Searched refs:battle_actions (Results 1 – 16 of 16) sorted by relevance
703 while (!battle_actions.empty() && !battle_actions.front()->Exists()) { in ProcessSceneActionBattle()713 if (battle_actions.empty()) { in ProcessSceneActionBattle()718 auto* battler = battle_actions.front(); in ProcessSceneActionBattle()1667 battle_actions.push_back(active_actor); in SelectNextActor()1686 battle_actions.push_back(active_actor); in SelectNextActor()1695 battle_actions.push_back(active_actor); in SelectNextActor()1717 battle_actions.pop_back(); in SelectPreviousActor()1729 for (auto battler : battle_actions) { in CreateExecutionOrder()1737 std::sort(battle_actions.begin(), battle_actions.end(), in CreateExecutionOrder()1742 for (const auto& battler : battle_actions) { in CreateExecutionOrder()[all …]
193 std::deque<Game_Battler*> battle_actions; variable
521 battle_actions.front()->SetBattleAlgorithm(nullptr); in RemoveCurrentAction()522 battle_actions.pop_front(); in RemoveCurrentAction()534 battle_actions.push_back(for_battler); in ActionSelectedCallback()
844 return !battle_actions.empty(); in IsBattleActionPending()1615 if (battle_actions.empty()) { in ProcessSceneActionBattle()1620 auto* battler = battle_actions.front(); in ProcessSceneActionBattle()
92 battle_actions.$(OBJEXT) battle_actors.$(OBJEXT) \936 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/battle_actions.Po@am__quote@1892 battle_actions.o: $(MODES_DIR)/battle/battle_actions.cpp1893 …battle_actions.o -MD -MP -MF $(DEPDIR)/battle_actions.Tpo -c -o battle_actions.o `test -f '$(MODES…1894 @am__fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/battle_actions.Tpo $(DEPDIR)/battle_actions.Po1897 …XXFLAGS) -c -o battle_actions.o `test -f '$(MODES_DIR)/battle/battle_actions.cpp' || echo '$(srcdi…1899 battle_actions.obj: $(MODES_DIR)/battle/battle_actions.cpp1900 …AGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT battle_actions.obj -MD -MP -MF $(DEPDIR)/battle_actions.Tpo -c…1901 @am__fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/battle_actions.Tpo $(DEPDIR)/battle_actions.Po1904 …NCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o battle_actions.obj `if test -…
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2820 #: ../src/modes/battle/battle_actions.cpp:2312825 #: ../src/modes/battle/battle_actions.cpp:229
445 #: ../src/modes/battle/battle_actions.cpp:388
7203 #: ../src/modes/battle/battle_actions.cpp:302
8190 #: ../src/modes/battle/battle_actions.cpp:302
7371 #: ../src/modes/battle/battle_actions.cpp:302
8159 #: ../src/modes/battle/battle_actions.cpp:302
438 #: ../src/modes/battle/battle_actions.cpp:302
8192 #: ../src/modes/battle/battle_actions.cpp:302
8162 #: ../src/modes/battle/battle_actions.cpp:302
7859 #: ../src/modes/battle/battle_actions.cpp:302