeight()); in TEST_F()
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H A D | media_values_dynamic.cc | 60 ViewportWidth(), ViewportHeight(), result); in ComputeLength() 68 ViewportWidth(), ViewportHeight(), result); in ComputeLength() 77 double MediaValuesDynamic::ViewportHeight() const { in ViewportHeight() function in blink::MediaValuesDynamic
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/css/ |
H A D | media_values_initial_viewport_test.cc | 30 EXPECT_EQ(480, media_values->ViewportHeight()); in TEST_F() 35 EXPECT_EQ(480, media_values->ViewportHeight()); in TEST_F()
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H A D | media_values_dynamic.cc | 59 ViewportWidth(), ViewportHeight(), result); in ComputeLength() 67 ViewportWidth(), ViewportHeight(), result); in ComputeLength() 76 double MediaValuesDynamic::ViewportHeight() const { in ViewportHeight() function in blink::MediaValuesDynamic
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/dports/graphics/aseprite/aseprite-1.2.9/src/app/commands/ |
H A D | move_thing.cpp | 41 else if (v == "viewport-height") units = ViewportHeight; in onLoadParams() 59 case ViewportHeight: dim = Strings::commands_Move_ViewportHeight(); break; in getFriendlyString() 109 case ViewportHeight: in getDelta()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/ |
H A D | glstate.cpp | 59 ViewportHeight, enumerator 83 { ViewportHeight, 13 } 341 case internal::ViewportHeight: in DENG2_PIMPL() 375 changed.contains(internal::ViewportWidth) || changed.contains(internal::ViewportHeight)) in DENG2_PIMPL() 380 changed.remove(internal::ViewportHeight); in DENG2_PIMPL() 505 d->props.set(internal::ViewportHeight, viewportRect.height()); in setViewport() 638 d->props[internal::ViewportHeight]); in viewport()
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/dports/www/wt/wt-4.6.1/src/Wt/ |
H A D | WLength.C | 82 unit_ = LengthUnit::ViewportHeight; in parseCssString() 168 unit_ == LengthUnit::ViewportHeight || in toPixels()
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/dports/net-im/kaccounts-providers/kaccounts-providers-21.12.3/webkit-options/ |
H A D | www.facebook.com.conf | 2 ViewportHeight = 320
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