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Searched refs:battle_actions (Results 1 – 16 of 16) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle_rpg2k.cpp703 while (!battle_actions.empty() && !battle_actions.front()->Exists()) { in ProcessSceneActionBattle()
713 if (battle_actions.empty()) { in ProcessSceneActionBattle()
718 auto* battler = battle_actions.front(); in ProcessSceneActionBattle()
1667 battle_actions.push_back(active_actor); in SelectNextActor()
1686 battle_actions.push_back(active_actor); in SelectNextActor()
1695 battle_actions.push_back(active_actor); in SelectNextActor()
1717 battle_actions.pop_back(); in SelectPreviousActor()
1729 for (auto battler : battle_actions) { in CreateExecutionOrder()
1737 std::sort(battle_actions.begin(), battle_actions.end(), in CreateExecutionOrder()
1742 for (const auto& battler : battle_actions) { in CreateExecutionOrder()
[all …]
H A Dscene_battle.h193 std::deque<Game_Battler*> battle_actions; variable
H A Dscene_battle.cpp521 battle_actions.front()->SetBattleAlgorithm(nullptr); in RemoveCurrentAction()
522 battle_actions.pop_front(); in RemoveCurrentAction()
534 battle_actions.push_back(for_battler); in ActionSelectedCallback()
H A Dscene_battle_rpg2k3.cpp844 return !battle_actions.empty(); in IsBattleActionPending()
1615 if (battle_actions.empty()) { in ProcessSceneActionBattle()
1620 auto* battler = battle_actions.front(); in ProcessSceneActionBattle()
/dports/games/allacrost/allacrost-1.0.2/
H A DMakefile.in92 battle_actions.$(OBJEXT) battle_actors.$(OBJEXT) \
936 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/battle_actions.Po@am__quote@
1892 battle_actions.o: $(MODES_DIR)/battle/battle_actions.cpp
1893battle_actions.o -MD -MP -MF $(DEPDIR)/battle_actions.Tpo -c -o battle_actions.o `test -f '$(MODES…
1894 @am__fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/battle_actions.Tpo $(DEPDIR)/battle_actions.Po
1897 …XXFLAGS) -c -o battle_actions.o `test -f '$(MODES_DIR)/battle/battle_actions.cpp' || echo '$(srcdi…
1899 battle_actions.obj: $(MODES_DIR)/battle/battle_actions.cpp
1900 …AGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT battle_actions.obj -MD -MP -MF $(DEPDIR)/battle_actions.Tpo -c…
1901 @am__fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/battle_actions.Tpo $(DEPDIR)/battle_actions.Po
1904 …NCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o battle_actions.obj `if test -…
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/ValyriaTear.xcodeproj/
H A Dproject.pbxproj59 …C41AAD235E0036C2DD /* battle_actions.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0C1D6CCD1A…
261 …0036C2DD /* battle_actions.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
262 …35E0036C2DD /* battle_actions.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType …
688 0C1D6CCD1AAD235E0036C2DD /* battle_actions.cpp */,
689 0C1D6CCE1AAD235E0036C2DD /* battle_actions.h */,
1179 0C1D6DC41AAD235E0036C2DD /* battle_actions.cpp in Sources */,
/dports/games/valyriatear/ValyriaTear-1.1.0/po/
H A Dpt_BR.po2820 #: ../src/modes/battle/battle_actions.cpp:231
2825 #: ../src/modes/battle/battle_actions.cpp:229
H A Dja.po445 #: ../src/modes/battle/battle_actions.cpp:388
H A Dpt_PT.po7203 #: ../src/modes/battle/battle_actions.cpp:302
H A Dru.po8190 #: ../src/modes/battle/battle_actions.cpp:302
H A Den_GB.po7371 #: ../src/modes/battle/battle_actions.cpp:302
H A Dgl.po8159 #: ../src/modes/battle/battle_actions.cpp:302
H A Dit.po438 #: ../src/modes/battle/battle_actions.cpp:302
H A Dsv.po8192 #: ../src/modes/battle/battle_actions.cpp:302
H A Dde.po8162 #: ../src/modes/battle/battle_actions.cpp:302
H A Des.po7859 #: ../src/modes/battle/battle_actions.cpp:302