| .. | | 03-May-2022 | - |
| lcf/ | H | 29-Oct-2021 | - | 10,747 | 7,824 |
| fwd_struct_impl.h | H A D | 29-Oct-2021 | 9.6 KiB | 348 | 268 |
| ldb_actor.cpp | H A D | 29-Oct-2021 | 6.5 KiB | 295 | 274 |
| ldb_animation.cpp | H A D | 29-Oct-2021 | 1.9 KiB | 89 | 68 |
| ldb_animationcelldata.cpp | H A D | 29-Oct-2021 | 2.6 KiB | 113 | 92 |
| ldb_animationframe.cpp | H A D | 29-Oct-2021 | 1,012 | 41 | 20 |
| ldb_animationtiming.cpp | H A D | 29-Oct-2021 | 2.3 KiB | 97 | 76 |
| ldb_attribute.cpp | H A D | 29-Oct-2021 | 1.8 KiB | 89 | 68 |
| ldb_battlecommand.cpp | H A D | 29-Oct-2021 | 1.1 KiB | 49 | 28 |
| ldb_battlecommands.cpp | H A D | 29-Oct-2021 | 4.8 KiB | 177 | 156 |
| ldb_battleranimation.cpp | H A D | 29-Oct-2021 | 1.6 KiB | 65 | 44 |
| ldb_battleranimationitemskill.cpp | H A D | 29-Oct-2021 | 3.3 KiB | 121 | 100 |
| ldb_battleranimationpose.cpp | H A D | 29-Oct-2021 | 1.9 KiB | 73 | 52 |
| ldb_battleranimationweapon.cpp | H A D | 29-Oct-2021 | 1.5 KiB | 57 | 36 |
| ldb_chipset.cpp | H A D | 29-Oct-2021 | 2.1 KiB | 89 | 68 |
| ldb_class.cpp | H A D | 29-Oct-2021 | 3.5 KiB | 159 | 138 |
| ldb_commonevent.cpp | H A D | 29-Oct-2021 | 1.9 KiB | 80 | 59 |
| ldb_database.cpp | H A D | 29-Oct-2021 | 4.6 KiB | 206 | 185 |
| ldb_enemy.cpp | H A D | 29-Oct-2021 | 4.6 KiB | 223 | 202 |
| ldb_enemyaction.cpp | H A D | 29-Oct-2021 | 3.1 KiB | 137 | 116 |
| ldb_item.cpp | H A D | 29-Oct-2021 | 10.4 KiB | 493 | 472 |
| ldb_learning.cpp | H A D | 29-Oct-2021 | 1.1 KiB | 49 | 28 |
| ldb_music.cpp | H A D | 29-Oct-2021 | 1.5 KiB | 73 | 52 |
| ldb_skill.cpp | H A D | 29-Oct-2021 | 8.6 KiB | 375 | 354 |
| ldb_sound.cpp | H A D | 29-Oct-2021 | 1.3 KiB | 65 | 44 |
| ldb_state.cpp | H A D | 29-Oct-2021 | 8.1 KiB | 369 | 348 |
| ldb_switch.cpp | H A D | 29-Oct-2021 | 908 | 41 | 20 |
| ldb_system.cpp | H A D | 29-Oct-2021 | 14.4 KiB | 607 | 586 |
| ldb_terms.cpp | H A D | 29-Oct-2021 | 27.6 KiB | 1,209 | 1,188 |
| ldb_terrain.cpp | H A D | 29-Oct-2021 | 7.1 KiB | 289 | 268 |
| ldb_terrain_flags.h | H A D | 29-Oct-2021 | 966 | 43 | 21 |
| ldb_testbattler.cpp | H A D | 29-Oct-2021 | 2 KiB | 89 | 68 |
| ldb_troop.cpp | H A D | 29-Oct-2021 | 1.9 KiB | 88 | 67 |
| ldb_troopmember.cpp | H A D | 29-Oct-2021 | 1.4 KiB | 65 | 44 |
| ldb_trooppage.cpp | H A D | 29-Oct-2021 | 1.4 KiB | 56 | 35 |
| ldb_trooppagecondition.cpp | H A D | 29-Oct-2021 | 5.6 KiB | 217 | 196 |
| ldb_trooppagecondition_flags.h | H A D | 29-Oct-2021 | 1.1 KiB | 55 | 33 |
| ldb_variable.cpp | H A D | 29-Oct-2021 | 926 | 41 | 20 |
| lmt_encounter.cpp | H A D | 29-Oct-2021 | 954 | 41 | 20 |
| lmt_mapinfo.cpp | H A D | 29-Oct-2021 | 3.6 KiB | 169 | 148 |
| lmt_start.cpp | H A D | 29-Oct-2021 | 2.6 KiB | 129 | 108 |
| lmu_event.cpp | H A D | 29-Oct-2021 | 1.3 KiB | 65 | 44 |
| lmu_eventpage.cpp | H A D | 29-Oct-2021 | 3.8 KiB | 160 | 139 |
| lmu_eventpagecondition.cpp | H A D | 29-Oct-2021 | 2.9 KiB | 113 | 92 |
| lmu_eventpagecondition_flags.h | H A D | 29-Oct-2021 | 1 KiB | 49 | 27 |
| lmu_map.cpp | H A D | 29-Oct-2021 | 6.4 KiB | 289 | 268 |
| lmu_moveroute.cpp | H A D | 29-Oct-2021 | 1.5 KiB | 64 | 43 |
| lsd_save.cpp | H A D | 29-Oct-2021 | 3.6 KiB | 161 | 140 |
| lsd_saveactor.cpp | H A D | 29-Oct-2021 | 6.1 KiB | 279 | 258 |
| lsd_savecommonevent.cpp | H A D | 29-Oct-2021 | 1.1 KiB | 41 | 20 |
| lsd_saveeasyrpgdata.cpp | H A D | 29-Oct-2021 | 1,003 | 41 | 20 |
| lsd_saveeventexecframe.cpp | H A D | 29-Oct-2021 | 3.6 KiB | 127 | 106 |
| lsd_saveeventexecstate.cpp | H A D | 29-Oct-2021 | 5.9 KiB | 209 | 188 |
| lsd_saveinventory.cpp | H A D | 29-Oct-2021 | 4.7 KiB | 199 | 178 |
| lsd_savemapevent.cpp | H A D | 29-Oct-2021 | 9.2 KiB | 377 | 356 |
| lsd_savemapeventbase.cpp | H A D | 29-Oct-2021 | 8.7 KiB | 345 | 324 |
| lsd_savemapinfo.cpp | H A D | 29-Oct-2021 | 3.6 KiB | 145 | 124 |
| lsd_savepanorama.cpp | H A D | 29-Oct-2021 | 1.1 KiB | 49 | 28 |
| lsd_savepartylocation.cpp | H A D | 29-Oct-2021 | 12.1 KiB | 473 | 452 |
| lsd_savepicture.cpp | H A D | 29-Oct-2021 | 8.5 KiB | 353 | 332 |
| lsd_savepicture_flags.h | H A D | 29-Oct-2021 | 1.1 KiB | 49 | 27 |
| lsd_savescreen.cpp | H A D | 29-Oct-2021 | 6.7 KiB | 273 | 252 |
| lsd_savesystem.cpp | H A D | 29-Oct-2021 | 12.6 KiB | 519 | 498 |
| lsd_savetarget.cpp | H A D | 29-Oct-2021 | 1.6 KiB | 73 | 52 |
| lsd_savetitle.cpp | H A D | 29-Oct-2021 | 2.8 KiB | 129 | 108 |
| lsd_savevehiclelocation.cpp | H A D | 29-Oct-2021 | 10.2 KiB | 385 | 364 |
| rpg_actor.cpp | H A D | 29-Oct-2021 | 2.4 KiB | 73 | 57 |
| rpg_animation.cpp | H A D | 29-Oct-2021 | 1.1 KiB | 41 | 25 |
| rpg_animationcelldata.cpp | H A D | 29-Oct-2021 | 1,019 | 36 | 20 |
| rpg_animationframe.cpp | H A D | 29-Oct-2021 | 798 | 31 | 15 |
| rpg_animationtiming.cpp | H A D | 29-Oct-2021 | 981 | 34 | 18 |
| rpg_attribute.cpp | H A D | 29-Oct-2021 | 876 | 33 | 17 |
| rpg_battlecommand.cpp | H A D | 29-Oct-2021 | 723 | 28 | 12 |
| rpg_battlecommands.cpp | H A D | 29-Oct-2021 | 1.7 KiB | 48 | 32 |
| rpg_battleranimation.cpp | H A D | 29-Oct-2021 | 1,000 | 38 | 22 |
| rpg_battleranimationitemskill.cpp | H A D | 29-Oct-2021 | 1.1 KiB | 37 | 21 |
| rpg_battleranimationpose.cpp | H A D | 29-Oct-2021 | 915 | 31 | 15 |
| rpg_battleranimationweapon.cpp | H A D | 29-Oct-2021 | 809 | 29 | 13 |
| rpg_chipset.cpp | H A D | 29-Oct-2021 | 1.3 KiB | 45 | 29 |
| rpg_class.cpp | H A D | 29-Oct-2021 | 1.6 KiB | 56 | 40 |
| rpg_commonevent.cpp | H A D | 29-Oct-2021 | 962 | 35 | 19 |
| rpg_database.cpp | H A D | 29-Oct-2021 | 2.8 KiB | 105 | 89 |
| rpg_encounter.cpp | H A D | 29-Oct-2021 | 690 | 27 | 11 |
| rpg_enemy.cpp | H A D | 29-Oct-2021 | 1.8 KiB | 60 | 44 |
| rpg_enemyaction.cpp | H A D | 29-Oct-2021 | 1.2 KiB | 39 | 23 |
| rpg_enums.cpp | H A D | 29-Oct-2021 | 6.2 KiB | 112 | 98 |
| rpg_equipment.cpp | H A D | 29-Oct-2021 | 852 | 31 | 15 |
| rpg_event.cpp | H A D | 29-Oct-2021 | 846 | 34 | 18 |
| rpg_eventcommand.cpp | H A D | 29-Oct-2021 | 902 | 34 | 18 |
| rpg_eventpage.cpp | H A D | 29-Oct-2021 | 1.4 KiB | 45 | 29 |
| rpg_eventpagecondition.cpp | H A D | 29-Oct-2021 | 1.3 KiB | 44 | 27 |
| rpg_item.cpp | H A D | 29-Oct-2021 | 3.5 KiB | 101 | 85 |
| rpg_learning.cpp | H A D | 29-Oct-2021 | 718 | 28 | 12 |
| rpg_map.cpp | H A D | 29-Oct-2021 | 2.7 KiB | 82 | 66 |
| rpg_mapinfo.cpp | H A D | 29-Oct-2021 | 1.4 KiB | 47 | 31 |
| rpg_movecommand.cpp | H A D | 29-Oct-2021 | 882 | 31 | 15 |
| rpg_moveroute.cpp | H A D | 29-Oct-2021 | 879 | 33 | 17 |
| rpg_music.cpp | H A D | 29-Oct-2021 | 802 | 31 | 15 |
| rpg_parameters.cpp | H A D | 29-Oct-2021 | 1.4 KiB | 56 | 40 |
| rpg_rect.cpp | H A D | 29-Oct-2021 | 730 | 30 | 14 |
| rpg_save.cpp | H A D | 29-Oct-2021 | 1.7 KiB | 58 | 42 |
| rpg_saveactor.cpp | H A D | 29-Oct-2021 | 2.2 KiB | 72 | 56 |
| rpg_savecommonevent.cpp | H A D | 29-Oct-2021 | 740 | 27 | 11 |
| rpg_saveeasyrpgdata.cpp | H A D | 29-Oct-2021 | 706 | 27 | 11 |
| rpg_saveeventexecframe.cpp | H A D | 29-Oct-2021 | 1.5 KiB | 48 | 32 |
| rpg_saveeventexecstate.cpp | H A D | 29-Oct-2021 | 1.9 KiB | 52 | 36 |
| rpg_saveinventory.cpp | H A D | 29-Oct-2021 | 1.8 KiB | 61 | 45 |
| rpg_savemapevent.cpp | H A D | 29-Oct-2021 | 928 | 30 | 14 |
| rpg_savemapeventbase.cpp | H A D | 29-Oct-2021 | 2.3 KiB | 65 | 49 |
| rpg_savemapinfo.cpp | H A D | 29-Oct-2021 | 1.6 KiB | 52 | 36 |
| rpg_savepanorama.cpp | H A D | 29-Oct-2021 | 724 | 28 | 12 |
| rpg_savepartylocation.cpp | H A D | 29-Oct-2021 | 1.5 KiB | 45 | 29 |
| rpg_savepicture.cpp | H A D | 29-Oct-2021 | 2.7 KiB | 74 | 57 |
| rpg_savescreen.cpp | H A D | 29-Oct-2021 | 2.1 KiB | 56 | 40 |
| rpg_savesystem.cpp | H A D | 29-Oct-2021 | 3.8 KiB | 101 | 85 |
| rpg_savetarget.cpp | H A D | 29-Oct-2021 | 829 | 31 | 15 |
| rpg_savetitle.cpp | H A D | 29-Oct-2021 | 1.1 KiB | 38 | 22 |
| rpg_savevehiclelocation.cpp | H A D | 29-Oct-2021 | 928 | 31 | 15 |
| rpg_skill.cpp | H A D | 29-Oct-2021 | 3 KiB | 80 | 64 |
| rpg_sound.cpp | H A D | 29-Oct-2021 | 769 | 30 | 14 |
| rpg_start.cpp | H A D | 29-Oct-2021 | 1.1 KiB | 38 | 22 |
| rpg_state.cpp | H A D | 29-Oct-2021 | 2.6 KiB | 69 | 53 |
| rpg_switch.cpp | H A D | 29-Oct-2021 | 673 | 27 | 11 |
| rpg_system.cpp | H A D | 29-Oct-2021 | 4.5 KiB | 112 | 96 |
| rpg_terms.cpp | H A D | 29-Oct-2021 | 7.7 KiB | 174 | 158 |
| rpg_terrain.cpp | H A D | 29-Oct-2021 | 2.5 KiB | 66 | 49 |
| rpg_testbattler.cpp | H A D | 29-Oct-2021 | 926 | 33 | 17 |
| rpg_treemap.cpp | H A D | 29-Oct-2021 | 993 | 38 | 22 |
| rpg_troop.cpp | H A D | 29-Oct-2021 | 1.2 KiB | 44 | 28 |
| rpg_troopmember.cpp | H A D | 29-Oct-2021 | 781 | 30 | 14 |
| rpg_trooppage.cpp | H A D | 29-Oct-2021 | 849 | 32 | 16 |
| rpg_trooppagecondition.cpp | H A D | 29-Oct-2021 | 1.8 KiB | 57 | 40 |
| rpg_variable.cpp | H A D | 29-Oct-2021 | 679 | 27 | 11 |