Searched refs:quaketime (Results 1 – 25 of 69) sorted by path
123
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/almond/ |
H A D | almond.cpp | 106 game.quaketime = 20; in ai_shutter()
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/ |
H A D | balfrog.fdh | 7 void quake(int quaketime, int snd);
|
H A D | ballos.fdh | 7 void megaquake(int quaketime, int snd);
|
H A D | core.cpp | 277 game.quaketime = 20; in Run() 422 game.quaketime = 100; in StartWaterStream()
|
H A D | core.fdh | 7 void quake(int quaketime, int snd);
|
H A D | ironhead.cpp | 179 game.quaketime = 20; in Run()
|
H A D | omega.cpp | 139 game.quaketime = 2; in Run() 369 game.quaketime = 2; in Run() 388 game.quaketime = 40; in Run()
|
H A D | undead_core.cpp | 252 game.quaketime = 100; in Run() 452 game.quaketime = 20; in RunDefeated() 501 game.quaketime = 40; in RunDefeated()
|
H A D | undead_core.fdh | 7 void quake(int quaketime, int snd);
|
H A D | x.cpp | 300 game.quaketime = 2; in Run() 320 game.quaketime = 40; in Run()
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/egg/ |
H A D | egg2.fdh | 7 void quake(int quaketime, int snd);
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/final_battle/ |
H A D | balcony.fdh | 7 void quake(int quaketime, int snd);
|
H A D | doctor_frenzied.cpp | 568 game.quaketime = 2; in run_defeat()
|
H A D | doctor_frenzied.fdh | 7 void quake(int quaketime, int snd);
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/hell/ |
H A D | ballos_misc.fdh | 7 void quake(int quaketime, int snd);
|
H A D | ballos_priest.fdh | 7 void megaquake(int quaketime, int snd);
|
H A D | hell.fdh | 7 void quake(int quaketime, int snd);
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/last_cave/ |
H A D | last_cave.cpp | 427 game.quaketime = 10; in ai_red_demon()
|
H A D | last_cave.fdh | 7 void quake(int quaketime, int snd);
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/maze/ |
H A D | balrog_boss_missiles.fdh | 7 void quake(int quaketime, int snd);
|
H A D | maze.cpp | 193 game.quaketime = 40; in ai_boulder()
|
H A D | maze.fdh | 7 void quake(int quaketime, int snd);
|
H A D | pooh_black.cpp | 199 game.quaketime = 2; in ai_pooh_black_dying()
|
H A D | pooh_black.fdh | 7 void quake(int quaketime, int snd);
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/ |
H A D | balrog.cpp | 82 game.quaketime = 30; in ai_balrog()
|
123