/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | skeleton_ik_editor_plugin.h | 55 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | baked_lightmap_editor_plugin.h | 60 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | gi_probe_editor_plugin.h | 60 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | camera_editor_plugin.h | 66 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | skeleton_2d_editor_plugin.h | 76 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | cpu_particles_editor_plugin.h | 77 bool has_main_screen() const { return false; } in has_main_screen() function
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | skeleton_ik_editor_plugin.h | 55 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | baked_lightmap_editor_plugin.h | 60 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | gi_probe_editor_plugin.h | 60 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | camera_editor_plugin.h | 66 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | cpu_particles_editor_plugin.h | 77 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | skeleton_2d_editor_plugin.h | 76 bool has_main_screen() const { return false; } in has_main_screen() function
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | color_ramp_editor_plugin.h | 53 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | particles_2d_editor_plugin.h | 71 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | camera_editor_plugin.h | 70 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | style_box_editor_plugin.h | 68 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | texture_editor_plugin.h | 33 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | stream_editor_plugin.h | 73 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | sample_player_editor_plugin.h | 76 bool has_main_screen() const { return false; } in has_main_screen() function
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | color_ramp_editor_plugin.h | 53 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | particles_2d_editor_plugin.h | 71 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | camera_editor_plugin.h | 70 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | texture_editor_plugin.h | 33 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | style_box_editor_plugin.h | 68 bool has_main_screen() const { return false; } in has_main_screen() function
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H A D | stream_editor_plugin.h | 73 bool has_main_screen() const { return false; } in has_main_screen() function
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