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Searched refs:quaketime (Results 1 – 25 of 69) sorted by path

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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/almond/
H A Dalmond.cpp106 game.quaketime = 20; in ai_shutter()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/
H A Dbalfrog.fdh7 void quake(int quaketime, int snd);
H A Dballos.fdh7 void megaquake(int quaketime, int snd);
H A Dcore.cpp277 game.quaketime = 20; in Run()
422 game.quaketime = 100; in StartWaterStream()
H A Dcore.fdh7 void quake(int quaketime, int snd);
H A Dironhead.cpp179 game.quaketime = 20; in Run()
H A Domega.cpp139 game.quaketime = 2; in Run()
369 game.quaketime = 2; in Run()
388 game.quaketime = 40; in Run()
H A Dundead_core.cpp252 game.quaketime = 100; in Run()
452 game.quaketime = 20; in RunDefeated()
501 game.quaketime = 40; in RunDefeated()
H A Dundead_core.fdh7 void quake(int quaketime, int snd);
H A Dx.cpp300 game.quaketime = 2; in Run()
320 game.quaketime = 40; in Run()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/egg/
H A Degg2.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/final_battle/
H A Dbalcony.fdh7 void quake(int quaketime, int snd);
H A Ddoctor_frenzied.cpp568 game.quaketime = 2; in run_defeat()
H A Ddoctor_frenzied.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/hell/
H A Dballos_misc.fdh7 void quake(int quaketime, int snd);
H A Dballos_priest.fdh7 void megaquake(int quaketime, int snd);
H A Dhell.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/last_cave/
H A Dlast_cave.cpp427 game.quaketime = 10; in ai_red_demon()
H A Dlast_cave.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/maze/
H A Dbalrog_boss_missiles.fdh7 void quake(int quaketime, int snd);
H A Dmaze.cpp193 game.quaketime = 40; in ai_boulder()
H A Dmaze.fdh7 void quake(int quaketime, int snd);
H A Dpooh_black.cpp199 game.quaketime = 2; in ai_pooh_black_dying()
H A Dpooh_black.fdh7 void quake(int quaketime, int snd);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/
H A Dbalrog.cpp82 game.quaketime = 30; in ai_balrog()

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