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Searched refs:quaketime (Results 1 – 25 of 69) sorted by relevance

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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dgame.cpp264 game.quaketime = game.megaquaketime = 0; in reset()
326 void quake(int quaketime, NXE::Sound::SFX snd) in quake() argument
328 if (game.quaketime < quaketime) in quake()
329 game.quaketime = quaketime; in quake()
333 rumble(0.6, quaketime * 10); in quake()
338 void megaquake(int quaketime, NXE::Sound::SFX snd) in megaquake() argument
340 if (game.megaquaketime < quaketime) in megaquake()
342 game.megaquaketime = quaketime; in megaquake()
343 if (game.quaketime < game.megaquaketime) in megaquake()
344 game.quaketime = game.megaquaketime; in megaquake()
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H A Dgame.h94 int quaketime; member
174 void quake(int quaketime, NXE::Sound::SFX snd = NXE::Sound::SFX::SND_QUAKE);
175 void megaquake(int quaketime, NXE::Sound::SFX snd = NXE::Sound::SFX::SND_QUAKE);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dgame.cpp284 void quake(int quaketime, int snd) in quake() argument
286 if (game.quaketime < quaketime) in quake()
287 game.quaketime = quaketime; in quake()
295 void megaquake(int quaketime, int snd) in megaquake() argument
297 if (game.megaquaketime < quaketime) in megaquake()
299 game.megaquaketime = quaketime; in megaquake()
300 if (game.quaketime < game.megaquaketime) in megaquake()
301 game.quaketime = game.megaquaketime; in megaquake()
H A Dgame.h90 int quaketime; member
165 void quake(int quaketime, int snd=-1);
166 void megaquake(int quaketime, int snd=-1);
H A Dgame.fdh8 void quake(int quaketime, int snd);
9 void megaquake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/
H A Dbalrog.fdh7 void megaquake(int quaketime, int snd);
8 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/
H A Domega.cpp139 game.quaketime = 2; in Run()
369 game.quaketime = 2; in Run()
388 game.quaketime = 40; in Run()
H A Dbalfrog.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/maze/
H A Dmaze.fdh7 void quake(int quaketime, int snd);
H A Dpooh_black.fdh7 void quake(int quaketime, int snd);
H A Dbalrog_boss_missiles.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sand/
H A Dtoroko_frenzied.cpp131 game.quaketime = 20; in ai_toroko_frenzied()
175 game.quaketime = 20; in ai_toroko_frenzied()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/
H A Domega.cpp155 game.quaketime = 2; in Run()
390 game.quaketime = 2; in Run()
410 game.quaketime = 40; in Run()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/village/
H A Dbalrog_boss_running.fdh7 void quake(int quaketime, int snd);
H A Dma_pignon.fdh7 void quake(int quaketime, int snd);
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/sand/
H A Dtoroko_frenzied.cpp158 game.quaketime = 20; in ai_toroko_frenzied()
206 game.quaketime = 20; in ai_toroko_frenzied()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/final_battle/
H A Dbalcony.fdh7 void quake(int quaketime, int snd);
H A Ddoctor_frenzied.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/hell/
H A Dballos_misc.fdh7 void quake(int quaketime, int snd);
H A Dballos_priest.fdh7 void megaquake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/weed/
H A Dbalrog_boss_flying.fdh7 void quake(int quaketime, int snd);
H A Dweed.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/almond/
H A Dalmond.cpp106 game.quaketime = 20; in ai_shutter()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/last_cave/
H A Dlast_cave.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/egg/
H A Degg2.fdh7 void quake(int quaketime, int snd);

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